Cyberpunk 2077

Cyberpunk 2077

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Lifepath improvements?
Does anyone know if they are going to touch on the opening experience?
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Showing 1-15 of 22 comments
Zebedee Jun 30, 2023 @ 3:50pm 
Not that I've seen mentioned. Personally would expect any improvements for lifepaths to be in how they're used in the expansion itself rather than across the entire game, but just a guess. We know very, very little about anything apart from some parts of the expansion and some changes which were noticed by people playing the expansion for an hour or so.
Last edited by Zebedee; Jun 30, 2023 @ 3:50pm
Death's Design Jun 30, 2023 @ 4:44pm 
Originally posted by aeiou:
the product is finished as is, do not expect anything, especially major updates like the one you ask. not to mention changing the lifepath means you have to make changes on more than just the opening for a proper update. any further updates are gifts from cdpr

Ya I was just thinking more of them altering the cutscenes that all three lifepaths have. The last time I played this game all three lifepaths had the same ending cutscene, which felt like a slap in the face. The lifepath/RPG aspect of the game is what sold me before I even knew anything about the main characters story/drama.

I think it is within reason for them to at least change up the cutscenes. It would also be nice if they threw in more dialogue options that can represent your lifepath, everything else can stay the same. They have a lot on their plate I get it, but still I hope they at least mention some kind of additions regarding lifepaths.
Last edited by Death's Design; Jul 1, 2023 @ 1:28pm
Silverbane7 Jun 30, 2023 @ 5:56pm 
While I don't think there would be anything likely to happen to the ending cutscenes, there us a mod that can alter the lifepaths a little.

https://www.nexusmods.com/cyberpunk2077/mods/2217
Lifepath bonuses and gang-corp traits.

The lifepath part alters the relation your character has to the various gangs and corpos.
The gangs and corps are ether familiar or in opposition to your lifepath.

Nomads are familiar with the wraiths, aldecaldos and sixth street for example. So when fighting each other, they do a little more damage to one another (they know each others weaknesses, as it were)
You get less street cred from fighting them (because they are folks you kind of work with, so to speak.

Opposed groups do a little more damage to you, but you do a little less damage to them. You gain more street cred for beating them too.

Each gang and corp has immunity to at least one thing. Like an immunity to a specific type of quickhack, damage type ect. Sometimes its just a legendary category, sometimes its a whole type of quickhack.

Its designed to make it harder to take different groups out, can't just go 'wham, spam overheat man!' and watch every enemy burn. Tyger claws for example, are 80% likely to have a smartgun jammer (so roughly 80% of the time, won't get hit by smartguns, if I understood it right) are immune to burning and resistant to grenade damage...but maybe you just try acid or poison on them?
Tokenn Jun 30, 2023 @ 6:49pm 
I expect nothing in particular...but I am ready for anything. When 1.7 (or whatever) drops, I'm going to play it like a new game.
Sovereign Jul 1, 2023 @ 2:01am 
Originally posted by aeiou:
the product is finished as is, do not expect anything, especially major updates like the one you ask. not to mention changing the lifepath means you have to make changes on more than just the opening for a proper update. any further updates are gifts from cdpr
But the game isn't finished right now, the next big update coming in I believe September is overhauling almost all of the game's systems and mechanics. Not saying that will include changing the Lifepath openings, but it's not impossible.
Death's Design Jul 1, 2023 @ 1:14pm 
Originally posted by Silverbane7:
While I don't think there would be anything likely to happen to the ending cutscenes, there us a mod that can alter the lifepaths a little.

https://www.nexusmods.com/cyberpunk2077/mods/2217
Lifepath bonuses and gang-corp traits.

The lifepath part alters the relation your character has to the various gangs and corpos.
The gangs and corps are ether familiar or in opposition to your lifepath.

Nomads are familiar with the wraiths, aldecaldos and sixth street for example. So when fighting each other, they do a little more damage to one another (they know each others weaknesses, as it were)
You get less street cred from fighting them (because they are folks you kind of work with, so to speak.

Opposed groups do a little more damage to you, but you do a little less damage to them. You gain more street cred for beating them too.

Each gang and corp has immunity to at least one thing. Like an immunity to a specific type of quickhack, damage type ect. Sometimes its just a legendary category, sometimes its a whole type of quickhack.

Its designed to make it harder to take different groups out, can't just go 'wham, spam overheat man!' and watch every enemy burn. Tyger claws for example, are 80% likely to have a smartgun jammer (so roughly 80% of the time, won't get hit by smartguns, if I understood it right) are immune to burning and resistant to grenade damage...but maybe you just try acid or poison on them?

That is cool to see. I hope these mods will be in working condition when the expansion releases. I will probably end up waiting a month or so after its release to be honest.
The last time I played cyberpunk it was I think late january 2021, I decided from that point on to just wait for the expansion.

I still enjoyed the story for what it was, I was just very disappointed with many aspects of its release to continue playing. Unfortunately I am not interested in paying full price for the expansion just yet, If I hear news on lifepath improvements then I will be open to it.
\Forever Alone/ Jul 1, 2023 @ 10:56pm 
Nothing unique about rest of changes has come public. I do hope they improve these flaws. If not they sure wasted lot of money and time adding extra 3 dialogue and single quest for each paths. Like honestly,

Someone whom got this game simply role play own character and expected some changes to story. This game sure flop when it came to that.
Zebedee Jul 1, 2023 @ 11:50pm 
Fwiw, all the hints about the work which has been done towards the expansion has been about making consequences to choices more immediate, more obvious, and more distinct. It's the sort of work which I'd think needs new areas and new dialogue trees to do. The base game tried to find a balance offering some unique moments without locking the player out of anything (eg talking past a bar tender as a streetkid gets you to the same area as other options without any unique payoff). And what happened is many players don't see the small differences, or the consequences after a quest etc etc etc.

From what devs have talked about, I'm expecting more things to be blocked off by choices (eg different aspects of a story being revealed by taking different routes/choices). Lifepaths, perks/builds, and stats are the obvious ways to do that.
orcaa Jul 2, 2023 @ 12:05am 
Originally posted by Death's Design:
Does anyone know if they are going to touch on the opening experience?

No idea yet. There might be more info released as the release time gets closer.
Death's Design Jul 2, 2023 @ 9:28pm 
Originally posted by orcaa:
Originally posted by Death's Design:
Does anyone know if they are going to touch on the opening experience?

No idea yet. There might be more info released as the release time gets closer.

I hope so:)

Also It would be cool to see that fourth lifepath they were thinking about at one point before release. I remember it being pacifica related, correct me if I am wrong.
Silverbane7 Jul 3, 2023 @ 1:37am 
Originally posted by Death's Design:
Originally posted by orcaa:

No idea yet. There might be more info released as the release time gets closer.

I hope so:)

Also It would be cool to see that fourth lifepath they were thinking about at one point before release. I remember it being pacifica related, correct me if I am wrong.


Probably that hybrid Netrunner class that was from 3rd edition?

I remember back near the start you were going to have 4 'rolls' to choose from (cyberpunks classes, if you will) rather than the lifepaths we got
Solo and Netrunner were the main two I remember, and I have a memory of talking in the comments of YouTube with someone about a hybrid style Netrunning class that was from the (now, mostly non canon) third edition.
(I don't have that version to refer too, so was asking for deets about it, but I think my questions got lost in all the hype quotes lol)

But, thing is, I don't think that class exists in cyberpunk RED anymore.
That might explain why they dropped it down to corpo and streetkid and nomad, as a more flavour thing.

Though they (R Talsorian inc) recently dropped in the option for 'dual classing' (as dungeons and dragons calls it, when you take levels in a second class, and keep leveling both classes) into cyberpunk via a downloadable PDF on their website called 'collecting the random'
Things like 'Rockerboy-Solo' or 'Nomad-Fixer' ect. So there, at least, this old 3rd ed hybrid isn't needed, they can just refer to the PDF and use that for more flexibility.

I think they (cdpr and the digital game) knew having two Netrunner type classes to play would be overkill, they could add 'cop' or 'corpo' or 'nomad' as a class.

(That, and realising most players would be coming at the game with no real understanding of the games classes. That making the game more RPG would cut their potential player base down, and more folks play action-adventure style or first person shooting style nowadays. Plus, many of us have been spoiled with the flexibility of build-your-own adventurer style play)

Tbh, I doubt they will touch the prelog much, if at all. (that's what I'm calling the three starts where you first meet Jackie)
But if they do, a couple of YouTubers will make comparison vids about it XD
(and I will know and notice the changes, since I've made soooo many characters from scratch to make base save points myself lmao)
Last edited by Silverbane7; Jul 3, 2023 @ 1:50am
Death's Design Jul 4, 2023 @ 2:02pm 
Originally posted by Silverbane7:
Originally posted by Death's Design:

I hope so:)

Also It would be cool to see that fourth lifepath they were thinking about at one point before release. I remember it being pacifica related, correct me if I am wrong.


Probably that hybrid Netrunner class that was from 3rd edition?

I remember back near the start you were going to have 4 'rolls' to choose from (cyberpunks classes, if you will) rather than the lifepaths we got
Solo and Netrunner were the main two I remember, and I have a memory of talking in the comments of YouTube with someone about a hybrid style Netrunning class that was from the (now, mostly non canon) third edition.
(I don't have that version to refer too, so was asking for deets about it, but I think my questions got lost in all the hype quotes lol)

But, thing is, I don't think that class exists in cyberpunk RED anymore.
That might explain why they dropped it down to corpo and streetkid and nomad, as a more flavour thing.

Though they (R Talsorian inc) recently dropped in the option for 'dual classing' (as dungeons and dragons calls it, when you take levels in a second class, and keep leveling both classes) into cyberpunk via a downloadable PDF on their website called 'collecting the random'
Things like 'Rockerboy-Solo' or 'Nomad-Fixer' ect. So there, at least, this old 3rd ed hybrid isn't needed, they can just refer to the PDF and use that for more flexibility.

I think they (cdpr and the digital game) knew having two Netrunner type classes to play would be overkill, they could add 'cop' or 'corpo' or 'nomad' as a class.

(That, and realising most players would be coming at the game with no real understanding of the games classes. That making the game more RPG would cut their potential player base down, and more folks play action-adventure style or first person shooting style nowadays. Plus, many of us have been spoiled with the flexibility of build-your-own adventurer style play)

Tbh, I doubt they will touch the prelog much, if at all. (that's what I'm calling the three starts where you first meet Jackie)
But if they do, a couple of YouTubers will make comparison vids about it XD
(and I will know and notice the changes, since I've made soooo many characters from scratch to make base save points myself lmao)


Thanks for the info. Ya I have a couple of cyberpunk youtubers that I keep tabs on. So far nothing about lifepaths yet. I hope they are willing to add more content in the future if phantom liberty does great.
Last edited by Death's Design; Jul 4, 2023 @ 2:03pm
Zebedee Jul 4, 2023 @ 2:58pm 
Fwiw, there were three initial archetypes (solo, techie, netrunner - they realised during development that techie and netrunner were overlapping to a huge degree functionally). Never heard anything said about a fourth life path to add to street kid, corpo, and nomad.
Grobut Jul 5, 2023 @ 2:11am 
I woulden't get my hopes up for that.

What we've been told about 1.7 so far suggests they have been focused on improving, expanding and rewriting systems (how leveling works, how armor works, expanding the police system, adding vehicle combat, AI improvements), but not so much anything relating to story or missions.

Ergo, we should probably take them at their word and expect that these are the things they have been working on, and not so much other things like life paths.
Silverbane7 Jul 5, 2023 @ 11:09am 
Originally posted by Zebedee:
Fwiw, there were three initial archetypes (solo, techie, netrunner - they realised during development that techie and netrunner were overlapping to a huge degree functionally). Never heard anything said about a fourth life path to add to street kid, corpo, and nomad.

That's because they weren't 'lifepaths' back then but jobs/classes/roll's
The lifepath was what you created when you rolled up a character in the tabletop. After the age of 17, each year of your (characters) life you rolled on the chart to see what happened that year. You kept rolling till you reached the age you had chosen, or to the age the dice gave you.

It was waaaay back near the start, when we had just heard about the game, that Silverhand would be in it, and that there was some kind of 'immortality tech' in the storyline.
They also were going to let you pick one of three 'heroic figures' to be your personal inspiration (Saburo Arasaka, Johnny Silverhand or Morgan Blackhand) one of three reasons *why* you were in NightCity also, at character creation. But that was dropped.
(Probably because Morgan was off limits, as per Mike's instructions. And because they might have felt just 3 options for both the person V looks up to, and the reason V is in the city were too few)
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Date Posted: Jun 30, 2023 @ 2:05pm
Posts: 22