Cyberpunk 2077

Cyberpunk 2077

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Yurisatan Apr 11, 2023 @ 5:38am
Question about NVIDIA DLAA
can someone explain me in simple terms what does it do?
I run the game in 4k everything ultra at over 100 fps and if i turn this on my fps drop to 10.
i run the game on a 4070ti with all drivers updated.
Originally posted by Wolves:
dlaa is just dlss with no scaling, just the antialiasing part, it certainly isnt like using 4xss

Quote..

"Differences between DLSS and DLAA
DLSS handles upscaling with a focus on performance, DLAA handles anti-aliasing with a focus on visual quality. DLAA runs at the given screen resolution with no upscaling or downscaling functionality. DLSS and DLAA share the same AI-driven anti-aliasing method."

oh look.....

saying dlaa at 4k is like running 4xss is total bollards, that would equate to being the same as running at 8k which it absolutely isnt, i say this with an 8k screen so i know jusy how hard 8k is
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Showing 1-14 of 14 comments
J-&Dre Apr 11, 2023 @ 5:44am 
It is an AI anti-alising mode. Not unlike DLSS but not exactly sure how they differ. I think DLAA upscale from your current resolution rather than upscaling to it.
Last edited by J-&Dre; Apr 11, 2023 @ 5:44am
Crimsomrider Apr 11, 2023 @ 5:46am 
DLAA is simply native anti-aliasing driven by AI that works on the same principle of DLSS, except it does not downscale and then upscale the resolution.

So think of it as more advanced and better TAA that looks better.
*D4rKsKy* Apr 11, 2023 @ 7:56am 
Originally posted by Crimsomrider:
DLAA is simply native anti-aliasing driven by AI that works on the same principle of DLSS, except it does not downscale and then upscale the resolution.

So think of it as more advanced and better TAA that looks better.
Reminds me a bit of ssaa u get a huge performance drop tho with dlaa.
Raytraced Apr 11, 2023 @ 8:07am 
Originally posted by Yurisatan:
can someone explain me in simple terms what does it do?
It is just a DLSS with native internal resolution. Consequently it does not increase performance at all compared to the native rendering. And since it is mutually exclusive with traditional DLSS it is guaranteed to have worse performance in any GPU bound scenario.
Raytraced Apr 11, 2023 @ 8:12am 
Originally posted by *D4rKsKy*:
Reminds me a bit of ssaa u get a huge performance drop tho with dlaa.
Well, that is because compared to, for example, traditional DLSS performance mode DLAA is basically the same as running 4xSSAA on top of it 😉
The author of this thread has indicated that this post answers the original topic.
Wolves Apr 11, 2023 @ 12:15pm 
dlaa is just dlss with no scaling, just the antialiasing part, it certainly isnt like using 4xss

Quote..

"Differences between DLSS and DLAA
DLSS handles upscaling with a focus on performance, DLAA handles anti-aliasing with a focus on visual quality. DLAA runs at the given screen resolution with no upscaling or downscaling functionality. DLSS and DLAA share the same AI-driven anti-aliasing method."

oh look.....

saying dlaa at 4k is like running 4xss is total bollards, that would equate to being the same as running at 8k which it absolutely isnt, i say this with an 8k screen so i know jusy how hard 8k is
Last edited by Wolves; Apr 11, 2023 @ 12:25pm
Micas Apr 11, 2023 @ 12:59pm 
Using a 4090, resolution 3840x1600, + path tracing; DLSS @ quality ~85 FPS, DLAA at ~50 FPS, so I'm using DLSS @ quality. Looks nice.

Unfortunately, it doesn't look like the nvidia filters work. That's a bummer.
Raytraced Apr 11, 2023 @ 1:30pm 
Originally posted by Wolves:
dlaa is just dlss with no scaling, just the antialiasing part, it certainly isnt like using 4xss

Quote..

"Differences between DLSS and DLAA
DLSS handles upscaling with a focus on performance, DLAA handles anti-aliasing with a focus on visual quality. DLAA runs at the given screen resolution with no upscaling or downscaling functionality. DLSS and DLAA share the same AI-driven anti-aliasing method."

oh look.....

saying dlaa at 4k is like running 4xss is total bollards, that would equate to being the same as running at 8k which it absolutely isnt, i say this with an 8k screen so i know jusy how hard 8k is
Oh look, a person who can't read. Perhaps try once more.
egg fu Apr 11, 2023 @ 1:53pm 
Originally posted by Micas:
Using a 4090, resolution 3840x1600, + path tracing; DLSS @ quality ~85 FPS, DLAA at ~50 FPS, so I'm using DLSS @ quality. Looks nice.

Unfortunately, it doesn't look like the nvidia filters work. That's a bummer.
i think you can still get nvidia filters to work. just download the nvidia profile inspector program, load up the cyberpunk profile, enable ansel usage, save, then done.
ASPIK Apr 11, 2023 @ 5:15pm 
And people who tried DLAA saw a difference with DLSS?
I am not able to figure out for now and i think it is possible to activate both together.
From what i understand DLAA should give a better image quality than DLSS right?
With my 4800 it runs around 50* FPS when with DLSS FPS has almost no limit.
DLAA is useful mainly for 4K res?
Last edited by ASPIK; Apr 11, 2023 @ 5:28pm
Crimsomrider Apr 11, 2023 @ 5:27pm 
Originally posted by ASPIK:
I am not able to figure out for now and i think it is possible to activate both together. From what i understand DLAA should give a better image quality than DLSS right?

Yes, but they cannot be turned on together since DLSS and DLAA are two different AI methods of anti-aliasing using the same rendering pipeline.
  • DLSS is AI driven anti-aliasing that will lower your rendering resolution and then upscale it with very minor detail loss, but vastly better performance.
  • DLAA is AI driven anti-aliasing which renders at your native resolution so the picture will be much better, but you won't gain any performance increase. However it will run and look much better than the classical TAA/FXAA/SMAA anti-aliasing methods which are more taxing and look worse.
So you use DLSS if you value performance with very minor detail loss or you use DLAA if you have enough performance for a better crispier image.

For now DLSS is what most player prefer because of performance, but eventually in a few years with newer GPUs Cyberpunk will be able to be fully ran at max settings at completely native resolution with just DLAA.
Last edited by Crimsomrider; Apr 11, 2023 @ 5:27pm
ASPIK Apr 11, 2023 @ 5:31pm 
Originally posted by Crimsomrider:
Originally posted by ASPIK:
I am not able to figure out for now and i think it is possible to activate both together. From what i understand DLAA should give a better image quality than DLSS right?

Yes, but they cannot be turned on together since DLSS and DLAA are two different AI methods of anti-aliasing using the same rendering pipeline.
  • DLSS is AI driven anti-aliasing that will lower your rendering resolution and then upscale it with very minor detail loss, but vastly better performance.
  • DLAA is AI driven anti-aliasing which renders at your native resolution so the picture will be much better, but you won't gain any performance increase. However it will run and look much better than the classical TAA/FXAA/SMAA anti-aliasing methods which are more taxing and look worse.
So you use DLSS if you value performance with very minor detail loss or you use DLAA if you have enough performance for a better crispier image.

For now DLSS is what most player prefer because of performance, but eventually in a few years with newer GPUs Cyberpunk will be able to be fully ran at max settings at completely native resolution with just DLAA.
Ok make sense, i wonder why then they allow the option to turn both DLAA and DLSS together. (just check and i can)
My 2 cents is on 1440p i am not able to distinguish the difference tbh between DLSS quality and DLAA - maybe on 4K is more visible but then good luck to turn DLAA, even a 4090 would struggle i guess as with 4080 i cannot run it more than 55FPS with DLAA on 1440P.
Last edited by ASPIK; Apr 11, 2023 @ 5:32pm
Raytraced Apr 11, 2023 @ 6:21pm 
Originally posted by ASPIK:
My 2 cents is on 1440p i am not able to distinguish the difference tbh between DLSS quality and DLAA
That is because the differences are highly dependent on the frame context due to the temporal nature of the algorithm. Basically the more similar your current frame is to the previous ones the less difference there will be to the point where for a static scene there won't be any difference even when using DLSS in performance mode. Higher frame rates also make it harder to notice the differences and classic DLSS is guaranteed to have higher frame rates due to it's nature (reduced internal rendering resolution). All of this means that DLAA will mainly increase quality in worst case scenarios (more stable image during constant camera movement or in highly dynamic scenes for example).
Originally posted by ASPIK:
Ok make sense, i wonder why then they allow the option to turn both DLAA and DLSS together. (just check and i can)
Good question, but I'm pretty sure that it is just some lazy UX design, and DLAA silently overrides DLSS behind the scenes. More so, personally, I can't think of any reason for introduction of a separate name for what is essentially native resolution DLSS. It would be much less confusing if they simply added an additional DLSS mode, call it "Ultra Quality" or "Native" or whatever.
Last edited by Raytraced; Apr 11, 2023 @ 6:23pm
Crimsomrider Apr 11, 2023 @ 6:23pm 
Yeah I think it's most likely a UI bug. For example for me Dynamic Resolution is completely grayed out. Not sure why and I don't even use it, but it's weird it's suddenly unavailable :D
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Date Posted: Apr 11, 2023 @ 5:38am
Posts: 14