Cyberpunk 2077

Cyberpunk 2077

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CD Projekt Red Should Sell DLC Cars
1 DLC for 1 Car, example lamborghini, tesla, mercedes benz, toyota, and bmw. this game would be fun. of course we need cars with good body kits. because all cars in cyberpunk look ugly as ♥♥♥, except caliburn, i like it.
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Showing 1-10 of 10 comments
Matter of taste I guess, I'd pretty much buy the cars we have in the game over anything currently on the market, not even a contest there.

As far as this kind of mini-DLC goes, I'd say clothing would be nice too. It's done in other games as well, and if the price is reasonable, why not?
ultra_vi0lence Jun 22, 2022 @ 12:49pm 
Originally posted by Melinda Safitri:
1 DLC for 1 Car, example lamborghini, tesla, mercedes benz, toyota, and bmw. this game would be fun. of course we need cars with good body kits. because all cars in cyberpunk look ugly as ♥♥♥, except caliburn, i like it.


Originally posted by whatdoesthisbuttondo?:
As far as this kind of mini-DLC goes, I'd say clothing would be nice too. It's done in other games as well, and if the price is reasonable, why not?

This attitude is what's wrong with PC games these days, IMHO. Ongoing support for new actual working game content, sure, but certainly not cosmetics and art asset flips -- that's just lazy. Modern DLC like this is the worst thing to have happened to PC games.
MisterPool Jun 22, 2022 @ 12:56pm 
You do realize they would have to pay the actual vehicle manufacturers to use their vehicle likeness and logos in the game, right?

Gran Turismo has to do that with every release. The reason that they couldn't put Porsche in GT5 (except for the Ruf Turbo which was an outside custom job) was that Porsche had already given an exclusive license to EA.

Bottom line, if CPDR didn't negotiate those licenses for the original game they aren't going to do it for DLC, and they likely can't do it at all as licenses have already been negotiated with the developers of major driving games.
Last edited by MisterPool; Jun 22, 2022 @ 1:06pm
Originally posted by ultra_vi0lence:
This attitude is what's wrong with PC games these days, IMHO. Ongoing support for new actual working game content, sure, but certainly not cosmetics and art asset flips -- that's just lazy. Modern DLC like this is the worst thing to have happened to PC games.

Well, the alternative is pretty much back to the old days where you'd straight up abandon the product once you've milked your projected customer base once.

What most gamers these days fail to realize is that they are not entitled to any maintenance after they forked over the initial price.

Granted, it is a bit less obvious these days with digital downloads, as you have to read the EULAs, whereas having a CD in hand made it pretty clear that this is what you'd have to live with.

Bottom line, maintenance costs money, money comes from further DLC sales, and if the revenue stream dries up, management will halt all development. Because they have to, that's their job.

Not that I'm immune to looking back to the old days with rose-tinted glasses, but I'd never want the old days back where you'd never see a single bug fixed after release.
Beltane Jun 22, 2022 @ 3:10pm 
Neat - but before that happens i would expect they give us the customizing options we can already see in the game. Doable, i would say.
Titan Awaken Jun 22, 2022 @ 7:44pm 
Originally posted by wearthekilt:
You do realize they would have to pay the actual vehicle manufacturers to use their vehicle likeness and logos in the game, right?

Gran Turismo has to do that with every release. The reason that they couldn't put Porsche in GT5 (except for the Ruf Turbo which was an outside custom job) was that Porsche had already given an exclusive license to EA.

Bottom line, if CPDR didn't negotiate those licenses for the original game they aren't going to do it for DLC, and they likely can't do it at all as licenses have already been negotiated with the developers of major driving games.

Exactly! Christ almighty, I’m glad I wasn’t the only one who thought of this as soon as I read the post.

The reason why this hasn’t been done is because of potential lawsuits. If they try putting in these real world car brands into their game without proper licensing agreements, I can guarantee you, OP, as surely as night follows day that CDPR will get bombarded with a metric ton of lawsuits.

OP: Do you know how much EA pays FIFA to use the “FIFA” name and brand for their games? Well to be honest, I don’t know exactly how much myself but one thing’s for sure:

If you had that much money thrown at you, you could meticulously plan out your life, your children’s lives, your children’s children’s lives, your children’s children’s children’s lives, your children’s…

You get the idea.
Last edited by Titan Awaken; Jun 22, 2022 @ 7:45pm
Zero McDol Jun 22, 2022 @ 7:50pm 
Best to keep it generic. As said, it's very costly.

Rockstar does it all the time, no issues. No reason that CDPR can't add in some futuristic generic versions of cars as paid DLC, they already added one car FreeLC after all. Not that I'm interested, mind you; I'm happy with the current list of cars - especially the Turbo R.
Last edited by Zero McDol; Jun 22, 2022 @ 7:50pm
egg fu Jun 22, 2022 @ 7:56pm 
im not very knowledgeable in the costs of adding real car manufacturers in games but i'd imagine it would be pretty costly. its best just to make your own up and take inspiration from real ones.
Mikeblade Jun 22, 2022 @ 9:46pm 
don't give them idea's that they can use to try and milk more money out of us with
Titan Awaken Jun 22, 2022 @ 10:11pm 
Originally posted by Mikeblade:
don't give them idea's that they can use to try and milk more money out of us with

The cost of licensing these real life car brands to put in the game + the cost of paying developers to sculpt 3D models, record audio and more for these cars.

vs.

The profit gained by selling these cars as microtransactions for likely no more than $4.99-$7.99 each.

Do the math then ask oneself if it makes any financial sense.

Like genuinely out of all the ways to make a profit, this would probably rank among the most unintuitive and counterproductive ideas. If I had to play the role of a money grubbing devil’s advocate and put microtransactions in this game, I’d just put paid XP boosters and add eddie packs that can be purchased for real money.

Minimal effort, easy to implement, no need for licensing or jumping through legal hoops.
Last edited by Titan Awaken; Jun 22, 2022 @ 10:19pm
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Date Posted: Jun 22, 2022 @ 8:43am
Posts: 10