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I remember there was a poll on CDPR's Official Forum where about 70% of users wanted to see a DLC that added a new ending that was happier. I remember some coin the term "Broken Steel this game" in reference to Fallout 3's DLC that changed the "You sacrifice yourself to save everyone" ending and extended the storyline.
without giving too much the default is the depressing ending. so if you just do the story missions and no side missions you will end up with the depressing ending as the default. one mission has conversation choices that can unlock one of the bittersweet endings.
there are guides that can guide you to the better endings telling you which missions to do and what conversation choices to pick.
There's a dlc coming out that's going to add another ending. no news on what kind.
It does nothing but constantly remind me that V is going to dieat every opportunity. To me, that's depressing, and the main reason why I have yet to play to an ending. It basically just says to me, play this person and no matter what, it won't matter.
Bottom line, this isn't the game that you play to improve your mental health.
Some ending are pretty dark, some are okayish. I mean, there are two endings were you make it out alive. It doesn't get any better.
"yeah we lost everything
we had to pay the price"
How it started
https://www.youtube.com/watch?v=AN1RJF55NXI
How it ends
https://www.youtube.com/watch?v=P4bKZT_Eg4A
There's a sentence that is burned into your head if you play the tabletop, to make sure you always kill off over-powered or really built up characters that are having an easy time of it...
THE FUTURE IS DISPOSABLE
You frequently just kill off players characters when they're too good, or just run their mouths too much. "Nope sorry you're gone, you wanna tear that character sheet or you want me to do it?"
So if that bothers you? Yes it's depressing I guess. As depressing as reality, anyway.
I hate the fact the PC/console version players don't grasp this, that there's not perma-death that erases all your saves. Maybe like 6 deaths "lives" since you could have a certain chrome that stands you back up magically if you get near 0 health, fixing all your injuries instantly (yawn). Because sure why not?
But at least with a line of 6 skulls at the top with half of them already blacked out, might drive home that you're going to die, soon, and nothing matters. People could cheat to give themselves lives bcak, but the fact they had to cheat will be fine, it still brings home the point "ah frackin' scop I was about to die!".
In the company of loyal, loving friends? Taking a determined step into the great unknown beyond mortal life? iron in hand, fighting to the end, with companions or alone? A resigned rejection of a doomed life? There may be no really good choices, but some may be better than others. It's pretty deep...
Yes, emotion can be drawn from an audience from cheap events (like a dog getting killed) but you can also draw emotion pretty quickly with relatable experiences that the viewer might have experienced. Without going into spoilers for OP, there is a character in the game who ends up taking their own life and another character you can get to know is the one who finds their body and breaks down. Now this character who died, we had only a handful of scenes with but it can still hit insanely hard for someone who has ever lost a loved one in such a way, does that inherently make it "cheap"? No, media beyond surface level requires context and subtext.
Part of cyberpunk media is the deeper human element, which relates to our own mortality and how we accept or process it, especially in a setting where spirituality is all but gone, so yes, v constantly bringing up how they are probably going to die unless they find a fix is warranted. A huge portion of the game is about connecting with others in a way that most in the setting can't even begin to imagine. Hence why one of the endings people enjoy the most is the one where V leaves night city with a nomad clan as they are really the only group in society that still has social strands that resemble a family with the nomad clan swearing to help you find a cure if possible.
Likewise in edgerunners, yes the crew are outcasts and scumbags but at the end of the day, they have each other and to David, that means everything. So while the impact of a character dying may not stir a reaction out of you, it adds up to how you feel about David. And we've already established in the setting that life has no value to most people so to see his reaction is more important than the death itself.
If you don't want to play it because of second-hand accounts, that's fine, all the power to you. But don't act like you know/understand the game and discount it as "edgy" just because of the mood it initially sets.
Likewise, I could easy just discount fallout 3 as a cheap jab at trying to be deep with a random biblical reference or unimpactful deaths.
Btw haven't played fallout 3 since it first came out so maybe I should replay it and see if I still feel that way.
You get my point.
There is a difference between seeing depressing = complex, and depressing + complex. Either way, not your setting. Cyberpunk settings are genuinely all about depressing settings. Amazingly, you can't write about an evil corporation devaluing life to the point of almost worthlessness, and it be as happy as a Disney movie.
Not all games are for all people. You disliked Edgerunner. I dislike you for disliking it. Does that make both of you bad products? No. It is opinion and personal taste. Same here. You said you don't like Cyberpunk games essentially, so no you will not like this Cyberpunk game. If you said you hated banana flavours, and then asked if you should eat a banana, I would also recommend the answer of "no".
Also, not every Cyberpunk series, show, movie, or game has extremely dark endings, plenty are grey. In any case, another ending is being worked on; perhaps it will lean more towards a grey ending.
I don't think it's a truly bleak game. One of the themes to the story is escape, and the story can deliver on that in an ambiguously optimistic way depending on what you do (who you do? *cough*). But if the basic set-up of cyberpunk isn't for you then a game which leans into every trope of the genre (and beyond) is probably not going to be the sunshine and rainbows you're after.