Cyberpunk 2077

Cyberpunk 2077

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directorguy7 Apr 10, 2023 @ 9:30pm
Signage resolution
Graphics on max. Any way to increase the distance/priority road/highway signs load in at full resolution? File setting change/mod?
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envirovore Apr 11, 2023 @ 3:29am 
Originally posted by directorguy7:
Graphics on max. Any way to increase the distance/priority road/highway signs load in at full resolution? File setting change/mod?

Are you talking increase level of detail (how far into the distance objects will render at high resolution)? If so there's a mod for that, and it incurs a performance cost.

If you're using upscaling (DLSS/FSR) and are talking about the billboards that at times don't upscale to full resolution, no. That occurs because some of the signs don't have 'jitter' assigned to the pixels, so the upscaler doesn't have the information it needs to fully define the texture.
Raigavin Apr 11, 2023 @ 3:35am 
Originally posted by directorguy7:
Graphics on max. Any way to increase the distance/priority road/highway signs load in at full resolution? File setting change/mod?

Trying setting MipMaps from drivers at negative values, like -0.25 or something like that.
envirovore Apr 11, 2023 @ 3:38am 
Originally posted by Raigavin:
Originally posted by directorguy7:
Graphics on max. Any way to increase the distance/priority road/highway signs load in at full resolution? File setting change/mod?

Trying setting MipMaps from drivers at negative values, like -0.25 or something like that.

Interesting. May try this myself later even.
Raigavin Apr 11, 2023 @ 3:48am 
Originally posted by envirovore:
Originally posted by Raigavin:

Trying setting MipMaps from drivers at negative values, like -0.25 or something like that.

Interesting. May try this myself later even.

Actually you may need double check and set Negative MipMaps in some games where using any upscaling methods causes this issue -> https://youtu.be/MvQl7EDPRC4?t=587
Last edited by Raigavin; Apr 11, 2023 @ 3:48am
envirovore Apr 11, 2023 @ 3:55am 
Originally posted by Raigavin:
Originally posted by envirovore:

Interesting. May try this myself later even.

Actually you may need double check and set Negative MipMaps in some games where using any upscaling methods causes this issue -> https://youtu.be/MvQl7EDPRC4?t=587

Ah, that mess of a launch.
Wait, wasn't the major issue with that more of a botched VRS implementation which was patched out?

Either way though, good info for future reference, thanks!
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Date Posted: Apr 10, 2023 @ 9:30pm
Posts: 5