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caveat: that's assuming your PC is semi-modern and gaming ready, hex/octocore minimum and multi-gigahertz and 16G RAM at least and your "nvidia" is at least a 10 series with 8G VRAM, but hopefully 20, 30, 40 series with at least 12G VRAM. And a fast, SSD, preferably NVMe and bolted directly to the adapter PCIe card, no cables. 7G or 12G/sec reads would be outstanding. Anything less than 3G/sec is going to be... less than ideal for this game, even NVMe, even at "just" 1920x1080.
Unfortunately for me, I've had a number of system upgrades and other environmental changes inbetween my last successful run and now -- many long-overdue OS updates, finally getting on the new (awful, IMO) Steam client, etc. So it's difficult for me to say it's the game's fault for sure. I did go so far as to reinstall the game entirely, and even wiped out my wineroot (compatdata/1091500) so that I'd have a totally clean slate, and get the same behavior.
I've been able to run every other game that I've tried, including some using the same version of Proton that I'm using for CP2077.
It seems other folks might be having problems, too: https://steamcommunity.com/app/1091500/discussions/7/3803901559409260857/ -- I assume not all of them are also on Linux/Proton? Of course for some people, mods might be a factor.
Specifically, for me, v530.41.03 works (the last version I'd run successfully with), and v535.54.03 fails (frozen black screen which eventually bombs out, sometimes successfully launching a crash report window, but not usually).
On Arch Linux, downgrading to 530.41.03 will also require hopping on an older kernel, it seems -- I wasn't able to get 530.41.03 to compile against the current 6.4.1 kernel, so I had to compile it against linux-lts instead (which is currently at 6.1.37). The kernel I was originally running alongside v530.41.03 was 6.2.12, but I didn't feel like compiling a kernel, so just hopping back to linux-lts did the trick fo rme.
So anyway, if anyone else on Linux/Proton + Nvidia is having issues, try downgrading to 530 and see if that takes care of it for you.
Edit: Also, a bit more info for Arch users, I suppose. To downgrade `nvidia-lts` to a v530 version, you can grab some old tagged releases from Arch's package github; for instance, I'd grabbed from these tags:
https://gitlab.archlinux.org/archlinux/packaging/packages/nvidia-utils/-/tree/530.41.03-1
https://gitlab.archlinux.org/archlinux/packaging/packages/nvidia-lts/-/tree/1-530.41.03-5
Once you've got those in a dir, running `makepkg` should start 'em building (you may be given some extra dependencies which need installing before they'll build). I believe you need to build/install the nvidia-utils one prior to building nvidia-lts.
I'd picked the exact same version of "nvidia-lts" that I'd had installed back when things were working for me (1-530.41.03-5) even though I don't ordinarily use the LTS kernel. It probably makes sense to pick the most recent of the v530 tags instead, but I can't personally verify that does the trick (though I'd be surprised if it didn't): https://gitlab.archlinux.org/archlinux/packaging/packages/nvidia-lts/-/tree/1-530.41.03-14
For anyone, who want to try downgrading, I recommend using "nvidia-all" package. It is much simplier solution. https://github.com/Frogging-Family/nvidia-all
That's with a 4070, btw.
https://forums.developer.nvidia.com/t/cyberpunk-2077-1-62-1-63-crashes/260799/9