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In addition to that, "natural" sun light causes skin textures to look... unnatural. Plastic-like, greasy, low-quality. Both on NPCs and on my own character.
The "glitter" was something I noticed when I started new game. I always start new game after every patch. I always uninstall the game and download the entire thing, not just update the game. Pepe, the bartender from initial Streetkid lifepath location was all glittery. Same with woman sitting on my left. Same with many surfaces and NPCs in the bar.
I wish I could show you a screenshot, unfortunately I have the game on GOG. The issue is entirely due to Ray Tracing and has nothing to do with DLSS.
If you want to know the technical reasons, you are seeing the 'noise' caused by the many rays being cast, the noise becomes visible in certain detailed surfaces like small flecks in a mirror or mesh grates.
Glad I am not the only one, might just play with just the ray tracing on ultra instead of path tracing as its far less noticeable although still there a tiny bit.
The 'Glitter effect' is quite immersive breaking, hopefully it can be fixed in the future.
4k 144hz gsync, all the good stuff
It's probably correct to say it's not DLSS specifically, but it's what DLSS is doing, which is to render at a lower resolution and up scale. At a lower resolution you are more likely to see artefacts from the noise.
Like you, I find them too distracting, and am waiting for improvements if they come.
Ignoring the issue instead of pointing it out... will not make it go away. Especially if CDPR looks at it and says "well, people are not concerned, therefore fixing it is a waste of time". That's something that I would really not have.