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Armor
Resistences
Damage mitigation
Damage reduction
Health regen
Health on Kill
Then when you do die things like Second Heart and Bloodswell gives you a 2nd life. Then you can use a Bioconverter to reduce thier cooldowns.
Even things like staying in stealth, movement, and staying in cover keeps you alive better than just using armor.
It isn't a you problem. And things are even more swinging early on where shooting someone in the back of the head execution style with a gun just annoys them (even on normal) because gear numbers matter more than skill numbers.
*Eyes changing his mind to not run ninja hacker, to instead go body building hacker who is allowed to stealth kill with 6 reflex and a revolver because his gun doesn't suck and he has a fat stack of headshot/crit multiplier items. Then switches to a shotgun against psychos immune to the Good Quickhacks and take zero damage pop ups from his god tier crafted handgun without headshots*
Don't worry, my orange carnage that sets people on fire is no lethal because of an eyeball mod.
Better off just killing them through walls like most ppl do and hope when they do see you that they miss enough to not have to use second heart and the other thingie.
Issue seems to come from the game seeming to have the horrible armor system of dragons dogma/botw where you either take all the damage or are completely immune, so no matter what you do you're either overpowered or getting tapped on really hard, making higher difficulties really inconsistent (and kinda making getting all the nice body perks and armor crafted feel kinda pointless...)
There's also this one mod which makes your item stats sync with your level, which makes upgrading your gear more worthwhile.
*blowing dust off the game* "Hey how come I hardly bothered with the shoot through walls sniper rifles now that I can craft super ♥♥♥♥♥♥♥♥ versions at level cap-" *Ping glitches out again so not even enemies standing out in the open in plain view get highlighted* "Ah, right."