Cyberpunk 2077

Cyberpunk 2077

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Will Phantom Liberty improve traffic system
Any news regarding improced traffic? No need to be advance like GTA 5, but at least make AI turn around or going through road block?
Originally posted by Zebedee:
Nothing I've seen has mentioned general traffic AI changes. To be fair, CDPR aren't talking about update changes much at all and most of what we do know has come from people noticing changes in an hour or so's play of a preview.
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Zebedee Jun 22, 2023 @ 6:46am 
Nothing I've seen has mentioned general traffic AI changes. To be fair, CDPR aren't talking about update changes much at all and most of what we do know has come from people noticing changes in an hour or so's play of a preview.
Azrael Jun 29, 2023 @ 11:53am 
Apparently they redid the entire AI for cops and their behavior so i would be surprised if it didn't touch in some way the general traffic and pedestrian logic too. (Also apparently one of the reasons they dropped old consoles because those were too weak for the new AI logic which is more CPU heavy) and it would sound stupid if it only affected cops.
easy_going Jun 29, 2023 @ 12:09pm 
I guess horrendous traffic AI is one of those issues CDPR is still not aware of.
Simbolic Jun 29, 2023 @ 12:47pm 
They plan on adding gun and police chases, I assume V will also have options as well similar towards the beginning gun chase you have with Jackie. Althpough not sure how they plan on working that without having any partner system. Though the NPC gun chases are planned for sure from what I heard.
Brad Jun 29, 2023 @ 1:21pm 
implying GTA V is advanced in any way
easy_going Jun 29, 2023 @ 1:28pm 
Let me just check something really quick. Yes... GTA5 released originally in 2013.... When did Cybrepunk release? December 2020, ok... And it was advertised as a truly next-gen title, if I recall correctly? Yes, yes. Just a moment... there we go: "Cyberpunk 2077 has the most believable city in any open world game to date". I think we have everything now.

So yeah, no.
Zebedee Jun 29, 2023 @ 4:22pm 
Endlessly fascinating to learn that some people obsess over traffic AI in their quest for immersive realism rather than eg the oversized lanes, and AI cars making a way through obvious, to allow players to overtake because getting stuck in traffic is a bit boring. There's possibly a more serious point about how Rockstar's multiple iterations on a theme shaped some players' expectations for a CDPR game which drew surface level comparisons. And how that has shaped both design and expectations for the expansion. Only possibly though.
Velber Jul 3, 2023 @ 5:26pm 
i know they are fixing the NCPD stuff but thats all i know of, ive never really noticed the driver AI at all besides when they curse me out when i run them off the road or have a head on collision trying to get somewhere ASAP, or when they start to drive faster when im in front of them before and after they run me over when im outside the car
Last edited by Velber; Jul 3, 2023 @ 5:27pm
Zebedee Jul 3, 2023 @ 5:31pm 
Originally posted by Jacob Locke:
Traffic is the only issue I have with CP right now. And it isn't about getting stuck in traffic, it's about cars just stopping for no reason in front of you. They stop, and then they sit there, indefinitely. For no apparent reason other than the game just stopped running the ai.

My best guess is that this problem is tied to functions designed to relieve cpu workload due to support for PS4 and XboxOne. Supporting last gen consoles was the biggest mistake they made imho.

Acting like this isn't a problem isn't helping.

I'm hoping we will see improvement since the addon is abandoning support for last gen. Thankfully. But that doesn't mean the current code won't have to be updated to take advantage of current gen processing power. Hopefully that will be a priority, but who other than the devs know?

I'm sorry you have a problem with traffic. It's certainly not something I have ever obsessed about but I think I can see why some people would think it a major issue in the game. I hope it can be improved for you. (At a guess, I think part of what you describe may be when/how allowing the player room to overtake is being triggered.)
Last edited by Zebedee; Jul 3, 2023 @ 5:34pm
Originally posted by Brad:
implying GTA V is advanced in any way
GTA V traffic is amazing, playing with steering wheel in first person just driving around feels so immersive. For CP2077 i hope they just turn around or run through when blocked especially by player, the behavior are already there but it only activated if we bump the car or shoot the car.
Last edited by Now I Know This Girl; Jul 3, 2023 @ 10:22pm
Grobut Jul 7, 2023 @ 6:33pm 
Originally posted by Jacob Locke:
Traffic is the only issue I have with CP right now. And it isn't about getting stuck in traffic, it's about cars just stopping for no reason in front of you. They stop, and then they sit there, indefinitely. For no apparent reason other than the game just stopped running the ai.

It's not that the Ai isen't running, it's due to faulty triggers and nav-meshing.

Faulty nav-meshing used to be a significant problem with the game, there where quite a few locations where traffic would just stop, even in the middle of a highway section. They have fixed a ton of these issues, most of these error spots are nolonger a problem, but a few still remain. Infact i can point one out specifically if needed, just before one of the bridges that connect Japantown and Downtown.

Faulty triggers is another issue. To give a specific example of this, one can happen just outside the Jinguji store. There's a mission that takes place there, and durring that mission a Helicopter is parked on the road outside the store and stops traffic. When you clear that mission though, there's a random chance that, whilst the helicopter is removed, the code that is stopping traffic does not get removed, so cars will continue to stop there for the rest of the game. The error can happen seemingly at random, on some playthroughs it works correctly and traffic returns to normal, on others this bug happens and cars will always stop outside Jinguji.


So the problem is not really with vehical AI, it works fine mostly (it's not amazing or anything, but it gets the job done). The problem is with some key trouble spots in the world map, some trigger and nav-meshing issues that still remain.
Grobut Jul 7, 2023 @ 8:10pm 
Originally posted by Jacob Locke:
Cool. Sounds like you know more about it than me. I just want it to stop happening! :)

Technobabble aside: What it does mean is that they may have fixed these issues, or perhabs some of them, in the next big patch, even if it doesen't mention vehical AI changes specifically.

Time will tell.
Hyperion Jul 7, 2023 @ 11:12pm 
Enough with the quarrel; you can continue that elsewhere but not here. Now back on topic please.
Testing new 2.0 update here, Fortunately Night City has the most patient driver! Maybe traffic AI are more advanced than i thought, perfect open world rpg with living breathing reactive world still hard to find. Well maybe in the next engine CDPR use, they will make better game, so it will have the best of both world, Good RPG with better open world. Well thankfully cops system is better now. Gonna try it.
Last edited by Now I Know This Girl; Sep 21, 2023 @ 9:54am
Well i test it more, it seems there do exist traffic ai that will avoid our road block, maybe it depend on the which road we stops or our position from the car, if we stay in our car and block the road, the traffic will try to avoid or going through the block, but if we goes outside the car, the AI script seems stop functioning, maybe CD PR limit the activation script of car avoiding road block based on the distance of player to the car but the distance maybe too short.
Last edited by Now I Know This Girl; Sep 22, 2023 @ 4:36am
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Date Posted: Jun 22, 2023 @ 6:33am
Posts: 16