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I tend to view Body, Reflexes, and Intelligence as main damage attributes while considering Tech and Cool as support attributes. Body and Reflexes already cover 3+ weapon types for your 3 weapon slots, while Intelligence builds stop shooting guns once their quickhacks reach their power spike. Thus, Investing in more than 1 damage attribute tend to be a waste.
If you do the above, you'll have to forgo either Tech or Cool, which maximize the power of your choice of weapons via Crafting or Cold Blood.
10 Body with Steel and Chrome will net you +35% melee damage, while 18 Tech adding + 10% damage to crafted weapons and allowing you to craft Legendary Satori.
Going above 16 Tech also makes it possible to extract mods from looted/crafted items. Even though CDPR has removed Legendary mod crafting specs from Clothing Vendors, it's still possible to get +4 Critical Chance mod, +0.5 Move Speed, +25% all resistance mod by disassembling Legendary Items you crafted - they are now difficult to acquire, but useful for any builds. It also keeps your mods when editing your ranged weapons.
Finally, Sandevistan and Optical Camo can be your main tool of survivalbility, in lieu of Body Perks. I suggest Qian-T Sandevistan MK.4 and 3 Legendary Heatsinks to lower the cooldown to 3 seconds, so it can be used multiple times during combat.
I edited my post. The Ripperdoc in Arroyo hadn't offered the Uncommon Heatsink crafting mod until I exhausted conversation with him and skipped time for 24 hours. Sorry for the misinformation, but I blame the obscure mechanics/bugs.
No problem, and yes it's not well documented, yet, but I was mostly trying to get the knowledge out there about them.