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CDPR is growing fast, prior Cyberpunk their staff was at 400, now nearing 1k. With 1k staff you can make two game at the same time. Witcher 3 was made by 300 staff or so, and it was great.
Don't go expecting thinks like that. The CPverse timeline diverges from ours, leading to completely different historical events. Central and South America are basically economically depressed areas after the DEA ruined their alternate income source, drugs, with bioagents specifically designed to destroy those crops. War, violence, crimes, factions opposing each other, corrupt governments... and a lot of hate towards USA. Oh, don't forget ecoterrorism in the Amazonas rain forest (or whatever it's left of it).
Again, Night City is a place with nearly 4 million souls. There's ample room for more stories to develop there, so there's no real reason to discard it and go looking for other places. And, workwise, CDPR has already invested a lot of time and effort into developing NC assets; common sense would dictate to maximize the most of it.
they already have a solid city foundation that can be fleshed out in a lot of different ways.
That's right. And the core team moving to Boston to make Cyberpunk haven't done so yet. If you're familiar with TW3's development (and TW and TW2...) then you'll understand why 'but they did it with 300 staff...' just isn't viable any more for them with Cyberpunk's release. Bioware discovered the same*. CDPR seem to be aiming more at emulating Rockstar's size and ability to cope with the demands of making AAA games, one of the reasons for shifting to UE was to be able to recruit and outsource more easily.
* random source from top of google: https://www.eurogamer.net/ex-bioware-producer-gives-insight-into-bioware-magic
Dubai is the lamest place on planet Earth lol, literally IRL Crystal Palace
As for where it would take place, I mean, I hope for a change of scenery, or at least, not just a carbon copy paste of the same city, but honestly if they just remixed the same city or something, or maybe have the city designed differently based on the time period, or just base the game in a different part of the city that we haven't seen, or another city within the same universe, I feel like that is perfectly fine.
But yeah, there really needs to be just, more added content, and a better release for the next title.
They'd better not overhaul again a keanu reeve's like main character, and let the player be the main character of their stories.
They're working on both, giving the Witcher 4 slightly more focus, since it will likely be a launch title for the next gen of consoles as well as PC. Cyberpunk sequel will likely come after a couple years, around holiday season, if I had to guess.
The best part, is both of them being built in Unreal Engine 5.1+. If they've got a good team, making a large immersive world doesn't take long. It's populating it and generating the actual game content that will take the majority of the time.
If I had to guess, I would say that they're nearly, if not, completely done with the Witcher 4 map/world. At least overworld terrain. Easy to generate in UE5. Now comes the actual game content. So I would guess 2025 for Witcher 4, and 2027 for Cyberpunk sequel (or a prequel who knows?)
Phantom Liberty will let us know what the next Cyberpunk game will be.
My guess would be 2027 or 2028, which would mean another Witcher game in 2030/31, and the third installment three years after that. Would mean Cyberpunk 2 sometime around 2029/30 (there's a callback to the original PnP...).
If they manage to grow to 1k, Cyberpunk and Wticher migth both happen in 5-7 year. Definitely not 10+ year. 1k is solid number, it gets the ♥♥♥♥ done.
Sucks to see there 350 staff workin on Expansion, how many spin-off they could've made? 2-3? Theres so much cool stuff in Cyberpunk, what we visit only once or twice, spin-off sounds so much better.
My guess for first Twitcher being 2027/8 would be ~6 years in development. Same for Cyberpunk in 29/30. New Twitcher series was already at 150 devs late last year, Cyberpunk not so much and also needing the new studio to be up running to move to the point of having hundreds working on it. Obviously not even pretending to account for delays etc. if anyone from the future is tempted to necro.
edit: once the decision to move to UE and do two titles at once, obvious implications were obvious, no? Hopefully a nice send off for this game and leaving us wanting the second game.
well personally the way the prologue could be handed in a sequel is using some of the endings in cyberpunk as lifepaths, so maybe we could see some early missions at other locations based on the chosen life path.
Lifepaths are character's past life, a way to show their upbringing, how their family was, what education they got, etc. They probably are the worst way to attempt anything like that. And still, it would have to deal with the fact the EU is extremely wary of the (N)USA in the CPverse. In the past, the Four (FBI, DEA, CIA, NSA) tried to sabotage the agreements between Gorbachov's Soviet Union and the European Union (which would eventually lead to the EU-New USSR alliance); later, in 1994, the Four attempted to weaken the eurodollar before the dollar by manipulating the global stock exchange, leading ultimately to the Collapse. In later years, the USAF will attack soviet orbital interests and even an attempt on overtaking the Crystal Palace, leading to wars and even extra-orbital bombardments against the USA using the mass drivers on the Moon.
CPverse history isn't exactly helping on ESA authorities warmly welcoming a (N)USA citizen into the Crystal Palace and not carefully watching every step she makes in the habitat.