Cyberpunk 2077

Cyberpunk 2077

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Plλyer Sep 7, 2022 @ 6:02pm
how to use redMod exactly
redMod.exe not working just closing itself
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Showing 1-15 of 47 comments
U.J.Bold Sep 8, 2022 @ 11:09am 
I've no idea how to use Redmod or install mods.
Can someone please explain this to me like I was 4? Since CDR don't bother...
DeltaWolf7 Sep 8, 2022 @ 11:15am 
REDMod is a modding tool for creating and packaging mods, its not for general use by the user. I would suggest using Vortex from Nexus of something like that if you are looking for a mod manager.

"I'm not your mother. Just do what I pay you for. It's easy work." - Jackie Welles
Twizzy Sep 8, 2022 @ 2:16pm 
same here. if I run it through CMD; it says

Copyright (c) 2022 CD Projekt Red. All Rights Reserved.
Created in collaboration with CD Projekt Vancouver and Yigsoft LLC

No root specified, using default root path.
Continuing without global backend resource depot.
Core: App instance initialized in 0.00 ms


and provides me with some commands I could use, but seem to have no real effect. trying to use the -root option always returns

Invalid root path found: H:\SteamLibrary\steamapps\... ! This might cause errors while running commands.

Am I missing files?
Gerald McMeow Sep 8, 2022 @ 3:16pm 
Redmod guides/creator guides: some help please.
Im used to working in UE4/5 where theres barely any docs, but seriously?

0 docs for how to use redmod? Are there any docs out there to help figure out how to do some simple mods?
Tokenn Sep 8, 2022 @ 3:18pm 
RedMod is a very new thing...I'd leave it alone. Vortex is the modding source most people use...try giving that a look. You can use it to download mods and automagically install them and it works pretty well. However you _must_ read the instructions and follow them carefully...it's easy to screw things up.

It helps a lot to know how the folder/file system within your game installation works. Installing mods is much riskier than installing a Windows app via the Windows installer.
Deklend Sep 8, 2022 @ 4:00pm 
same exact problem here too, made a post in technical discussions but no response
u0aol1 Sep 8, 2022 @ 4:14pm 
To install mods, simply copy the chosen mod file into the appropriate game folder, as indicated in the mod's install instructions. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. You can recognize REDmod compatible mods by checking whether a JSON manifest (info.json) is included. Example of the full destination: D:\SteamLibrary\steamapps\common\Cyberpunk 2077\mods

Additionally, once you install the free REDmod DLC, you will be able to enable and disable REDmod compatible mods via REDlauncher and GOG Galaxy.

On REDlauncher, a new button will appear next to the "Play" button. On GOG Galaxy, you will be able to enable or disable REDmod compatible mods in the Galaxy settings.

Upon launching the game after selecting your mods, a progress bar will appear and the mods will be uploaded into the game. Once it's completed, the game will start automatically.
Twizzy Sep 8, 2022 @ 5:34pm 
I was actually aiming to look into making mods myself. Sadly, I do not seem to have any button in my launcher except play, despite installing the DLC through steam.
Gerald McMeow Sep 8, 2022 @ 5:57pm 
Unfortunately the docs are mostly non existent. The closest I have come to is the official modding forum, there are mod creation guides there: https://forums.cdprojektred.com/index.php?forums/mods.10794821/

Other links:
https://www.cyberpunk.net/en/modding-support
https://cdn-l-cyberpunk.cdprojektred.com/REDmod-docs.pdf
Last edited by Gerald McMeow; Sep 8, 2022 @ 5:57pm
wesnef Sep 8, 2022 @ 6:00pm 
There's now a News entry about it, with a link to a website with "more information".
Twizzy Sep 9, 2022 @ 12:55am 
I already had gone through all of those links and all I could find that got remotely close to my issue were two lines that basically said "it just works". So I guess they haven't run into this scenario in their testing so far. Meaning we have to wait for them to fix it... Also the documentation seems to be mostly about WolvenKit, making it seem like the tool itself does.... nothing on its own?
u0aol1 Sep 9, 2022 @ 5:58am 
Originally posted by Twizzy:
I already had gone through all of those links and all I could find that got remotely close to my issue were two lines that basically said "it just works". So I guess they haven't run into this scenario in their testing so far. Meaning we have to wait for them to fix it... Also the documentation seems to be mostly about WolvenKit, making it seem like the tool itself does.... nothing on its own?

I don't make mods myself so my knowledge here is limited, but WolvenKit was spoken as a reason/'inspiration for the mod tools to be put together if I'm remembering right. Isn't redMOD itself just a wrap for the mods, thats why it would have plugins for blender and such?
Duster71 Sep 9, 2022 @ 6:48am 
I'm a bit confused this is for folks that actually design mods not the players who use them ?
u0aol1 Sep 9, 2022 @ 7:23am 
It adds official mod support to the game, it's not meant to be played with by non-modders but players need it installed for official mod support.

Modders use it when creating their mods to make them compatible officially, but it is meant to be used with other software such as blender via it's plugin. It's all on their website.
Twizzy Sep 9, 2022 @ 2:10pm 
and that blender plugin simply does not load for me in blender either :C
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Date Posted: Sep 7, 2022 @ 6:02pm
Posts: 47