Cyberpunk 2077

Cyberpunk 2077

Zobacz statystyki:
Disan O La 10 września 2022 o 3:10
Why is there no flashlight in this game?
Full of dark places where you can't see anything in general, a damn future in which there are no night vision devices and flashlights -_-
< >
Wyświetlanie 16-30 z 33 komentarzy
Muzzle flash illuminates every room. So you don't need a flashlight. Just enough ammo.
Mexicola9302 1 stycznia 2023 o 16:41 
Maybe try out the Simple Flashlight Mod from Nexus. It doesn't cast shadows sadly, but else it seems to work right.

https://www.nexusmods.com/cyberpunk2077/mods/2913?tab=description
Pieshaman 1 stycznia 2023 o 17:10 
If you have your gamma settings correct there should be only 1 place that is really dark in the whole game.
Disan O La 2 stycznia 2023 o 7:02 
Początkowo opublikowane przez WLion:
Początkowo opublikowane przez Kan Shiom:
Full of dark places where you can't see anything in general, a damn future in which there are no night vision devices and flashlights -_-

Well it *is* called Night City...
Yep... But, it's a 2077... No one have NVG? :D
Leto 2 stycznia 2023 o 7:53 
that is completely logical that there are no flashlights and certainly no night vision, that is way too crass high-tech crap, you can not possibly have something like that in 2077, maybe then in cyberpunk 2177
Graf Erik 2 stycznia 2023 o 7:59 
The only place I ever feeld I needed a flashlight was in aformentioned basement, and thats on purpose.
So yeah, there is no flashlight because there is no need for a flashlight.
Disan O La 2 stycznia 2023 o 8:34 
Okay okay :(
felmari 2 stycznia 2023 o 8:40 
plus target acquisition is part of they cyberware where they highlight. some of they scopes have night vision though not too intense.
wesnef 2 stycznia 2023 o 8:40 
Hmm. And then I think about how the dark places might look different not just because of gamma settings, but whether someone is ray tracting or not and what their shadow settings are.

Half a dozen people playing the game, and they could all have wildly different experiences with "hey, this corner is dark/not dark/whatever".
Obsessive Power 3 stycznia 2023 o 4:02 
Początkowo opublikowane przez wesnef:
Half a dozen people playing the game, and they could all have wildly different experiences with "hey, this corner is dark/not dark/whatever".

I connect my PC to my LG C2 OLED to play Cyberpunk. The way this game handles dark and bright area's makes a night and day difference on a display with an unlimited contrast ratio I can tell you.

I had a lot less issues doing that Wakado mission with my C2 than I did on my Gigabyte M32 which is an IPS display.
Ostatnio edytowany przez: Obsessive Power; 3 stycznia 2023 o 4:02
asnjas19 3 stycznia 2023 o 5:44 
Pass. But I wouldn't strike if they added a light.

Maybe 2 times I've needed a light.
The atmosphere is done better with the city lights.
There's plenty of light lol.
I think a light be as useful as binoculars. It be fun a couple times but it just isn't that needed.
stingray87 3 stycznia 2023 o 11:01 
There was only 1 mission where i thought it was a little bit too dark. It was in the basement with the proximity mines and the netrunner.
FriggnImmy 7 stycznia o 12:48 
Phantom Liberty suffers from some overly dark parts which would benefit from better vision. The opening mission has a few pitfalls in the scaffolding which are pretty much invisible for higher graphics settings. Jacking up gamma doesn't help. Crank it to grey-for-black and the platforms are still invisible. Adding a flashlight is not impossible. The tactical diving suit has a headlight which works great. So the functionality does exist in the game code. I would just like to have it sooner and more often. And, if they want genuinely blocked vision, just sneak in some lore friendly fog/smog/ash.
Here's an idea - instead of a flash-light, would it really have been that "out of bounds" for Kiroshi Optics to have built-in "night vision while scanning" or something?

The "iris" can magnify already as we can zoom in while looking at stuff, and you can see through walls and stuff. Militech 100% has something for night-time operations I would imagine vs hiring only troops with 20/20 night-vision.

On the other hand though - with the sheer amount of light Night City produces; light pollution alone would make some places look like they are perpetually day-time. Even the Aldecados camp or whatever in the first spot probably wouldn't be able to even see stars the city is so damn bright lol.
I wanted a flashlight during the Delamain recovery mission
< >
Wyświetlanie 16-30 z 33 komentarzy
Na stronę: 1530 50

Data napisania: 10 września 2022 o 3:10
Posty: 33