Cyberpunk 2077

Cyberpunk 2077

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grimoire Jul 8, 2022 @ 10:27pm
Can you still not see the character's reflection with ray tracing on?
I told myself I wasn't going to try playing again until the ray tracing was fixed so you could see the character in reflections. There was some mod that would do it but without the head, which is not exactly what I'm looking for. Can you still not see the character? Are they never going to do it? They advertise ray tracing with reflections and the first thing I'm looking for is seeing the character.
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Showing 1-15 of 69 comments
Zero McDol Jul 8, 2022 @ 11:13pm 
In short, no.
egg fu Jul 8, 2022 @ 11:17pm 
nope, pretty unfortunate actually. it kinda confuses me sometimes when i think i'm looking through a window but its actually just a reflection, only being confused because i can't even see my own character in it.
grimoire Jul 8, 2022 @ 11:25pm 
Wish I could refund this much later. So much for having faith they will do the right thing and finish the product.
Zero McDol Jul 8, 2022 @ 11:49pm 
Originally posted by grimoire:
Wish I could refund this much later. So much for having faith they will do the right thing and finish the product.
Unfortunately, as realistic as ray tracing reflections is made out to be, it simply isn't imo, not to mention the performance cost. Even with a mod to edit it a bit, I still see reflections as way too shiny.

Eventually though, there will be a technology that will give real time reflections to a game, hopefully without a massive performance cost, i.e reflecting that which is within the radius of a reflection in real time.
Last edited by Zero McDol; Jul 9, 2022 @ 12:11am
grimoire Jul 9, 2022 @ 12:49am 
Originally posted by Zero McDol:
Originally posted by grimoire:
Wish I could refund this much later. So much for having faith they will do the right thing and finish the product.
Unfortunately, as realistic as ray tracing reflections is made out to be, it simply isn't imo, not to mention the performance cost. Even with a mod to edit it a bit, I still see reflections as way too shiny.

Eventually though, there will be a technology that will give real time reflections to a game, hopefully without a massive performance cost, i.e reflecting that which is within the radius of a reflection in real time.
I'm fine playing at 4k 60 FPS and reflections work at that with my 3090. I'd way rather play at 60 FPS with realistic lighting and reflections than 144 FPS without.

There's no technical limitation prevent the character from being shown, even the first ray traced game Battlefield V had that. It's also there in Guardians of the Galaxy.

Too shiny? That's not the technology it's the implementation. Making it less shiny would be very easy to do. It looks way more realistic than without it, either way.

Eventually there will be... this technology we already have, not sure what you think is going to improve except iterations of the current idea.
popsicle Jul 9, 2022 @ 4:40am 
I would not be surprised if they add a reflection option later to see yourself. But with RT on that will take a major resource hit. Odd thing is that I can always see my own feet looking down. Is like I am loaded into the graphics but not really...
Tanoomba (Banned) Jul 9, 2022 @ 5:19am 
I imagine this is because V is not a fully-modelled character but rather a tripod with limbs intended to be viewed exclusively in 1st person. This is why V looks janky when using 3rd person mods. It's not likely we'll get real-time reflections of V as that would involve re-doing V's model and how it animates entirely.
skOsH♥ Jul 9, 2022 @ 9:28am 
Originally posted by grimoire:
Wish I could refund this much later. So much for having faith they will do the right thing and finish the product.

Think of how new Ray tracing is

Also think of how many first person games feature Ray tracing of the main character. Can you name three games where the main character is reflected in everything thats reflective, that is a first person game?

That's a tall order.
Last edited by skOsH♥; Jul 9, 2022 @ 9:29am
Zero McDol Jul 9, 2022 @ 10:22am 
Originally posted by grimoire:
Originally posted by Zero McDol:
Unfortunately, as realistic as ray tracing reflections is made out to be, it simply isn't imo, not to mention the performance cost. Even with a mod to edit it a bit, I still see reflections as way too shiny.

Eventually though, there will be a technology that will give real time reflections to a game, hopefully without a massive performance cost, i.e reflecting that which is within the radius of a reflection in real time.
I'm fine playing at 4k 60 FPS and reflections work at that with my 3090. I'd way rather play at 60 FPS with realistic lighting and reflections than 144 FPS without.

There's no technical limitation prevent the character from being shown, even the first ray traced game Battlefield V had that. It's also there in Guardians of the Galaxy.

Too shiny? That's not the technology it's the implementation. Making it less shiny would be very easy to do. It looks way more realistic than without it, either way.

Eventually there will be... this technology we already have, not sure what you think is going to improve except iterations of the current idea.
Good points :steamthumbsup:.

Also opinion dude, no need to get triggered over it.

So it's not the technology itself, but it's implementation in this game that, well, makes me feel like criticizing it's shininess, okay makes sense. I still see no answer on why V's reflection doesn't show; I mean, I get that RT reflections are in other games, but this is Cp77 and their not showing. edit: Naturally upon seeing such a limit, I'll begin to wonder what the issue is, if it's really a real time reflection, a coding issue, etc.



recomment, edit and fix


edit:
I also plan to learn more about RT reflections, to better understand how it works :steamthumbsup:.
Last edited by Zero McDol; Jul 9, 2022 @ 10:50am
skOsH♥ Jul 9, 2022 @ 11:03am 
I do know that Ray tracing is essentially calculating light and it reflecting accurately, no matter how many surfaces the light reflects off of. The more surfaces, the harder it is to calculate. Psycho mode of RT in cyberpunk? It's calculating light that reflects off many, many surfaces.

If you rendered a bunch of glass balls in a lattice and turned on Ray tracing, your computer could be a threadripper and start dying even with a 3090ti.

This would need to be calculated for V very precisely

The reason cyberpunk has a lot of ray tracing, is because the cyberpunk genre and dystopian futures, it seems to be very rainy all the time. It's kind of a staple.
Last edited by skOsH♥; Jul 9, 2022 @ 11:05am
Zero McDol Jul 9, 2022 @ 1:03pm 
Originally posted by :
I do know that Ray tracing is essentially calculating light and it reflecting accurately, no matter how many surfaces the light reflects off of. The more surfaces, the harder it is to calculate. Psycho mode of RT in cyberpunk? It's calculating light that reflects off many, many surfaces.

If you rendered a bunch of glass balls in a lattice and turned on Ray tracing, your computer could be a threadripper and start dying even with a 3090ti.

This would need to be calculated for V very precisely

The reason cyberpunk has a lot of ray tracing, is because the cyberpunk genre and dystopian futures, it seems to be very rainy all the time. It's kind of a staple.
So assuming that these are realtime reflections, I think that it's just a matter of V not showing up in any of them. I've looked at the reflections in-game for awhile, and they reflect everything from cars to npc's to practically anything in its scope. Except V... I wonder why that is?

A screenshot to show that I have reflections enabled on my 1660 ti:
https://steamcommunity.com/sharedfiles/filedetails/?id=2832910701


I've also been trying to adjust the shine to my liking via the optimize_RT mod.
Last edited by Zero McDol; Jul 9, 2022 @ 1:04pm
Tanoomba (Banned) Jul 9, 2022 @ 1:11pm 
Originally posted by Zero McDol:
Except V... I wonder why that is?
I'm guessing it's because V's model is not meant to be seen by the player. If V had a reflection we'd see the awkward and janky model we see in the 3rd person mods.
Zero McDol Jul 9, 2022 @ 1:29pm 
Originally posted by Tanoomba:
Originally posted by Zero McDol:
Except V... I wonder why that is?
I'm guessing it's because V's model is not meant to be seen by the player. If V had a reflection we'd see the awkward and janky model we see in the 3rd person mods.
Ah, seems likely :steamthumbsup:
BigWezz (Banned) Jul 9, 2022 @ 3:43pm 
As other have said, V's model was never finished since they dropped 3rd person, likely due to time constraints. And those time constraints were due to sloppy management.

Basically since the project was mismanaged, V's model couldn't be made/finished, so there's nothing to reflect.

I guess you can pretend that V is a vampire or something :piglaugh:
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Date Posted: Jul 8, 2022 @ 10:27pm
Posts: 69