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Are you talking increase level of detail (how far into the distance objects will render at high resolution)? If so there's a mod for that, and it incurs a performance cost.
If you're using upscaling (DLSS/FSR) and are talking about the billboards that at times don't upscale to full resolution, no. That occurs because some of the signs don't have 'jitter' assigned to the pixels, so the upscaler doesn't have the information it needs to fully define the texture.
Trying setting MipMaps from drivers at negative values, like -0.25 or something like that.
Interesting. May try this myself later even.
Actually you may need double check and set Negative MipMaps in some games where using any upscaling methods causes this issue -> https://youtu.be/MvQl7EDPRC4?t=587
Ah, that mess of a launch.
Wait, wasn't the major issue with that more of a botched VRS implementation which was patched out?
Either way though, good info for future reference, thanks!