Cyberpunk 2077

Cyberpunk 2077

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Cyberpunk 2077 Mods not working (Steam, manuall installation)
Hey gamers,

before the DLC Phantom Liberty comes out, I wanted to get lost in Night City again. This time, however, with the support of mods.

I discovered all the mods on Nexus and first used my own mod manager (Vortex). However, it already didn't work with that. Then I switched over to the manual installation. With the help of tutorials from GameStar, Chip and YouTube (I'm German).
I thought it would work. However, it didn't. Sometimes the folder structure is strange. In the mod folder there are sometimes two folders (sometimes only one 'bin'_Name, at others then againrum 'r6' and 'red4ext') Also no .json is generated as in some videos appears after successful installation.

Could someone please give me some help?
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Showing 1-10 of 10 comments
Fdwizard Jun 23, 2023 @ 5:03am 
Honestly, if you're wanting to do any of the more complex mods I would not even bother, as I did this and they worked, it took a great deal of time figuring out what needed to go where and the very next patch broke one of them, I never could figure out which one it was that broke, because the more complex mods need to go into so many different folders it was impossible to figure out which mod was broken. The game would not even launch. I ended up having to delete the entire install.

I'd stick to mods that only go into the mod folder and don't need anything else. Just my 2 cents. modding the game should not be this annoying.
The Comedian Jun 23, 2023 @ 5:23am 
Couple of things which might help, manual mod installation is my preferred method for this game (only). If you follow the file structure for each mod it really is just drag and drop - even the script based mods are simple - each mod will show their file path in the download - just take note of the mod file structure and then replicate that in the game folder. Initially you might need to add a new folder or two in the game directory - if they don't exist with the original game install, just take note of the where those folders need to be created and you will be fine.
There are only a couple of distinct file paths for the script mods, once you get used to that it is a breeze to drag and drop - BUT make sure you read the installation instructions and download any mod dependencies that are listed for each mod...
Next set your game up in Steam to update only when you launch the game, to give you some protection against Steam auto- downloading patches before mods can be updated.
Last edited by The Comedian; Jun 23, 2023 @ 5:24am
Bogmore Jun 23, 2023 @ 12:46pm 
Don't forget, at the next update the mods you install will stop the game working.
Dravic Jun 23, 2023 @ 1:03pm 
Originally posted by Bogmore:
Don't forget, at the next update the mods you install will stop the game working.

Only if you let it happen, which is under your control.

I'm going to copy-paste my comment from the hotfix announcement thread here.

Originally posted by me back when I was a few hours younger:
Modding is always a risk the user takes, and you can TAKE PRECAUTIONS to preserve your game version from updating automatically. As a modder myself - this is on you, I'm sorry.

The game is very easy to keep out of Steam's default directory and that way it'll never auto update. Move directory or rename it, then create custom shortcut and you're good to go.

Alternatively you can make the game auto update ONLY ON LAUNCH, and then use a custom shortcut that will launch it in a non-Steam manner so it will never trigger an update.

Personally I prefer the first option - to move the game out of the default installation directory/rename the directory, as it's permanent and you will never update the game by mistake that way.
Last edited by Dravic; Jun 23, 2023 @ 1:05pm
stonedrich Jun 23, 2023 @ 1:26pm 
Originally posted by Dravic:
Originally posted by Bogmore:
Don't forget, at the next update the mods you install will stop the game working.

Only if you let it happen, which is under your control.

I'm going to copy-paste my comment from the hotfix announcement thread here.

Originally posted by me back when I was a few hours younger:
Modding is always a risk the user takes, and you can TAKE PRECAUTIONS to preserve your game version from updating automatically. As a modder myself - this is on you, I'm sorry.

The game is very easy to keep out of Steam's default directory and that way it'll never auto update. Move directory or rename it, then create custom shortcut and you're good to go.

Alternatively you can make the game auto update ONLY ON LAUNCH, and then use a custom shortcut that will launch it in a non-Steam manner so it will never trigger an update.

Personally I prefer the first option - to move the game out of the default installation directory/rename the directory, as it's permanent and you will never update the game by mistake that way.

This time this won't help, since the hotfix "addresses crashes that happened when proceeding from start screen to main menu of the game."

So the game crashes before the main menu in the backup version of 1.63. Furthermore, the saved games from 1.63 won't open in older versions of the game. So, all one can do is to wait for the important mods to update (CET, ...), once again, or start a new game in the older backup version. :(
Zero McDol Jun 23, 2023 @ 1:31pm 
You're better off waiting a week. The game got a small update today that tanked CET and other mods again.

Up to you.
stonedrich Jun 23, 2023 @ 1:35pm 
One thing I don't understand is why the game makers can't make the games moddable in such a way that updating the game would not prevent gaming. I call it bad programming. Every time this happens, the mod makers are blamed for the problems, but if the game was programmed correctly with modding in mind, then you could gracefully let the mods crash/not load without crashing pr preventing the whole game from starting.
orcaa Jun 23, 2023 @ 1:42pm 
Originally posted by stonedrich:
One thing I don't understand is why the game makers can't make the games moddable in such a way that updating the game would not prevent gaming. I call it bad programming. Every time this happens, the mod makers are blamed for the problems, but if the game was programmed correctly with modding in mind, then you could gracefully let the mods crash/not load without crashing pr preventing the whole game from starting.

Maybe because the game makers owe no responsibility/duty/obligation to any/all those who want to mod their game. No matter how skilled or non-skilled the modders are.
LucisFero ⸸ Jun 23, 2023 @ 3:12pm 
The only suggestion i can give you is to read carefully the mod description. Most mods work with a simple copy paste in the main root but some need to be placed in the right place.
Also, download each mod in a separate folder and rename them correctly to keep tab of what you've installed and what might give you issues in the future. Then copy only the files inside and move them in the main folder.
Doctor Tiki Jun 23, 2023 @ 3:21pm 
Originally posted by stonedrich:
One thing I don't understand is why the game makers can't make the games moddable in such a way that updating the game would not prevent gaming. I call it bad programming. Every time this happens, the mod makers are blamed for the problems, but if the game was programmed correctly with modding in mind, then you could gracefully let the mods crash/not load without crashing pr preventing the whole game from starting.

Rimworld was pretty good about this
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Date Posted: Jun 23, 2023 @ 4:04am
Posts: 10