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Also all countries does not uphold EULA text legality. Like EULA can write you do not own game but lot of countries if went to court would say that is nonsense. Just saying.
Oh you silly thing.
Problem is not only that they are always online. Your not paying to skip the grind. It harms they economical benefits if you can press § to add money and resources when we have all functional online store.
Like that was main reason why they banned those mods only. What helped to skip grind. On games where they sold "Problem solvers" as was it odyssey grind was awful and there was map created where you loaded that map and started that mission. Mission would instantly finish it as it started by some gimick system like. Player needs to kill target over there. But target is dropped pit of lava and its above it falling. This would reward player lot of cash, xp, resources. Ubisoft went.
You won’t go to court over a trainer lol.
I know some companies like to flaunt their big, scary legal teams like a teenager does their first car but companies most assuredly won’t hunt you down legally just because you gave yourself 10 trillion eddies using WeMod lmao. It’s a waste of time and more importantly money for both parties.
It is still nonetheless possible that you could get banned for using a trainer. More like a 0.00000000000001% chance but the odds are still there.
I do agree with you. That no one sensible would go court for this issue. But point remains what i said. Eula cannot be always forced. Also my post was not about debunking you. But more of extra content of wider topic.
Well perhaps if company would destroy over 1000€ of games then i would perhaps go consumer protections and those buggers drag them down to court or something cleaver. But not single game issue nope. But if they were nuke my steam library worth of things. WAAAGH!!
idk bro i honestly think they may have the right in a sense, the way people just demand additions or certain things and flip for no reason is kind of crazy even for cheat engine tables. everyone has a limit to their patients and it might not have even been you specifically that was the actual issue but you got the butt end anyway. sorry you went through that but i think wemod is awesome!
For example, If the game has got an ingame store for micro-transactions, and you'd try to cheat or unlock stuff from it (e.g. ingame currency), most publishers would ban you for this, and that would be totally legid.
But there's no such store for cyperpunk,and therefore CDPR doesn't care much.
If there was multiplayer in this game, it would probably look a bit different.
Because nuance exists.
It’s much more informative to give an in-depth explanation supported by official sources (ie. the game EULA) than to give a generic, blanket statement “yes” or “no” response as if it covers everything.
Wemod won't get you banned. It's more a trainer then a mod. If a game runs the risk of getting you banned for using it, wemod will usually ask that you launch the game through wemod directly to disable whatever the threat may be.
The unreal part is the fact p2w single player games exist.
Imagine designing a pile of trash like that and then going out of your way to check for cheating in a single player game lol.
That exists mostly in the mobile space though. There's (single player) builder games that make you wait out timers and sell speedups for said timers. If you cheat and give yourself unlimited speedups, you find out very quickly the game has no actual content except waiting out timers. If you do wait out timers you basically get nowhere. If you spend money to speed up timers, then you're just a moron.
Frankly cheating in single player games mostly ruins the game experience, so while it shouldn't be too easily accessible (eg. a cheat menu built in), a console is a good middle ground since you need to go kind of out of your way to grab the commands for it. Monitoring what players do in a single player game is a scumbag dev IMO. Players pay you for the game, it's your job to cater to how the player wants to play, not the other way around.
Fromsoftware bans you if you play online with your mods ONLY. If you stay in your offline realm you can mod whatever you want.
As soon you go online with an altered/modded savefile you get banned.
But never in offline mode.
This is not quite accurate.
If your OFFLINE save gets uploaded into the cloud (accidentally, or on purpose) if the save file has mods, you'll get banned. Reference - my girlfriend got banned and had to do the 3 month wait period, for having trainers in her offline save. She NEVER played online, for several reasons. But as soon as the file got uploaded to the Cloud Save (like it defaults to do, here in Steam) her account got banned by Bandai/Namco. She had to write them an email, and promise never to mod the game at all, and all that jazz.