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As for the second point, loot is somewhat mainstreamed and randomized and depends on the level of the item. For the most part however all items cap out at the exact same armor value at max level so it doesn't really matter, the only thing that does is how many slots an item has, which is unfortunately also randomized.
Crafting is pretty lackluster currently, so hopefully the upcoming overhaul improves it drastically since they're now even changing clothes to be purely cosmetic. So it has to be meaningfully intricate to compensate for that change.
And yes, gear system is kinda weird. You can find a legendary item and moments later a common item with much more armor. And armor mods feel not significant enough overall.
The real reason to craft seems to be able to craft legendary weapons or, to be more precise legendary *iconic* weps - it's pretty easy to buy and upgrade legendary versions of the regular versions of weps in stores.
Thing is, iconics are a bit hit and miss. Some types of weps have great iconics you'd def want to craft, but other types of weps have ones that are pretty weak and some don't have iconic versions at all.
If you're planning a samurai build, def worth it for all the fantastic iconic katanas. If like me you just want to plug people with the plain old unity pistol, hmmm, maybe not. Wish I'd put more points in body or cool tbh.
I've made the best of it by switching to tech weapons, using grenades heavily and investing in blades as a back up, but I'm not sure I'd invest in tech on another run unless I was planning a build around a specific iconic weapons, and planning to use grenades, tech or smart weapons for the engineering bonuses.