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I can see that early game, but depending on your build, short circuit is OP and one shots everything. It's always available to use even on bosses or cyberpsychos.
You're right, with max stats, you don't need anything but short circuit. But it's a game and using just one ability through the whole game gets boring.
Personally I'm doing a run where I just use purple synapse (animation looks much much better than short circuit) and green weapon glitch and green reboot optics and cyberware malfunction and suicide and system reset. This is endgame when I could be using much more OP stuff but my loadout is for fun.
Yes with tetratronic ripper system reboot will jump to 1 other person, but if you use netdriver then short circuit will also spread, it can actually spread up to 3 people and because it adds 30% damage buff to quickhacks the short circuit will take everyone down, and it's a near instant refresh.
System Reboot does not.
Which is why when paired with Tetratronic Rippler, System Reboot can affect multiple targets and not alert enemies, which is perfect for stealthy players that wish to be ghosts.
Netrunners have several different playstyles,
It all depends on the player's playstyle. Personally I use both at the same time. Short Circuit for targets that I know won't alert enemies, but System Reboot when they're grouped so I don't alert anyone.
short circuit doesn't alert enemies either. You drop them in one hit and hide the body if you want. I have even knocked down drones with it. Nobody says anything. Netdriver will also upload to multiple enemies. Short circuit is instant refresh, system reboot is not.
All my Quickhacks are focus'd on combat though. Used to use the stealth ones until late game made the combat ones more viable during combat.
If you're playing as a pure Netrunner though, and especially if you don't care too much about staying silent or non-lethal, then it's probably not the hack you'd choose.
It does if a target affected by Short Circuit is spotted or heard while being zapped. Or if the body is spottedafterwards,
System Reboot however does not whatsoever because one of the perks of System Reboot is that it isolates the target completely from the enemy's perception and audio systems. So can be used in the middle of a group and not alert anyone.
Also with the Tetratronic Rippler and the cooldown perks, System Reboot is a 5 second cooldown at most for me.
I used Netwatch cyberdeck prior to the Rippler, but I didn't like how it made Short Circuit bounce too far and ended up alerting enemies. So I switched to Rippler and enjoyed the stealth gameplay far more.
This way Short Circuit is a single target that has instant cooldown and System Reboot a 5 second cooldown.