Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as this kind of mini-DLC goes, I'd say clothing would be nice too. It's done in other games as well, and if the price is reasonable, why not?
This attitude is what's wrong with PC games these days, IMHO. Ongoing support for new actual working game content, sure, but certainly not cosmetics and art asset flips -- that's just lazy. Modern DLC like this is the worst thing to have happened to PC games.
Gran Turismo has to do that with every release. The reason that they couldn't put Porsche in GT5 (except for the Ruf Turbo which was an outside custom job) was that Porsche had already given an exclusive license to EA.
Bottom line, if CPDR didn't negotiate those licenses for the original game they aren't going to do it for DLC, and they likely can't do it at all as licenses have already been negotiated with the developers of major driving games.
Well, the alternative is pretty much back to the old days where you'd straight up abandon the product once you've milked your projected customer base once.
What most gamers these days fail to realize is that they are not entitled to any maintenance after they forked over the initial price.
Granted, it is a bit less obvious these days with digital downloads, as you have to read the EULAs, whereas having a CD in hand made it pretty clear that this is what you'd have to live with.
Bottom line, maintenance costs money, money comes from further DLC sales, and if the revenue stream dries up, management will halt all development. Because they have to, that's their job.
Not that I'm immune to looking back to the old days with rose-tinted glasses, but I'd never want the old days back where you'd never see a single bug fixed after release.
Exactly! Christ almighty, I’m glad I wasn’t the only one who thought of this as soon as I read the post.
The reason why this hasn’t been done is because of potential lawsuits. If they try putting in these real world car brands into their game without proper licensing agreements, I can guarantee you, OP, as surely as night follows day that CDPR will get bombarded with a metric ton of lawsuits.
OP: Do you know how much EA pays FIFA to use the “FIFA” name and brand for their games? Well to be honest, I don’t know exactly how much myself but one thing’s for sure:
If you had that much money thrown at you, you could meticulously plan out your life, your children’s lives, your children’s children’s lives, your children’s children’s children’s lives, your children’s…
You get the idea.
Rockstar does it all the time, no issues. No reason that CDPR can't add in some futuristic generic versions of cars as paid DLC, they already added one car FreeLC after all. Not that I'm interested, mind you; I'm happy with the current list of cars - especially the Turbo R.
The cost of licensing these real life car brands to put in the game + the cost of paying developers to sculpt 3D models, record audio and more for these cars.
vs.
The profit gained by selling these cars as microtransactions for likely no more than $4.99-$7.99 each.
Do the math then ask oneself if it makes any financial sense.
Like genuinely out of all the ways to make a profit, this would probably rank among the most unintuitive and counterproductive ideas. If I had to play the role of a money grubbing devil’s advocate and put microtransactions in this game, I’d just put paid XP boosters and add eddie packs that can be purchased for real money.
Minimal effort, easy to implement, no need for licensing or jumping through legal hoops.