Cyberpunk 2077

Cyberpunk 2077

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Ryksa Jul 6, 2022 @ 1:06pm
The huge amount of "closed" doors in Night City
I already like the game, because its a so detailed city, b ut personally would like to have interiors connected most if not all these unlockable doors in Night City, it would be good. Even if for the next expansion.
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Showing 1-15 of 54 comments
Bogmore Jul 6, 2022 @ 1:38pm 
You realise how much work that would be, the game wouldn't be out today if they did it.
popsicle Jul 6, 2022 @ 1:56pm 
Not all the doors should be wide open. Like that just makes no sense.
Tanoomba (Banned) Jul 6, 2022 @ 2:18pm 
Originally posted by Ryksa:
I already like the game, because its a so detailed city, b ut personally would like to have interiors connected most if not all these unlockable doors in Night City, it would be good. Even if for the next expansion.
I really love exploring Night City. It's an absolute joy to just wander aimlessly around and seeing what I can find. But the whole reason why it's fun to explore is because every nook and cranny of Night City has been hand-crafted with creative intent. There are loads of surprises to find, from loot stashes to lore to Easter Eggs to references to past missions to corpses with their own backstories. It's very clear to me that it took a tremendous amount of effort to create this city with such attention to detail.

Which is to say, I think it's extremely unlikely that an equivalent amount of effort could feasibly go into creating explorable interiors for every building (which in all likelihood would more than double the area V has access to). It's especially unlikely for such a monumental effort to go into developing areas that would exist solely for immersion's sake, optional areas that serve no gameplay purpose. In fact, such areas would probably work against regular gameplay, as players would undoubtedly occasionally find themselves in a building they think is connected to a mission, only to waste a bunch of time looking for something that isn't there.

Let's say, hypothetically, that CDPR could develop an algorithm that would use AI to create building interiors, negating the need to hand-craft every room. This algorithm would need to create contextually-appropriate interiors that are each unique enough to reflect the characters of their inhabitants (otherwise there would be hundreds of copy-pasted rooms that could hurt immersion more than help it); individual decorative schemes with different sets of furniture arranged in unique ways. It would need to decide what loot (if any) can be found in these rooms and where, as well as how the inhabitants would react to your presence. It would need to respect the architectural dimensions of the buildings as well as logically place all doors and windows and include hallways and stairwells where necessary. In the end, while this might theoretically be less work than hand-crafting thousands of rooms, it's still highly debatable whether the results would be anywhere near worth the effort. The world would inevitably become more confusing to explore (with exponentially more areas we'd have access to), and we'd certainly be hearing plenty of complaints from people asking what the point of these interiors is if there's nothing to actually do in them.

TLDR: The insane amount of work required to pull off this request is nowhere near worth the gains.
Nite69 Jul 6, 2022 @ 2:59pm 
It be too much of a demand on performance if it was that way, its not like Fallout where each interior is a loading zone, Cyberpunk developers wanted to minimize loading screens
Last edited by Nite69; Jul 6, 2022 @ 2:59pm
MisterPool Jul 6, 2022 @ 3:44pm 
Originally posted by Tanoomba:
TLDR: The insane amount of work required to pull off this request is nowhere near worth the gains.
Not to mention the shear amount of additional data that would be required. It'd choke a console.

If players think the CP2077 download sizes are ridiculous now...

Let's face it. V is already a ticking time bomb. Does he/she really have time to reconnoiter every single room in Night City before his/her lights go out? There's already enough suspension of disbelief in that area with all of the side quests, gigs, and NCPD contract work. The conceit that supports it is that V wants to go out a legend. There's not much legendary about traipsing through the average NC citizen's home.

tl;dr I concur.
DudeTrippy Jul 6, 2022 @ 5:27pm 
Would be amazing if you could explore the whole city (no doors that can't be unlocked, able to access every room in every building eventually), although it's not going to happen with Cyberpunk 2077.

I very much look forward to a game that can take exploration to that next level.
Lynma Jul 6, 2022 @ 5:54pm 
Do you want them to do all the floors on every megabuilding too, with all the flats available ?
Solaron Jul 6, 2022 @ 8:41pm 
Well the least they can do is pick a large building in Night City, and make it fully explorable.

Fully.

I recommend Megabuilding H4.
Lynma Jul 6, 2022 @ 11:20pm 
If you count the numbers of floors from outside the megabuilding, you can count at least 54 floors. (3 blocks of 18 rows of windows.)

On our floor only, not counting the one just above and under, we have only access to half the floor (only south and east side), and just in that half a floor, we can count 12 flats' doors.

So, only with HALF a freaking building, we can imagine that to do what you want to do, they will have to open 12 x 54 doors = 648 flats.

And it would be 648 flats with absolutely nothing but food, drink, cards, ashtray and maybe a bit of money here and there. An either it would be filled of repeating generic NPC over and over again, or completly devoid of NPC, both completly immersion breaking.

And if both halves of the building are the same, the number of flats to explore would reach 1296.

Meaning that if you want to find the meaningful stuff, you'll have to search into tons of empty flats. Completly useless, and absolutely no fun, for anybody. Go play to DayZ if you think that exploring tons of generic empty houses is interesting.
Last edited by Lynma; Jul 6, 2022 @ 11:22pm
egg fu Jul 7, 2022 @ 1:15am 
the game already has a substantial amount of interiors and tbh more than half of them are forgettable.

id rather see them incorporate more unique buildings into a story like the prison or the stadium.
TonkatsuRamen Jul 7, 2022 @ 1:53am 
Originally posted by Voodoojedizin:
Request like this one makes me laugh, it just shows that people have no idea what it takes to render a game world. It barely runs on consoles as it is, could you imagine and what would happen if you open the doors on just one skyscraper.

Coulnd't you just make those doors different (e.g. long opening animation) and only rendet the apartment once the character actually tries to enter it?

If, and this is a giant huge if, they would have procedually generated apartments based on randomized values and prefabs. I think that could work. But the amount of time to implement this would be out of this world.
Titan Awaken Jul 7, 2022 @ 2:15am 
Originally posted by Voodoojedizin:
Request like this one makes me laugh, it just shows that people have no idea what it takes to render a game world. It barely runs on consoles as it is, could you imagine and what would happen if you open the doors on just one skyscraper.

That's ridiculous.

Your comment is predicated on the assumption that every room in every floor of a skyscraper is loaded in simultaneously which, needless to say, would cripple any system be it a 5950X + 3090 Ti PC or a 2013 launch PS4/Xbox One.

There's no reason why the game or engine can't handle loading in a single level or floor of a skyscraper where the player is on. There's no reason why the game should load the rooms on Level 47, for example, when the player is on Level 12.

Like do you not remember Arasaka Tower/Konpeki Plaza? Were those buildings not skyscrapers? The game ran fine during those missions.
Last edited by Titan Awaken; Jul 7, 2022 @ 3:07am
-|Nur|- Jul 7, 2022 @ 2:42am 
Would take a massive amount of work, probably more than they've already spent on the game over the years.

Of course, shortcuts do exist (think of The Summit DLC for The Division 2 repeated many times over), but the results would be far less than satisfactory.
Lucifer ★✬ Jul 7, 2022 @ 3:25am 
Not sure if op is sh:repoop: posting, baiting, being a troll or a noob, bit whatever, I'll bite.

You know there this magic thing called locks. People use said items so others cant open thing that dont be long to them, be it boxes, crates, cars and doors


I would like to know any good game that has massive cities and that you can get into every signal building
Lucifer ★✬ Jul 7, 2022 @ 3:29am 
Originally posted by Voodoojedizin:
Request like this one makes me laugh, it just shows that people have no idea what it takes to render a game world. It barely runs on consoles as it is, could you imagine and what would happen if you open the doors on just one skyscraper.
100% this

People are to willing to show how uneducated they are in game making.
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Date Posted: Jul 6, 2022 @ 1:06pm
Posts: 54