Cyberpunk 2077

Cyberpunk 2077

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moocow2oo Oct 29, 2022 @ 7:11pm
Is there any way to play the game without getting sucked into the rabbit hole of modding?
I think of this game in the way I think of skyrim, all I do is mod the game to high hell until the game crashes and I have to delete all the mods and start fresh again. I never even play skyrim anymore I just try out mods. That's how I feel about this game and I don't want that to happen. There is so much to explore and discover that I would hate to lose out on that.

Does anyone have any tips for what mods should/ shouldn't be used?
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Showing 1-15 of 18 comments
Rabidnid Oct 29, 2022 @ 8:54pm 
I don;t use any of the mod installers or CET, just archive mods.

I can change clothes, reskin bikes and get rid of the marks on V's arm. Most of the nude mods are archive files as well.

Just drop them in the mod folder. They have zero impact on performance and cannot cause instability.
Fairy Oct 29, 2022 @ 9:19pm 
The only mod I have that should actually be in the vanilla game is respec attributes. 100% should be a vanilla game feature.

Aside from that I have clothing mods because I really enjoy styling characters and where as I like the Cyberpunk fashion there just isn't enough of it.

Edit : As far as what shouldn't be use is really matter of opinion. I don't like the flying car mod at all. There's a lot of ground exploration and neat things you can easily miss by just flying over everything.
Last edited by Fairy; Oct 29, 2022 @ 9:21pm
cgillmore85 Oct 29, 2022 @ 10:32pm 
That's wild I put over 400 hours and 2 complete play throughs in before I installed my first mod. So far I've installed some of the virtual altelier stores, the mansion the player can purchase, a mod that makes your headlights brighter, a purchasable targa version of the Mitzutani Shion.

In Fallout/Skyrim, I loved mods that added crazy player homes and cool looking matching armor/weapon sets (Skyrim) or power armor skins (Fallout).

God I wish Cyberpunk had a legit 3rd person option from the start...I love the game but I would certainly enjoy the clothing/armor aspect more if it was in 3rd person.
desrtfox071 Oct 30, 2022 @ 11:22am 
Originally posted by moocow2oo:
I think of this game in the way I think of skyrim, all I do is mod the game to high hell until the game crashes and I have to delete all the mods and start fresh again. I never even play skyrim anymore I just try out mods. That's how I feel about this game and I don't want that to happen. There is so much to explore and discover that I would hate to lose out on that.

Does anyone have any tips for what mods should/ shouldn't be used?
The answer is to exercise some self control.
Crimsomrider Oct 30, 2022 @ 12:05pm 
I've been modding and have modded plenty of games since 2011, but I personally do not see Cyberpunk as a game that requires mods to be enjoyed, as it simply doesn't give that feeling like something is missing. At least not to me.

When I think of games that require mods, it's Skyrim or Fallout 4. Witcher 3 I modded extensively, but only after playing it for 700 hours, so I wanted to make the experience even better.

So I can't recommend any mods as I don't use mods. I've been playing for almost 400 hours now and it's one of the best games ever for me just the way it is.
Last edited by Crimsomrider; Oct 30, 2022 @ 12:05pm
Bisexual Offender Oct 30, 2022 @ 12:07pm 
Well, the difference is Skyrim is ♥♥♥♥. To make it even playable you need like 500 mods. For Cyberbug you need like 10 at most, 5 of them being mod resources that all mods use,
Tokenn Oct 30, 2022 @ 5:35pm 
I have a number of mods that affect look and feel in the game, but I don't install anything that changes basic gameplay. I have done that in the past and the results were pretty unsatisfying.
Dorkwing Oct 30, 2022 @ 7:03pm 
The great thing about this game is how EASY it is to mod thanks to wolvenkit for customization and the overall simple nature of adding or removing mods from the game.

There is a huge list of mods people generally like for appearance so I'll gloss over that part... I'd just advise going to nexus and review each category based on 'last updated' so you can see things that were updated for patch 1.6 (around feb. 2022 or later).

Here is a list of combat / gameplay mods I use all at once that provide a great boost to general quality + intensity:

All these work together cause I use em actively.

Combat:

Time Dilation Overhaul - Major rework to time dilation and especially the sandevistan to add a whole list of customizable options and give enemies some sorely needed buffs for you to work around. - https://www.nexusmods.com/cyberpunk2077/mods/4931


Scissor's Damage Options - Does quite a few cool things including allowing enemies to empty their whole clip instead of pausing several seconds every few rounds, buffing enemies, but most importantly it turns named gangers at NCPD hustles into cyberpsycho level bosses. - https://www.nexusmods.com/cyberpunk2077/mods/4408


Damage Floor - Fully customizable damage options to help with scaling and lethality throughout the game - https://www.nexusmods.com/cyberpunk2077/mods/5161


Level Scaling rebalance - https://www.nexusmods.com/cyberpunk2077/mods/1712


Vehicle Combat - This one is awesome even if you NEVER use the actual combat features because gangs and corpos you encounter can now call for backup. You can fully customize the options through a ui menu and can turn even a random battle outside a hustle into something truly intense. YES it will use the same system as 'crime' so at first you think cops are showing up with those stars, but it is gang backup and if you let them, you can rack up multiple stars of gang backup - https://www.nexusmods.com/cyberpunk2077/mods/3815


Lifepath and Gang / Corp Traits - Adds unique stats to each gang that impacts how you fight them, really nifty tweak to make each gang feel more diverse in combat - https://www.nexusmods.com/cyberpunk2077/mods/2217


AI Netrunner Enhanced - Netrunners will now make use of actual hacks including a death hack instead of just overheat now and thean. - https://www.nexusmods.com/cyberpunk2077/mods/2468


Amateur Hackers - Additional enemies will try to use basic hacks on you. - https://www.nexusmods.com/cyberpunk2077/mods/4880


Better Netrunning - Fully customizable hacking experience to set requirements and conditions on how / when things can be hacked so you're not able to just kill everyone and everything on sight as you walk through the world. - https://www.nexusmods.com/cyberpunk2077/mods/2302


Extra Clean Hacking Screen - Great rework of the hacking screen so you dont have to deal with that green overlay when you pause to scan stuff - https://www.nexusmods.com/cyberpunk2077/mods/4381


Enemy healthbars begone - great little mod with extra options to reduce the onscreen spam / info when fighting enemies. - https://www.nexusmods.com/cyberpunk2077/mods/4389


Breach Takedown - A cool, rewarding mod that allows you to takedown enemies in the same way as the netwatch agent to upload breach hacks. The animation is buggy for female enemies but it still works fine - https://www.nexusmods.com/cyberpunk2077/mods/4808


Manual Reload - Now you actually need to reload your gun when you hit empty, can be cool, can be irritating if you cancel the animation early with another action, but it is certainly an extra layer of intensity in a gunfight. - https://www.nexusmods.com/cyberpunk2077/mods/2804


World Stuff:

2077 More Gore - self explanatory. - https://www.nexusmods.com/cyberpunk2077/mods/3040


Phone Messages Overhaul - Adds some GREAT depth and purpose to the text message system, but requires an entire new playthrough starting from the beginning. - https://www.nexusmods.com/cyberpunk2077/mods/4756


Cyber Vehicle Overhaul - Great rework for driving. - https://www.nexusmods.com/cyberpunk2077/mods/3016


Missing Persons Fixer's Hidden Gems - Nice rework of the hidden gems in the game by adding actual missions for each one. While linear, it adds some great backstory to each one with customizable rewards. - https://www.nexusmods.com/cyberpunk2077/mods/5058


Simple Flashlight - Customizable and self-explanatory. - https://www.nexusmods.com/cyberpunk2077/mods/2913


Better fire and explosions - Worth it for sure. - https://www.nexusmods.com/cyberpunk2077/mods/4096
Crimson_foxST Oct 30, 2022 @ 7:50pm 
Cyberpunk THING is a modpack designed to feel like vanilla but better
Clail Oct 30, 2022 @ 9:03pm 
I was obsessed with mods back in Bethesda's prime days; but honestly half the time even then mods were overwriting and conflicting with one another in ways I didn't realize until i was 20-40+ hours into a particular save.
Most mods don't have a good sense of balance either, half the time they may as well be cheats if you dive into any changes that aren't purely bug fixing. Graphic changes aren't necessary unless you are down bad for eye candy.

Just play the game vanilla, as the devs intended.
Crix Oct 30, 2022 @ 9:10pm 
Self control, most gamers will not ever obtain this skill in their lifetime.
Ω Oct 30, 2022 @ 11:30pm 
Originally posted by Dorkwing:
The great thing about this game is how EASY it is to mod thanks to wolvenkit for customization and the overall simple nature of adding or removing mods from the game.

There is a huge list of mods people generally like for appearance so I'll gloss over that part... I'd just advise going to nexus and review each category based on 'last updated' so you can see things that were updated for patch 1.6 (around feb. 2022 or later).

Here is a list of combat / gameplay mods I use all at once that provide a great boost to general quality + intensity:

All these work together cause I use em actively.

Combat:

Time Dilation Overhaul - Major rework to time dilation and especially the sandevistan to add a whole list of customizable options and give enemies some sorely needed buffs for you to work around. - https://www.nexusmods.com/cyberpunk2077/mods/4931


Scissor's Damage Options - Does quite a few cool things including allowing enemies to empty their whole clip instead of pausing several seconds every few rounds, buffing enemies, but most importantly it turns named gangers at NCPD hustles into cyberpsycho level bosses. - https://www.nexusmods.com/cyberpunk2077/mods/4408


Damage Floor - Fully customizable damage options to help with scaling and lethality throughout the game - https://www.nexusmods.com/cyberpunk2077/mods/5161


Level Scaling rebalance - https://www.nexusmods.com/cyberpunk2077/mods/1712


Vehicle Combat - This one is awesome even if you NEVER use the actual combat features because gangs and corpos you encounter can now call for backup. You can fully customize the options through a ui menu and can turn even a random battle outside a hustle into something truly intense. YES it will use the same system as 'crime' so at first you think cops are showing up with those stars, but it is gang backup and if you let them, you can rack up multiple stars of gang backup - https://www.nexusmods.com/cyberpunk2077/mods/3815


Lifepath and Gang / Corp Traits - Adds unique stats to each gang that impacts how you fight them, really nifty tweak to make each gang feel more diverse in combat - https://www.nexusmods.com/cyberpunk2077/mods/2217


AI Netrunner Enhanced - Netrunners will now make use of actual hacks including a death hack instead of just overheat now and thean. - https://www.nexusmods.com/cyberpunk2077/mods/2468


Amateur Hackers - Additional enemies will try to use basic hacks on you. - https://www.nexusmods.com/cyberpunk2077/mods/4880


Better Netrunning - Fully customizable hacking experience to set requirements and conditions on how / when things can be hacked so you're not able to just kill everyone and everything on sight as you walk through the world. - https://www.nexusmods.com/cyberpunk2077/mods/2302


Extra Clean Hacking Screen - Great rework of the hacking screen so you dont have to deal with that green overlay when you pause to scan stuff - https://www.nexusmods.com/cyberpunk2077/mods/4381


Enemy healthbars begone - great little mod with extra options to reduce the onscreen spam / info when fighting enemies. - https://www.nexusmods.com/cyberpunk2077/mods/4389


Breach Takedown - A cool, rewarding mod that allows you to takedown enemies in the same way as the netwatch agent to upload breach hacks. The animation is buggy for female enemies but it still works fine - https://www.nexusmods.com/cyberpunk2077/mods/4808


Manual Reload - Now you actually need to reload your gun when you hit empty, can be cool, can be irritating if you cancel the animation early with another action, but it is certainly an extra layer of intensity in a gunfight. - https://www.nexusmods.com/cyberpunk2077/mods/2804


World Stuff:

2077 More Gore - self explanatory. - https://www.nexusmods.com/cyberpunk2077/mods/3040


Phone Messages Overhaul - Adds some GREAT depth and purpose to the text message system, but requires an entire new playthrough starting from the beginning. - https://www.nexusmods.com/cyberpunk2077/mods/4756


Cyber Vehicle Overhaul - Great rework for driving. - https://www.nexusmods.com/cyberpunk2077/mods/3016


Missing Persons Fixer's Hidden Gems - Nice rework of the hidden gems in the game by adding actual missions for each one. While linear, it adds some great backstory to each one with customizable rewards. - https://www.nexusmods.com/cyberpunk2077/mods/5058


Simple Flashlight - Customizable and self-explanatory. - https://www.nexusmods.com/cyberpunk2077/mods/2913


Better fire and explosions - Worth it for sure. - https://www.nexusmods.com/cyberpunk2077/mods/4096


Effort appreciated.
Maine Man Oct 30, 2022 @ 11:38pm 
Just don't use mods. It's not rocket science.
Bisexual Offender Oct 31, 2022 @ 12:41am 
Originally posted by Sania ♡:
Originally posted by moocow2oo:
I think of this game in the way I think of skyrim, all I do is mod the game to high hell until the game crashes and I have to delete all the mods and start fresh again. I never even play skyrim anymore I just try out mods. That's how I feel about this game and I don't want that to happen. There is so much to explore and discover that I would hate to lose out on that.

Does anyone have any tips for what mods should/ shouldn't be used?

on nexus cyberpunk modding page you can see mod collections, try something from them or check this guide, i'm using like half of the mods currently from the list:

https://steamcommunity.com/sharedfiles/filedetails/?id=2816629642

Originally posted by Sand Guardian:
Well, the difference is Skyrim is ♥♥♥♥. To make it even playable you need like 500 mods. For Cyberbug you need like 10 at most, 5 of them being mod resources that all mods use,
Skyrim mod limit is 255 and you can't install more unless you talk about textures mods which doesn't count.
255 is limit for ESP files, with ESL`s you can go to the ♥♥♥♥♥♥♥ moon.
The Comedian Oct 31, 2022 @ 1:19am 
There are a reasonable number of mods available for Cyberpunk - within current modding limitations - (so no new characters / companions, quest mods or extensive world space altering mods..) the tools for these are not yet available.
Otherwise there are plenty of mods to pick from which can alter or enhance the game as you see fit.
Interesting to note that a few mods directly influenced some of the additions CDPR made to the game, i.e. neon rims / playable arcade machines/ character customisation etc
As with all mods, there is a bit of effort required to maintain (mod updates, monitor file changes from CDPR etc). But there is minimal impact on mod load order with this game, so you can swap mods in and out at will - something you cannot freely do with Bethesda games.
I did a couple of "Vanilla" play throughs before resorting to mods to keep it "Fresh" - now I have over 100 mods - no instability or file corruptions issues...
Last edited by The Comedian; Oct 31, 2022 @ 1:20am
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Date Posted: Oct 29, 2022 @ 7:11pm
Posts: 18