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So yeah, no.
I'm sorry you have a problem with traffic. It's certainly not something I have ever obsessed about but I think I can see why some people would think it a major issue in the game. I hope it can be improved for you. (At a guess, I think part of what you describe may be when/how allowing the player room to overtake is being triggered.)
It's not that the Ai isen't running, it's due to faulty triggers and nav-meshing.
Faulty nav-meshing used to be a significant problem with the game, there where quite a few locations where traffic would just stop, even in the middle of a highway section. They have fixed a ton of these issues, most of these error spots are nolonger a problem, but a few still remain. Infact i can point one out specifically if needed, just before one of the bridges that connect Japantown and Downtown.
Faulty triggers is another issue. To give a specific example of this, one can happen just outside the Jinguji store. There's a mission that takes place there, and durring that mission a Helicopter is parked on the road outside the store and stops traffic. When you clear that mission though, there's a random chance that, whilst the helicopter is removed, the code that is stopping traffic does not get removed, so cars will continue to stop there for the rest of the game. The error can happen seemingly at random, on some playthroughs it works correctly and traffic returns to normal, on others this bug happens and cars will always stop outside Jinguji.
So the problem is not really with vehical AI, it works fine mostly (it's not amazing or anything, but it gets the job done). The problem is with some key trouble spots in the world map, some trigger and nav-meshing issues that still remain.
Technobabble aside: What it does mean is that they may have fixed these issues, or perhabs some of them, in the next big patch, even if it doesen't mention vehical AI changes specifically.
Time will tell.