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I can change clothes, reskin bikes and get rid of the marks on V's arm. Most of the nude mods are archive files as well.
Just drop them in the mod folder. They have zero impact on performance and cannot cause instability.
Aside from that I have clothing mods because I really enjoy styling characters and where as I like the Cyberpunk fashion there just isn't enough of it.
Edit : As far as what shouldn't be use is really matter of opinion. I don't like the flying car mod at all. There's a lot of ground exploration and neat things you can easily miss by just flying over everything.
In Fallout/Skyrim, I loved mods that added crazy player homes and cool looking matching armor/weapon sets (Skyrim) or power armor skins (Fallout).
God I wish Cyberpunk had a legit 3rd person option from the start...I love the game but I would certainly enjoy the clothing/armor aspect more if it was in 3rd person.
When I think of games that require mods, it's Skyrim or Fallout 4. Witcher 3 I modded extensively, but only after playing it for 700 hours, so I wanted to make the experience even better.
So I can't recommend any mods as I don't use mods. I've been playing for almost 400 hours now and it's one of the best games ever for me just the way it is.
There is a huge list of mods people generally like for appearance so I'll gloss over that part... I'd just advise going to nexus and review each category based on 'last updated' so you can see things that were updated for patch 1.6 (around feb. 2022 or later).
Here is a list of combat / gameplay mods I use all at once that provide a great boost to general quality + intensity:
All these work together cause I use em actively.
Combat:
Time Dilation Overhaul - Major rework to time dilation and especially the sandevistan to add a whole list of customizable options and give enemies some sorely needed buffs for you to work around. - https://www.nexusmods.com/cyberpunk2077/mods/4931
Scissor's Damage Options - Does quite a few cool things including allowing enemies to empty their whole clip instead of pausing several seconds every few rounds, buffing enemies, but most importantly it turns named gangers at NCPD hustles into cyberpsycho level bosses. - https://www.nexusmods.com/cyberpunk2077/mods/4408
Damage Floor - Fully customizable damage options to help with scaling and lethality throughout the game - https://www.nexusmods.com/cyberpunk2077/mods/5161
Level Scaling rebalance - https://www.nexusmods.com/cyberpunk2077/mods/1712
Vehicle Combat - This one is awesome even if you NEVER use the actual combat features because gangs and corpos you encounter can now call for backup. You can fully customize the options through a ui menu and can turn even a random battle outside a hustle into something truly intense. YES it will use the same system as 'crime' so at first you think cops are showing up with those stars, but it is gang backup and if you let them, you can rack up multiple stars of gang backup - https://www.nexusmods.com/cyberpunk2077/mods/3815
Lifepath and Gang / Corp Traits - Adds unique stats to each gang that impacts how you fight them, really nifty tweak to make each gang feel more diverse in combat - https://www.nexusmods.com/cyberpunk2077/mods/2217
AI Netrunner Enhanced - Netrunners will now make use of actual hacks including a death hack instead of just overheat now and thean. - https://www.nexusmods.com/cyberpunk2077/mods/2468
Amateur Hackers - Additional enemies will try to use basic hacks on you. - https://www.nexusmods.com/cyberpunk2077/mods/4880
Better Netrunning - Fully customizable hacking experience to set requirements and conditions on how / when things can be hacked so you're not able to just kill everyone and everything on sight as you walk through the world. - https://www.nexusmods.com/cyberpunk2077/mods/2302
Extra Clean Hacking Screen - Great rework of the hacking screen so you dont have to deal with that green overlay when you pause to scan stuff - https://www.nexusmods.com/cyberpunk2077/mods/4381
Enemy healthbars begone - great little mod with extra options to reduce the onscreen spam / info when fighting enemies. - https://www.nexusmods.com/cyberpunk2077/mods/4389
Breach Takedown - A cool, rewarding mod that allows you to takedown enemies in the same way as the netwatch agent to upload breach hacks. The animation is buggy for female enemies but it still works fine - https://www.nexusmods.com/cyberpunk2077/mods/4808
Manual Reload - Now you actually need to reload your gun when you hit empty, can be cool, can be irritating if you cancel the animation early with another action, but it is certainly an extra layer of intensity in a gunfight. - https://www.nexusmods.com/cyberpunk2077/mods/2804
World Stuff:
2077 More Gore - self explanatory. - https://www.nexusmods.com/cyberpunk2077/mods/3040
Phone Messages Overhaul - Adds some GREAT depth and purpose to the text message system, but requires an entire new playthrough starting from the beginning. - https://www.nexusmods.com/cyberpunk2077/mods/4756
Cyber Vehicle Overhaul - Great rework for driving. - https://www.nexusmods.com/cyberpunk2077/mods/3016
Missing Persons Fixer's Hidden Gems - Nice rework of the hidden gems in the game by adding actual missions for each one. While linear, it adds some great backstory to each one with customizable rewards. - https://www.nexusmods.com/cyberpunk2077/mods/5058
Simple Flashlight - Customizable and self-explanatory. - https://www.nexusmods.com/cyberpunk2077/mods/2913
Better fire and explosions - Worth it for sure. - https://www.nexusmods.com/cyberpunk2077/mods/4096
Most mods don't have a good sense of balance either, half the time they may as well be cheats if you dive into any changes that aren't purely bug fixing. Graphic changes aren't necessary unless you are down bad for eye candy.
Just play the game vanilla, as the devs intended.
Effort appreciated.
Otherwise there are plenty of mods to pick from which can alter or enhance the game as you see fit.
Interesting to note that a few mods directly influenced some of the additions CDPR made to the game, i.e. neon rims / playable arcade machines/ character customisation etc
As with all mods, there is a bit of effort required to maintain (mod updates, monitor file changes from CDPR etc). But there is minimal impact on mod load order with this game, so you can swap mods in and out at will - something you cannot freely do with Bethesda games.
I did a couple of "Vanilla" play throughs before resorting to mods to keep it "Fresh" - now I have over 100 mods - no instability or file corruptions issues...