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I absolutely loved how Pathtracing improves the visuals and blends everything realistically even further for more immersion, but not going to use it for regular gameplay since I'm happy with my Psycho RTX performance. Definitely going to be using it for Photo Mode though.
But once I eventually upgrade to whichever GPU comes out at the time for the sequel, I'll be playing CP2077 with Pathtracing on full blast :D
But the lightning is specatular with overdrive. Much, much better than in videos. As soon as i started playing after i activated it, i immediately felt the difference.
I've tried RT Overdrive on my 3060 and can say that far I'm more visually satisfied with what I have via reshade. Nothing against RT Overdrive of course, but it simply isn't my cup of tea.
I've literally found that in this game, if you max out RT, things begin to look not so natural. Sure, sun light and so on works better, but roads becoming a tad bit overly reflective and smoother, puddles showing details like you're looking into a mirror, and so on.
Games are definitely getting closer though, so one day it'll happen
Honestly it's kind of funny how I never noticed how bad the textures looked before this PT patch. That being said, objects and NPC's STILL look better with poor textures and proper lighting than vice versa. This all makes me wonder where the future of not only lighting, but the artistic direction of textures affected by lighting will go in the future. As someone who has been gaming since the SNES days I have to say, it never gets old seeing graphical advances happen like this in real time (despite myself getting old).