Cyberpunk 2077

Cyberpunk 2077

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Just a personal rant about cyberpunk 2077 (the game ) and the anime
I have seen that several complaints I wrote in the past will be changed in the future, but still the important point remains the same.

The Anime Edgerunners is not Cyberpunk 2077 (the video game)!

It is not the masterpiece of the century just because its best face comes from a medium outside the product. Star Wars movies are not good because their toys or novels are good, the movies are good on their own merits without needing anything extra.

Just because Cyberpunk has a very excellent anime, that doesn't make this game good by link.

The game is now playable, as a minimum, but the bugs are still there, not as much as when it came out, but they can be easily found in the normal course of the game. But Cyberpunk is even lucky that people only criticize its lousy performance at the start.

Leaving aside the bugs, let's say that an incredible fix arrived that erased all of them in one fell swoop. It still has problems even in the things it wants to bring to the table.

The game wants to sell itself as a create-your-own-adventure type of game like Skyrim or other similar games. Well that doesn't really happen. In the game you are V, V is a mercenary who accepts assignments that mostly boil down to killing people. You can't stop being a mercenary and start working as a cab driver, you can't work as an office worker, you can't be a hacker or netrunner as it's called here (sure you can hack people as a way to do damage, but you can't bypass the security of a server and steal data without killing anyone, something like t-bug, who just sat at his desk). V's path has already been sealed since before you could take control, no matter what you do, V is bound to complete the robbery to Arasaka where he will lose his best friend, V will always have that disease end no matter what you do. And V will always say the same things even if his backstory is different with his 3 origin stories that all end at the same point and don't affect anything afterwards.

The game want you to explore its Future city!. I'm not going to lie, NightCity is beautiful, it's one of the best places ever designed in a video game. But explore what? the city looks nice, but that's as far as it goes, there's nothing to do in it except drive around and pretend to do something in your house. The rest of the map? is either shooting galleries or the main mission levels. There are no side activities other than killing people like the rest of the game. You can't just go to a bar and drink until you lose control. In the story scenes V if you can drink and eat, because they are heavily scripted like a Call of Duty, you can't go back to the same place and see the eating or drinking animation again. It pains me to see that a game like Yakuza, with only one district of a city feels more like a living city than what is here.

To top it off NightCity looks pretty big, but it just looks, it's actually very flat, there are huge buildings which you can't enter, you can never go inside and look out a window at the top of a building and look at the scenery unless that's what the main story or V's department wants to show you. And even if you could enter an 800 story building there would most likely only be 3 stories in reality, the entrance and two story missions that will happen at some point.

The game wants you to build your own legend. Which in reality is both true and false at the same time. The story of the game is really about humanity, the mortality of the human being and the immortality of the machine, half way through. V after the prologue only cares about one thing, being a legendary mercenary(you have no say in that as I mentioned before but let's leave that aside for this segment) and in doing so he makes a big mistake by trying to eat more than he can swallow. He ends up accepting an assignment that is too shady but he doesn't care as long as he's famous. The assignment goes wrong, V loses his best friend and contracts a terminal illness that will kill him in 2 weeks at most, the game places a lot of emphasis on V's dying state.

The rest of the game is about V running around like crazy looking for a way to save his life no matter what or who he has to sacrifice to get it. Which contradicts its very nature as a video game, its mechanics with its story. The right way to play Cyberpunk 2077 as a game is to do all the side quests, optional quests and finally the main quests, to enjoy all the wonders of the city, which it has in the lore because they are not in the game. While its story tells you to run so fast to complete the main missions, BECAUSE V IS DYING!!! RUN !TIC TOC! TIC TOC ! RUN FOR YOUR LIFE! Which will make the normal player to do everything main because it is logically urgent and leave aside everything optional, which sometimes is quite good or better than the main ones.

To make matters worse, the game has several endings but all of them are ugly or bad, or as people like to call them, artistic endings. No matter what you do, in the best case V only managed to extend his life 6 more months, in another he sells his soul to Arasaka who turn him into a mercenary puppet and in another he commits suicide because he doesn't want people to die because of him, in which V has been killing since he started his career as a mercenary and he didn't show any regrets until that very moment.

Also V is not the real protagonist of his story either, it's actually Keanu Reeves (sorry I mean Johnny Silverhand). It's all about him and his past, what he did, his friends. V is just picking up the pieces he left behind. On top of that Johnny Silverhand isn't even well written to begin with either, as there are things about him that you don't really know anything about that are important. Why does Johnny Silverhand hate mega-corporations so much? Nobody knows, they never say.

Lastly, once you finish the game you can't keep playing after!

The game wants you to appreciate the upgrade system, and which is a super important theme in Cyberpunk lore. A big part of the overall story of Cyberpunk is what makes a human human a human? if they are more metal than flesh. People are not afraid to modify their bodies or amputate their limbs to replace them with much better mechanical parts, and the more of these enhancements they have on their bodies the more they start to lose their sense of humanity and go insane. What does the game do with this interesting premise? Nothing, V could be a complete robot who won't see any side effects. Apart from a couple of very punctual improvements that do change some playable mechanics, like having a double jump or some daggers hidden in the arms, the rest is summarized in armor or doing damage in the numbers that appear. The same with the skills outside of throwing knives, everything is 5% more damage, 10% more armor, 5% resistance to lightning. There are no "skills" as such, it's all about moving bigger numbers, no new mechanics.

Lastly, their free upgrades are just the bare minimum to avoid being sued and cut their losses. The truth is that everything has been cancelled because of "unfounded criticism against the game". Multiplayer? Cancelled. New districts? Cancelled. New weapons? three. New vehicles? two, and no one really cares. A campaign mode +? Maybe but on the verge of being cancelled. Its biggest update? the anime.

But I'm sure you'll say what would I know, I'm just another hater of this great game which is amazing and was always good thanks to its anime.

I just want to remember that the anime and the game are different things, one thing doesn't change the other, the anime isn't even included in the game, except for a couple of easter eggs. Although the anime as such is excellent and I recommend it, unlike this game, which apart from exploring its beautiful city is not good for anything else.

Other than that, I'm really looking forward to their next update and DLC, where maybe hopefully it will go from being a horrible game to, well at least they made it playable.
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Показване на 16-30 от 30 коментара
Първоначално публикувано от RedHunter:
The game wants to sell itself as a create-your-own-adventure type of game like Skyrim or other similar games. Well that doesn't really happen. In the game you are V, V is a mercenary who accepts assignments that mostly boil down to killing people. You can't stop being a mercenary and start working as a cab driver, you can't work as an office worker, you can't be a hacker or netrunner as it's called here (sure you can hack people as a way to do damage, but you can't bypass the security of a server and steal data without killing anyone, something like t-bug, who just sat at his desk). V's path has already been sealed since before you could take control, no matter what you do, V is bound to complete the robbery to Arasaka where he will lose his best friend, V will always have that disease end no matter what you do. And V will always say the same things even if his backstory is different with his 3 origin stories that all end at the same point and don't affect anything afterwards.

Yeah, no.

I won’t even begin to guess or understand where you got the idea that this game was aiming for the “create-your-own-adventure” route from but it’s flat out incorrect.

In the same way as Geralt is a Witcher, V is a merc. Complaining that V can’t be a cab driver or office worker would be like complaining that Geralt can’t be a bartender or a waiter.

Well no shoot. Geralt is a Witcher by trade just as V is a merc by trade. Stick a scientist in a kitchen or stick a chef in a lab and see what happens lmao. You don’t need to be an Einstein to recognize a fish out of water.
To people like you (OP) complaining about bugs. How did you survive playing games like Skyrim and Fallout?
You really complain about not being able to enter every building in Night City?

Did anybody seriously expected that?

Also yeah its not GTA and im super happy that at least not every game copies the same mechanics from other successfull game, otherwise every game looks and feels the same (which is happening way to often already).

Im not a fan of Animes in general and i think Edgerunner is aiming for a younger audience, its a bit childish tbh, not my taste. CP77 on the other hand has very mature and serious topics and quests and interesting background philosophy.

The only thing i agree with OP is the contradicting pacing in the story. V is dying, time is running out, but he is chilling by doing everything else but saving his life? Not really authentic.
Последно редактиран от Bishop-Six; 3 юли 2023 в 0:29
First off all, I get the feeling that you praise Skyrim, but yet you complain about bugs in Cyberpunk 2077. Yes, it had a rough start though, I can't deny that. But this is a strange statement. Skyrim was also kinda buggy in the beginning.

Even Skyrim isn't ment for create your own adventure. Simply by the fact that you also need to follow certain quests lines and story content. Just like Cyberpunk 2077.

I would rather compare Cyberpunk 2077 more to Mass Effect. Most people would ask me why? Cyberpunk 2077 and Mass Effect are both fun to play, but the gameplay is not superior or innovating. It's not something new or stands out, but it's fun enough to keep you busy.

But what does both serie's make it so awesome if it isn't the gameplay? To begin with, the whole atmosphere, it sucks you right in and it's not only the good story and the feel of the atmosphere, but also one big other factor, the characters. The characters are not real, but yet people feel very emotional connected to those characters in Mass Effect aswell in Cyberpunk 2077. They are just very well done, which a lot of games haven't done or failed.

Even though Cyberpunk 2077 have bugs, it still manage to suck you right in, it even asks philosophical questions to think about. Don't get me wrong Skyrim has also a great atmosphere, but I didn't really care that much about the characters, like for example in Mass Effect and Cyberpunk 2077. Also the gameplay was not very superior aswell and the story is not as great as for example Mass Effect and Cyberpunk 2077. It was still a great investment and very fun to play, but it didn't connected to me like Mass effect or Cyberpunk 2077.

But it can also be a subjective opinion, since i'm more a sci-fi fan instead of fantasy.

As for the anime, it was never ment to be the same as Cyberpunk 2077. It was ment for a spin-off in the same universe. About some other people in the same city before the events of Cyberpunk 2077. I hate there won't be a season two, I want to see more of Lucy to be honest.

I also want to see more of certain characters in Cyberpunk 2077, like Judy and Panam. I hope some characters will be returning in the new expansion pack. I don't read any news or watch any video's. I refuse to look up what the new expansion is all about and what is going to get changed. I want to find out for myself once it gets released, the expansion is only 30 bucks in my country.

I also like the fact that characters in Mass Effect aswell in Cyberpunk 2077 are not only portrayed as kick ass cool characters that can fight the whole world, but also rather show a soft side, own personal issue's, and emotional behaviour. Which makes a character way more alive in video games. Characters in many other games feel so blank and empty. So many forgettable characters in video games.
Последно редактиран от Toonen1988; 3 юли 2023 в 1:00
I didn't watch the anime (And don't intend to) but I played Cyberpunk at launch and never crashed once. Mostly bug free at launch and ran fine. Then I played it on a newly purchased Xbox Series X and beat it there too (I was running C2077 on a Radeon 580 at the time). I then bought a 3080 and played it through a 3rd time.

In all those times it ran perfectly fine, so I don't know what people were talking about. Great game. Also very stable.
Първоначално публикувано от Toonen1988:
First off all, I get the feeling that you praise Skyrim, but yet you complain about bugs in Cyberpunk 2077. Yes, it had a rough start though, I can't deny that. But this is a strange statement. Skyrim was also kinda buggy in the beginning.

Even Skyrim isn't ment for create your own adventure. Simply by the fact that you also need to follow certain quests lines and story content. Just like Cyberpunk 2077.

I would rather compare Cyberpunk 2077 more to Mass Effect. Most people would ask me why? Cyberpunk 2077 and Mass Effect are both fun to play, but the gameplay is not superior or innovating. It's not something new or stands out, but it's fun enough to keep you busy.

But what does both serie's make it so awesome if it isn't the gameplay? To begin with, the whole atmosphere, it sucks you right in and it's not only the good story and the feel of the atmosphere, but also one big other factor, the characters. The characters are not real, but yet people feel very emotional connected to those characters in Mass Effect aswell in Cyberpunk 2077. They are just very well done, which a lot of games haven't done or failed.

Even though Cyberpunk 2077 have bugs, it still manage to suck you right in, it even asks philosophical questions to think about. Don't get me wrong Skyrim has also a great atmosphere, but I didn't really care that much about the characters, like for example in Mass Effect and Cyberpunk 2077. Also the gameplay was not very superior aswell and the story is not as great as for example Mass Effect and Cyberpunk 2077. It was still a great investment and very fun to play, but it didn't connected to me like Mass effect or Cyberpunk 2077.

But it can also be a subjective opinion, since i'm more a sci-fi fan instead of fantasy.

As for the anime, it was never ment to be the same as Cyberpunk 2077. It was ment for a spin-off in the same universe. About some other people in the same city before the events of Cyberpunk 2077. I hate there won't be a season two, I want to see more of Lucy to be honest.

I also want to see more of certain characters in Cyberpunk 2077, like Judy and Panam. I hope some characters will be returning in the new expansion pack. I don't read any news or watch any video's. I refuse to look up what the new expansion is all about and what is going to get changed. I want to find out for myself once it gets released, the expansion is only 30 bucks in my country.

I also like the fact that characters in Mass Effect aswell in Cyberpunk 2077 are not only portrayed as kick ass cool characters that can fight the whole world, but also rather show a soft side, own personal issue's, and emotional behaviour. Which makes a character way more alive in video games. Characters in many other games feel so blank and empty. So many forgettable characters in video games.

I do agree with you with some points like skyrim is buggy. Absolutely and even now new releases from Bethesda is criticized by that. Problem of skyrims bugs was never about bugs. But more of how they handle their product. If you see lot of relic from ancient past under all that dirt. People can accepts fact there is dirt around that valuable thing. But what happened after skyrim as simply. Bethesda releasing game´s what they are not fixing. Copy + paste data with bugs on new releases and simply missing mark a lot of time when it came to games. Like they lied so much one point that good will went to toiled. Same way as this studio.

Also as curiosity were you those whom got this day one or later on. Simply because these can bring to different aspect of to note. Like i got this day one. I can say problems with cyberpunk 2077 as game are way larger than skyrim. Literally game had level 50 weapons what negated whole level progression like pistols or critical chances. Because game gave level 50 legendary weapons nearly 100% critical chance and player had to insert view increase crtical chance. A lot of other issues. Like game was at launch Early access game. Like i would been fine early access if they we´re honest about it. Not even going to deeper part of marketing issues what even they knowledge their marketing went badly. Like two months before release in Q&A video they explained feature in game what was implemented last year. What they said it was in game. Like lot of that miss information and badly done marketing led lack of trust toward game.

As good in game. I agree with you characters in game are gem. "Not including silverhand not because he was meant to be bad or annoying but simply did not like rehash Rulebook story." Like i loved each momonet interacting with Panam, Victor, Judy, lot of other people. But problem for me this game simpyle was these issues.

- Game was early access and had less content as game than games from 2000. Game did not have water physics and phone games can make that...

- They promoted stuff what they could deliver 3 years later. Like get better car to escape cops. Like seriously. How long it has been that game´s people knew how to drive bike or car....

- Super badly done leveling system as it makes Ubisoft game´s leveling system look good. Its lovely perk have hold person hostage with increased armor when you cannot shoot as you hold hostage. Only way get hostage is sneak if i´m not mistaken. Legendary perk of you are invisible when swimming.... IN desert city where 99% of content is inside city or desert... Like honestly. https://cyberpunk2077.wiki.fextralife.com/Human+Shield also https://cyberpunk2077.wiki.fextralife.com/Commando Also who remembers times when throwing your knife would delete that knife. How long it took 1/3 perks to be fixed in game. Like lot of these were ult perks. Where you could spent all your points if you wanted. To get nothing. Like was it 1.7.23 still lot of broken perks. Don´t remember how long these issues remained. At least some videos still show issues with perks 1.4.21

- choices in story we´re to irrelevant. Like i got super annoying simply knowing game keeps promoting choices with irrelevant purpose. Like i will say even in mass effect most of choices we´re mostly flavor text. But as rewards what happened was same result at final game. But in mass effect you could sacrifice your crew for task. In this game your choices are dictated from start. Like there is huge differences in games. Like why promoted skill choice text as it rarely gave anything.

But i could go on larger rant toward game. Like there are some things what can be said as option. Like story it self or even fact they don´t mind lacking these features or even ability ignore story to do own stuff as free person like skyrim. This game just had lot of things badly done.
Последно редактиран от \Forever Alone/; 3 юли 2023 в 1:31
the game never sold itself as Create Your Own Character
That is a lot of text for a humble gamer to read. Can you sum it up in five or six words?
This game side quest is top tier, the main quest? Arguable at best. Most people issue is not the quest however but your action when you do those quest has no impact, whether you go stealth or not hardly have any impact, whether you choose to kill or save hardly have any impact, whether you go corpo or street kids hardly have any impact, this portion of the gameplay had been discussed here more than hundred times. CDPR make dumb decision, one of them in my opinion is to remove the reputation system initially, reason being? To avoid the game being to grindy but because of that hundred of quests are hardly have any impact or significant reward, which is what many people complaining.

Other than that, gameplay is hardly balance you can go op broken so fast that your level progression hardly matter, ramp up that difficulty a bit and now you have enemy that just one shotted you out of nowhere.

All this is basic gameplay element, i mean seriously CDPR is not some newbies studio in the market, how TF you can get damage calculation, items and stats completely bonker during launch??? I havent touched things that they promised yet, dont even want to mention those. Some of these are fixed by mods. Which is why I said this game is really saved by modder and the anime.
It was sold like an futuristic cyberpunk watch dogs but we got something more akin to dayZ
That's funny how you say Night City is one of the best places ever designed in a videogame, then you say it pretty well about why it's one of the worst. This is the most unnecessary and lackluster open world and the game suffers so hard for it. What they ask people to forgive in this game to get to the fun is unreasonable. Live in this world voluntarily? Hell no.
Първоначално публикувано от It was Jack:
That's funny how you say Night City is one of the best places ever designed in a videogame, then you say it pretty well about why it's one of the worst. This is the most unnecessary and lackluster open world and the game suffers so hard for it. What they ask people to forgive in this game to get to the fun is unreasonable. Live in this world voluntarily? Hell no.

Well, you are entitled to your opinion of the game. After 2+ years of this " most unnecessary and lackluster open world game and the game suffers so hard from it " , there is currently 25000+ people in game not having fun. So i guess those people disagree with your opinion.
I also disagree with your opinion, and I am waiting to see if the expansion improves on the game and gives more reasons to play. ( i have 1000+ hours in the game and I have enjoyed it since launch. )
Първоначално публикувано от RedHunter:
The game wants you to appreciate the upgrade system, and which is a super important theme in Cyberpunk lore. A big part of the overall story of Cyberpunk is what makes a human human a human? if they are more metal than flesh. People are not afraid to modify their bodies or amputate their limbs to replace them with much better mechanical parts, and the more of these enhancements they have on their bodies the more they start to lose their sense of humanity and go insane. What does the game do with this interesting premise? Nothing, V could be a complete robot who won't see any side effects. Apart from a couple of very punctual improvements that do change some playable mechanics, like having a double jump or some daggers hidden in the arms, the rest is summarized in armor or doing damage in the numbers that appear. The same with the skills outside of throwing knives, everything is 5% more damage, 10% more armor, 5% resistance to lightning. There are no "skills" as such, it's all about moving bigger numbers, no new mechanics.
i agree with this analysis actually, percentage based bonuses now that i look at it are too prevalent in the game's perk and gear system.
Elden Ring was a very disappointing game for me because I had to fight enemies instead of talking to them and negotiating a peaceful resolution to avoid unnecessary bloodbath. And I couldn't sit down with them and have a shot of estus.

Comparison to skyrim is completely wrong. You can be whatever race you want, but you still have to follow quests. It's not a sandbox. Same about CP2077.
Първоначално публикувано от RedHunter:

I'm not talking about the bugs, since that is obvious that they will be fixed at some point, but rather many things are conceptually wrong.

I always find statements like this interesting since it does reflect the general consumer view of bugs and not the reality.

You can safely assume all software ships with some bugs and almost all software will still have bugs over the course of its life. Some bugs are never addressed due to being very minor and not being fixed before development ceases. Some bugs take a very long time (or maybe never) because the fix causes regressions in multiple other modules. I once worked on a bug that required 18 months over 6 patches because each fix caused new bugs and then fixing those caused regression in the original bug.
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Дата на публикуване: 2 юли 2023 в 14:12
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