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Naturally it may be in its early form, however I'm sure it'll get better as time goes by since it's a graphical feature to future-proof the title that most likely might also be featured in the sequel from the get-go if it gets improved a lot by then.
It'll be updated/improved/optimized a bit over time according to the interviews with CDPR and NV in the PCWorld video with Gordon, but yes indeed it is very much just a tech demo.
Edit: reply wasn't aimed just at you but worked well for a set up about it being a work in progress thing, just an in general comment really.
Even if we can't run path tracing our performances will get a buff with our current graphics.
DLSS Frame Generation has been in game since Feb 1 this year.
nVidia approached CDPR about adding it as 2077 would be a good use case to demo the tech in, given the mass amounts of light sources and reflective surfaces, and have been working directly with a few devs at CDPR to implement it.
The whole CDPR team isnt involved in this, just a few people, and it's certainly not enough to be draining resources from other projects.
This is the same old tired argument that was made when T&L became a standard nearly 20 years ago and that was super demanding on the very few GPUs at the time that could run it. You like parallax mapping on textures though, right? Having them look like they have proper depth? Having them more than one flat colored polygon? You can thank T&L for that, even though everyone complained about it at the time because it was of limited hardware support and computationally heavy.
Advancements in rendering have to start somewhere, and someone has to show case it.
Yeah, I was obviously exaggerating, but have to say as a (currently) AMD user, even without any fanboyism, I got quite p*ssed at CDPR over time, since they're doing all this NV promo stuff while completely seeming to forget other platforms even exist. It took an eternity to even get FSR2 implemented as a goodwill gesture, while at the same time announcing DLSS3 before anyone knew it existed for the few precious 4090 uers... no wonder they totally f*ed up the console versions since those are also based on that exotic chip they apparently never heard of. Witcher 3 now is completely the same, just another NV marketing thing that is completely unplayable on AMD cards, and no, that's not because AMD sucks, other companies can do it too.
I'm in no way against tech demos, advancements, and I'm also excited about the future of ray/pathtracing, even as an AMD user, because this stuff will be normal on any GPU in a few generations.
At this time however, I'm completely losing my sh*t when they announce yet another "we did this cool NV thing on your $1500 and up GPUs!", it's so annoying when at the same time they appear to can't even give basic tech support to the rest of us.
Oh, I can totally understand that.
I know it doesn't do anything to alleviate the frustration of it, but at least the titles NV do sponsor also include FSR of some variety for AMD users.
AMD did drop the ball a bit on not focusing more on including better dedicated hardware support for RT acceleration...which in the 6000 series was to save cost, say that they support it, and offer cards a lower MSRP. Why they didn't work on improving that with the 7000 series... especially when charging premium prices for them...I'd actually consider one of their GPUs for my next upgrade if they did, NV are sketchy as hell with their practices.
This all said, I'm not anti AMD, have used nothing but their CPUs since K6 when I finally bought my own first pc.
Going back to that T&L example, at the time I had bought a GF MX420 maybe 3 months before T&L rolled out...which wasn't supported on the mx420. I spent about 3 weeks emailing back and forth with Monolith tech support to have them help figure out some sort of hack to get Tron 2.0 to work on that GPU (as it was one of the first titles to use T&L).
Getting HL2 to run on it was another nightmare of continual troubleshooting and .ini editing.
Not quite the same situation, but I feel your struggle here.
Edit: I too can't wait for our path traced future of games. It's exciting tech for sure.
And while I'm going to give this update a try, I doubt there will be any way I'll manage to find any sort of playable setting with my 3080.
It'll be a "switch it on for photo mode" thing, if even that, at best I'm sure.