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https://www.youtube.com/watch?v=dqNACcwwJ-0
https://www.youtube.com/watch?v=v1L95Qsi834
https://www.youtube.com/watch?v=KXWb7z3Y0Y0
https://piunikaweb.com/2022/04/04/cyberpunk-2077-access-points-quickhacks-bug-still-not-fixed/
https://game-news24.com/2022/04/04/cyberpunk-2077-bug-where-access-points-aren-t-giving-a-quickhack-yet-not-fixed/
Copy paste from article.
While the developers are yet to acknowledge the issue of access point being a reprehensible source of information, we found a solution that could help them solve problems for those playing the game on the PC.
Players must use SaveGame editor and set the failedShardDrops 0-digital value.
This was a quick google on the issue, there are plenty from reddit and other places with gamers having the issue.
Not even a common Quickhack.
https://www.reddit.com/r/cyberpunkgame/comments/tqjkr8/data_mining_quick_hacks_still_bugged/
You want legendary quickhack possibility from jacking terminals routers and vending machines? Make sure that you take Datamine Virtuoso from Breach Protocol under Intelligence.
Also note, you need to hack all three, not just the last one that says legendary datamine, to have a chance to gain any quickhack, nevermind legendary ones which are (go figure) a bit rare.
You can't even use them til late game anyway, so start as soon as you can afford Virtuoso and you'll have dupes by 50th...
Good hacking, choom!
It is bugged out. I got the perks and i save scummed for a while to get the 3 Quickhacks it is 110% a bug.
I fixed it by giving myself 8 free points to hacking since i don't want to waste more time on this. I crafted legendary ones with the components i earned already.
If i do another run i will skip the T-BUG quest completely.
Problem solved.....
User avatar
level 1
Pokiehat
·
8 mo. ago
· edited 8 mo. ago
It has nothing to do with The Gift.
If you have the bug, you can fix it by editing your save file with Pixelrick's Cyberpunk Save Editor, going to the "Scriptable Systems" tab, opening the "DataTrackingSystem" array and changing the value of failedShardDrops to 0.