Cyberpunk 2077

Cyberpunk 2077

View Stats:
RAWRmonger Jul 1, 2023 @ 2:00am
Perspective for how many enterables there are?
I never played this, but I have seen some footage.

I would like to know if this game is more than just streets.
I like going into buildings (if they're unique, not like FO or Skyrim), and going deep inside dungeons (metros, sewers maybe?)

Is there a map that details this, or can I hear some opinions?
< >
Showing 1-8 of 8 comments
Tsunero Jul 1, 2023 @ 2:20am 
Sadly no, most of the city can't be entered. The few non story / gig / side quest related you can enter has nothing interesting in them.
Last edited by Tsunero; Jul 1, 2023 @ 2:21am
charly4711 Jul 1, 2023 @ 2:21am 
There are buildings you can go into. Many of them are somehow connected to missions of some sort. So, it's not a gazillion, but given how many missions there are in the game, it's not just a few, either. The majority of them aren't huge, so it's not like a dungeon-crawler where you spend many hours exploring a single building, and the longest ones tend to be in the main story quests.
BigWezz (Banned) Jul 1, 2023 @ 4:17am 
Not many at all and those you can aren't very big either. Plus there's not much to do in them anyway other than to kill enemies and loot.
Amplifier Jul 1, 2023 @ 4:36am 
There are A LOT of interiors but most are connected to missions, as the above poster said. However, it's also worth noting there's A LOT of side missions and gigs in this game. In fact, over a hundred. This means there are somewhere near a hundred interiors to explore as well. Every single gig, side mission and of course, main mission involves entering an interior of some kind and these interiors can be very very elaborate, sinking deep underground or going aboveground. The sheer scope of what CDPR has created still impresses me to this day.



Originally posted by Tsunero:
Sadly no, most of the city can't be entered. The few non story / gig / side quest related you can enter has nothing interesting in them.

Few? Are you kidding me? Did you rush through the game or something?? There are over EIGHTY...80... gigs in this game. That's over 80 interiors in Night City you can explore. In fact, a hell lot more if you count the shops, main quests, side quests, your apartments and many other hidden areas.
Last edited by Amplifier; Jul 1, 2023 @ 4:39am
CloudSeeker Jul 1, 2023 @ 5:06am 
Most of the game is not open for you to get into. It is for the simple fact it is literally impossible to make a real city where every single building is a place you can enter. This is as much true for Fallout 4 as it is for Cyberpunk 2077. Most of Fallout 4 is buildings with blocked off windows and doors you simply can't enter.

Skyrim on the other hand is a place where you can enter almost every building. The only issue with Skyrim is that all "cities" are EXTREMELY small. How many buildings do Whiterun have again? Like 10 or 12? It also has a whole "district" is made up of one singular building. To enter every building in a game like Skyrim is not as hard as with something like Cyberpunk. Cyberpunk has a whole city that is realistic. Skyrim does not and have a national capital made up of 20-30 people at most.
JACKSin Jul 1, 2023 @ 9:35am 
navigating the city is sort of like a maze, though
Amplifier Jul 1, 2023 @ 1:14pm 
Originally posted by CloudSeeker:
Most of the game is not open for you to get into. It is for the simple fact it is literally impossible to make a real city where every single building is a place you can enter. This is as much true for Fallout 4 as it is for Cyberpunk 2077. Most of Fallout 4 is buildings with blocked off windows and doors you simply can't enter.


Skyrim on the other hand is a place where you can enter almost every building. The only issue with Skyrim is that all "cities" are EXTREMELY small. How many buildings do Whiterun have again? Like 10 or 12? It also has a whole "district" is made up of one singular building. To enter every building in a game like Skyrim is not as hard as with something like Cyberpunk. Cyberpunk has a whole city that is realistic. Skyrim does not and have a national capital made up of 20-30 people at most.

I like how Bethesda fans kept claiming Bethesda games are unique in that you can enter every interior. Yeah, looks like they were merely thinking of Skyrim and forgot FO4. For Starfield cities, I'm expecting Bethesda to do similiar. There is simply no way you'd be able to visit every single floor of those massive skyscrapers.

And even in Skyrim/FO4, most interiors are very lazy copy+pasted designs. I lost count the number of times I entered the same damn house in FO4 over and over again. It's like whoever in Bethesda was in charge of interiors just looked at 1-2 design layouts or what?
Last edited by Amplifier; Jul 1, 2023 @ 1:17pm
RAWRmonger Jul 2, 2023 @ 12:22am 
I stated that in the OP. And of course, I fully understand Skyrim/Morrow. are rather small too, and that doing interiors with the dimensions of cities like CP77 would be impractical.
Defaulting to use procedural, or recycled deisgns is the same result as doing nothing at all, IMO. I would rather have 2% of enterable handcrafted buildings than 50% made of reused templates.

But still, something here and there, and a bunch of "superficial" enterables - like shops in Yakuza series, is feasible.

I have yet to play Mankind Divided, maybe I'll try that one first, and then pick this up on Xmas.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 1, 2023 @ 2:00am
Posts: 8