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I only tried with 5.3 and 5.4 of ReShade. And with no filters active, only the reshade engine (Home key)
BIG IMPROVMENT!!!
I don't actually know if it was that i played a while, did 2 or 3 autosaves and quicksaves AND i opened the map with the Tab>3 path and WORKED!!! i closed it (don't remember how) opened it with M and CRASH... But is something.
FYI ReShade was only intended as a alternative Photo mode.
NOT meant for real time rendering live gameplay as it re-renders post processing effects after the game engine rendering pipeline.
but hey if u want to cook your GPU your money...
I just thought what the hell i put on all the mods and i do my new playtrhough serie without a map and i get to know the city better, life gives you lemons...
So i did, reconfig all mods, reshade, etc... AND i saw before on the ReShade website that Cyberpunk had rather complicated depth buffer
SO I went to "Add-ons" > check "Copy depth buffer before clear operations" (i had the heuristics too) and Voilá!!
TRY THIS ASAP AND LET KNOW
wait, so u just open reshade menu and check the "copy depth buffer clear operations" and the crash is gone now?
I don't really know what or how exactly does that affect, or if is really that what solved it... but yes, also i read on the reshade latest patchnote this "Added support for "DepthCopyAtClearIndex" in compatibility list"
Half works, im having some random crashes openning map or using fast travel (those what i tested) and one or two time out of any menu just looking around (maybe some artifact idk)