Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Few? Are you kidding me? Did you rush through the game or something?? There are over EIGHTY...80... gigs in this game. That's over 80 interiors in Night City you can explore. In fact, a hell lot more if you count the shops, main quests, side quests, your apartments and many other hidden areas.
Skyrim on the other hand is a place where you can enter almost every building. The only issue with Skyrim is that all "cities" are EXTREMELY small. How many buildings do Whiterun have again? Like 10 or 12? It also has a whole "district" is made up of one singular building. To enter every building in a game like Skyrim is not as hard as with something like Cyberpunk. Cyberpunk has a whole city that is realistic. Skyrim does not and have a national capital made up of 20-30 people at most.
I like how Bethesda fans kept claiming Bethesda games are unique in that you can enter every interior. Yeah, looks like they were merely thinking of Skyrim and forgot FO4. For Starfield cities, I'm expecting Bethesda to do similiar. There is simply no way you'd be able to visit every single floor of those massive skyscrapers.
And even in Skyrim/FO4, most interiors are very lazy copy+pasted designs. I lost count the number of times I entered the same damn house in FO4 over and over again. It's like whoever in Bethesda was in charge of interiors just looked at 1-2 design layouts or what?
Defaulting to use procedural, or recycled deisgns is the same result as doing nothing at all, IMO. I would rather have 2% of enterable handcrafted buildings than 50% made of reused templates.
But still, something here and there, and a bunch of "superficial" enterables - like shops in Yakuza series, is feasible.
I have yet to play Mankind Divided, maybe I'll try that one first, and then pick this up on Xmas.