Cyberpunk 2077

Cyberpunk 2077

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Disan O La Sep 10, 2022 @ 3:10am
Why is there no flashlight in this game?
Full of dark places where you can't see anything in general, a damn future in which there are no night vision devices and flashlights -_-
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Showing 16-30 of 33 comments
Muzzle flash illuminates every room. So you don't need a flashlight. Just enough ammo.
Mexicola9302 Jan 1, 2023 @ 4:41pm 
Maybe try out the Simple Flashlight Mod from Nexus. It doesn't cast shadows sadly, but else it seems to work right.

https://www.nexusmods.com/cyberpunk2077/mods/2913?tab=description
Pieshaman Jan 1, 2023 @ 5:10pm 
If you have your gamma settings correct there should be only 1 place that is really dark in the whole game.
Disan O La Jan 2, 2023 @ 7:02am 
Originally posted by WLion:
Originally posted by Kan Shiom:
Full of dark places where you can't see anything in general, a damn future in which there are no night vision devices and flashlights -_-

Well it *is* called Night City...
Yep... But, it's a 2077... No one have NVG? :D
Leto Jan 2, 2023 @ 7:53am 
that is completely logical that there are no flashlights and certainly no night vision, that is way too crass high-tech crap, you can not possibly have something like that in 2077, maybe then in cyberpunk 2177
Graf Erik Jan 2, 2023 @ 7:59am 
The only place I ever feeld I needed a flashlight was in aformentioned basement, and thats on purpose.
So yeah, there is no flashlight because there is no need for a flashlight.
Disan O La Jan 2, 2023 @ 8:34am 
Okay okay :(
felmari Jan 2, 2023 @ 8:40am 
plus target acquisition is part of they cyberware where they highlight. some of they scopes have night vision though not too intense.
wesnef Jan 2, 2023 @ 8:40am 
Hmm. And then I think about how the dark places might look different not just because of gamma settings, but whether someone is ray tracting or not and what their shadow settings are.

Half a dozen people playing the game, and they could all have wildly different experiences with "hey, this corner is dark/not dark/whatever".
Obsessive Power Jan 3, 2023 @ 4:02am 
Originally posted by wesnef:
Half a dozen people playing the game, and they could all have wildly different experiences with "hey, this corner is dark/not dark/whatever".

I connect my PC to my LG C2 OLED to play Cyberpunk. The way this game handles dark and bright area's makes a night and day difference on a display with an unlimited contrast ratio I can tell you.

I had a lot less issues doing that Wakado mission with my C2 than I did on my Gigabyte M32 which is an IPS display.
Last edited by Obsessive Power; Jan 3, 2023 @ 4:02am
asnjas19 Jan 3, 2023 @ 5:44am 
Pass. But I wouldn't strike if they added a light.

Maybe 2 times I've needed a light.
The atmosphere is done better with the city lights.
There's plenty of light lol.
I think a light be as useful as binoculars. It be fun a couple times but it just isn't that needed.
stingray87 Jan 3, 2023 @ 11:01am 
There was only 1 mission where i thought it was a little bit too dark. It was in the basement with the proximity mines and the netrunner.
Phantom Liberty suffers from some overly dark parts which would benefit from better vision. The opening mission has a few pitfalls in the scaffolding which are pretty much invisible for higher graphics settings. Jacking up gamma doesn't help. Crank it to grey-for-black and the platforms are still invisible. Adding a flashlight is not impossible. The tactical diving suit has a headlight which works great. So the functionality does exist in the game code. I would just like to have it sooner and more often. And, if they want genuinely blocked vision, just sneak in some lore friendly fog/smog/ash.
Here's an idea - instead of a flash-light, would it really have been that "out of bounds" for Kiroshi Optics to have built-in "night vision while scanning" or something?

The "iris" can magnify already as we can zoom in while looking at stuff, and you can see through walls and stuff. Militech 100% has something for night-time operations I would imagine vs hiring only troops with 20/20 night-vision.

On the other hand though - with the sheer amount of light Night City produces; light pollution alone would make some places look like they are perpetually day-time. Even the Aldecados camp or whatever in the first spot probably wouldn't be able to even see stars the city is so damn bright lol.
I wanted a flashlight during the Delamain recovery mission
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Date Posted: Sep 10, 2022 @ 3:10am
Posts: 33