Cyberpunk 2077

Cyberpunk 2077

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pale_horse 26/set./2022 às 22:22
RPG lore and cyber werewolves
Stumbled into this from "csgrizzly"

All credit to :
https://www.reddit.com/r/LowSodiumCyberpunk/comments/xmcp7a/the_badlands_nomad_werewolves_are_real/

The Badlands Nomad Werewolves are Real!?!?

I was reading through some bits of Tales from the Forlorn Hope last night while looking up some info about some of the characters seen in Never Fade Away, and while flipping through, I came across a page that just totally blew my mind.

Just to get the context out of the way, Tales from the Forlorn Hope is an R. Talsorian published adventure book for Cyberpunk 2020 telling about the various stories and individuals associated with the 2020s bar, the Forlorn Hope. Characters from it even appear in-game during Never Fade Away.

In particular, I managed to find six characters from TftFH:

...

It goes on, and has screenshots from both 2077 and clips from the old 2020 sourcebooks.

Skipping past the screenshots, he goes on:

Tales from the Forlorn Hope being an R. Talsorian Games published adventure book, and part of 2020 is important because it means that it’s canonical. There are a few series entries that are explicitly non-canon nowadays, including: Cybergeneration, Cyberpunk V3.0, the Hard Wired 2020 sourcebook, the When Gravity Fails 2020 sourcebook, and any other book not specifically published by R. Talsorian Games. As you can see, Tales isn't on that list, meaning it is canonical, and I'd think the characters inclusion in the game says just as much anyway.


Back to the werewolves now, If you’re not aware, there’s a rumor spread around in NC about werewolves existing out in the badlands, and Garry the Prophet actually talks about it in his quest, The Prophet’s Song. Now, while talking about Nomads like they’re werewolves nearly gets Garry killed, surprisingly, he’s onto something with this. For more context before I get to it, there are two particular instances besides Garry’s reference that make note of the rumor (that I’m aware of).

One is in a readable shard west of No-Tell Motel that references Garry’s points. : https://cyberpunk.fandom.com/wiki/URGENT

“They traverse the Badlands in trucks, yes! But when the full moon rises, they remove their human masks! And what hides underneath, you ask? Reptilians? I answer you "NO!" not reptilians... but WEREWOLVES! The seed has been sown! The truth shall sprout roots and lift us from the invaders' clutches!”

The other is in a Maximum Mike radio segment that tells a story about all of that. : https://www.youtube.com/watch?v=KMgLhFQGHcM&t=594s

Now this all sounds very far fetched, and I was totally under the impression that this was definitely one of the more conspiratorial bits of Mike's broadcast, but consider me a true disciple of Garry the Prophet now cause’ this stuff is literally canon.

...

So yeah. The Wolf-men exist, and the rumors of corps bioengineering werewolves might actually be legit, funny enough. Who'd've thunk it.[/qpoiler][/quote]
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pale_horse 27/set./2022 às 4:11 
Escrito originalmente por Bahamut_A6M5:
Rather than cherrypicking lines looking like corporate advertising, you should take a look at the actual modifications within each package and you would discover there is actual cyberware implanted with most of them. Around page 105 in the EuroSource Plus, it is debated why euros prefer nanotechnology and biotechnology rather than cybertechnology; there's also a list on common applications of european biotechnology (such as permanent enhancements on Reflexes, Body, Attractive or Movement, "armored" skin or efficient lungs).

Escrito originalmente por pale_horse:
There was a strong implication that the root of the changes were in biotech, and then the augments were in the cybertech

If youre going to accuse me of cherrypicking, at least read what I wrote.
Bahamut_A6M5 27/set./2022 às 6:36 
Don't take it wrong. But the screenshot you've shown is more like the advertising Biotechnica would broadcast in media. That's why I suggested taking a look into the actual packages to see there's cyberware involved in almost everyone, some minor bioengineering (as to grow natural teeth into fangs in some packages) and biosculpting to remodel faces (nose into snout, reshape ears,...).

After that, check the biotechnology options shown in EuroSource Plus and compare then to see exotic packages are rather watered down possibilities on what bioengineering can achieve. And, if memory serves, Deep Space has additional biotechnology options such as antirradiation skin.
doublejesus 27/set./2022 às 6:59 
Reading through all these cyberpunk books just make me want to play Rifts lmao
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Publicado em: 26/set./2022 às 22:22
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