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the big benefit of sand is the arasaka software which allows you to kill a few people quickly before being detected. berserk is good for direct combat killing with beast mode to boost melee damage.
normal cyberdecks have the advantage of opening doors/shutters and turning off cameras to avoid detection.
the biggest benefit is being able to ping enemies and then while using the slowdown effect of the quick hacking interface to tag enemies behind walls so when ping expires you can still see the locations of most enemies (the ones in range of ping) usually a few enemies may be missed since they are out of your perception range.
if stealth is the goal "judge jury executioner + jeepers creepers + sniper" perks will let you kill enemies instantly provided you headshot them with a thrown knife or a katana then later on when your melee damage is even higher a body shot with a thrown knife can kill them most of the time.
The INT Requirement is based on the access points themselves. there are a few that can give out legendary quick hacks with about 11 int, people recommend 12 int because of "datamine virtuoso" perk which will give 50% - 100% chance to get a quickhack from breach protocol which makes it easier and faster to save scum legendary quickhacks.
as far as i know there is no body requirement for the secret ending.
You can do a reflex/intelligence build with tech and some body. High reflex will give you a range of speed and health recovery options good for melee builds, and you can still get a high end cyberdeck.
If you're wanting an interesting build, I'd say netrunner ninja. I went for DPS / effectiveness with my int build, so I had the Netwatch deck. If you want to go for pure destructive force, go for the sandevistan ninja. There's a really good free(I think?) sandevistan rig you can find somewhere on the beach? I haven't found it myself but the sandevistan also has some really good crit mods for it too.
This is all on the hard difficulty(not the hardest difficulty though), so plenty of 1HKOs for me. I did fine with the sandevistan as long as I didn't try to overextend my sandevistan timer(I think it was 30 seconds with the one I had, something like that)
There are low, high, and very high value access points.
Low always give green quickhacks (when you get a quickhack, these give much less $)
High give rarity based one your level (40+ for legendary)
Very High give rarity based on your level (35+ for legendary, these give slightly more $)
(Access points that don't give $ could be any of the 3)
The Int req of access points has nothing to do with their value, there are enough 3 Int req high/very high value access points to get a full set if you don't waste them by using them at low level.
As for katana, Satori with the 20req Cold Blood perk(+extra points) can get you to 100% crit while Cold Blood is active.
The +damage vs full hp enemies and +damage based on how many hp enemy is missing are must have perks, so is +attack speed and heal on kill. (and +crit if using legendary Short Circuit/Satori)
The best way to do the secret ending is by using a weapon the shoots through walls.
(and fires quickly/gets a lot of kills/reload - I used buzzsaw)
You can die quickly and have to fight a lot of stuff and your max hp gets nerfed...
(buzzsaw isn't the best choice on Adam Smasher though)
I think the easiest Katana build is probably the one using cyberdeck with legendary quickhack passives. It is hard to die with enemies who are all blind and have broken weapons for the fight, and on top of that, you can turn one into cyberpsycho or memory wipe them. But the downside of that is that the game could be quite difficult before getting the legendary quickhacks through terminals. That means it is a good idea to use sandevistan first before cyberdecks. But it also sucks to having to switch back and forth between cyberdeck and sandevistan so you can back track all the AP terminals to get the quickhacks.
I think a lot of people have done the techno ninja build, and it is generally considered a way more interesting way to play.
I have done it with katana and sandevistan, wasn`t that difficult, died once when one guy just one-shotted me in narrow corridor.
Imho INT with cyberdeck and katana is kinda pointless since cyberdeck is too damn powerful and kinda defeats the point of having katana in the first place. Might as well play netrunner then.
Once you get to reflex level 15, Katana build is a breeze with Sandevistan if you take all the perks except for the perks related to bleeding. You need to get heal on kill. With Satori, nearly half of my hits are critical in early.
I think the post above is right that a cyberdeck is too power and the game loses its challenge. So I am sticking with a Sandy build.
Katana is silent, with a long detection time you can sprint up to enemies and kill them before they alert their buddies, then cold blood buffs help once an alert is raised.
(legendary move speed shoe mod also helps close the gap faster)
What I like to do to amp up my melee skills is use non-lethal quickhacks like Memory Wipe or immobilization to disable enemies and then have at them with fists, bat or sword. Keep in mind that you can switch between Sandi and cyberdeck with a visit to a ripperdoc when you feel the need to change things up.
Sandevistan+Baseball Bat=Art