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Eventually though, there will be a technology that will give real time reflections to a game, hopefully without a massive performance cost, i.e reflecting that which is within the radius of a reflection in real time.
There's no technical limitation prevent the character from being shown, even the first ray traced game Battlefield V had that. It's also there in Guardians of the Galaxy.
Too shiny? That's not the technology it's the implementation. Making it less shiny would be very easy to do. It looks way more realistic than without it, either way.
Eventually there will be... this technology we already have, not sure what you think is going to improve except iterations of the current idea.
Think of how new Ray tracing is
Also think of how many first person games feature Ray tracing of the main character. Can you name three games where the main character is reflected in everything thats reflective, that is a first person game?
That's a tall order.
Also opinion dude, no need to get triggered over it.
So it's not the technology itself, but it's implementation in this game that, well, makes me feel like criticizing it's shininess, okay makes sense. I still see no answer on why V's reflection doesn't show; I mean, I get that RT reflections are in other games, but this is Cp77 and their not showing. edit: Naturally upon seeing such a limit, I'll begin to wonder what the issue is, if it's really a real time reflection, a coding issue, etc.
recomment, edit and fix
edit:
I also plan to learn more about RT reflections, to better understand how it works
If you rendered a bunch of glass balls in a lattice and turned on Ray tracing, your computer could be a threadripper and start dying even with a 3090ti.
This would need to be calculated for V very precisely
The reason cyberpunk has a lot of ray tracing, is because the cyberpunk genre and dystopian futures, it seems to be very rainy all the time. It's kind of a staple.
A screenshot to show that I have reflections enabled on my 1660 ti:
https://steamcommunity.com/sharedfiles/filedetails/?id=2832910701
I've also been trying to adjust the shine to my liking via the optimize_RT mod.
Basically since the project was mismanaged, V's model couldn't be made/finished, so there's nothing to reflect.
I guess you can pretend that V is a vampire or something