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There is absolutely nothing technical -- absolutely nothing at all -- stopping CDPR from allowing the player model to be rendered in a raytraced reflection. They just need to put the effort in to make the model and animations work correctly so that it doesn't look silly. Chronicles of Riddick: Dark Athena did this properly; it's entirely first person, but you can see your character model reflected perfectly in a bathroom mirror on the Dark Athena, and that game came out in 2009 (I use DA as the example as there weren't any proper mirrors in Butcher Bay).
My favourite artifact as a result of no player reflection in C2077 is when you're carrying around a body. You see the body reflected correctly, but nothing is holding it. It's pretty funny.
It does work correctly. Basically the only time it looks silly is when you're using a mod to see what you weren't intended to be able to see.
You know what else wasn't in Escape From Butcher Bay? A multiplayer mode. It's easier to have your character model reflect when it's already been designed to be seen from all angles.
And seeing the players shadow doing weird janky stuff with its arms, and shadows when swimming which too looks absurd.
Evidence
https://www.youtube.com/watch?v=p23IW6we-WM&ab_channel=pencilmugmouse
I noticed it on my first playthough while next to a wall and seeing V's arms look like noodle arms.
Unfortunately, it is part of the game, no matter how it's slices. Plus its quite noticeable while swimming since you have to look down. Its probably why Pyramid Song is set during the night
But be fair, just because you don't see it as an issue to you, that doesn't necessarily mean its not an issue at all. Plenty have noticed it, and I doubt its what CDPR intended... I hope ..
Its also funny how a old game like that has done mirrors better than a lot of modern games despite the fact that its easier to make actual reflections compared to back then.
https://www.youtube.com/watch?v=8GsuPHQvCvc
it would be especially complicated for CP77 to have V be reflected if they wanted to maintain the animations from the player's perspective, in which case they would need to render one model for 1st person and another model that's only visible in reflections (which would inevitably lead to contradictions between the two, leading to more complaints).
Yeah, you don't see it as an issue that requires attention, others do. Its just the way it is, its just all opinion based
The mirrors in the game don't use ray-tracing. They rely on a technique that has been in gaming for decades called planar reflections which essentially render the whole scene AGAIN from the perspective of the mirror. They can be incredibly inefficient and taxing on the system which is why the game has a quality setting for them; and generally why developers limit them to small objects such as bathroom mirrors.
Honestly, you should play SkyrimVR with VRIK. Also PREY2. Also FEAR. Also VRChat.
They could work around rays possibly clipping through V's head, they just didn't try to.
It should be possible for them to add at least this level of reflection detail.
As much as they wanted it to be """immersive""" and all the marketing ♥♥♥♥♥♥♥♥ and cut third person cutscenes (which they probably done because of time restrains and NOT because of "immersion"), it's pretty weak that you can't see your reflection while in some first person games you can.