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번역 관련 문제 보고
Pondsmith can say anything he want and you can believe anything you want. But what I talk is about character depiction, David is bland. Rebecca has personality. David has nothing.
The anime is a 6 or 7 tops.
Anime as story telling medium objectively has died since the bubble burst. Now it's just commercial product to sell fleshlight and pachinko machine.
Edgerunners wasn't necessarily a bad anime, it just does not hit most of great story telling and/or visual story telling checklist compared to AKIRA or the original Ghost in the Shell.
If something is primarily consists of action scenes it doesn't mean it have moments and messages that are less meaningful than something philosophical as GitS. GitS just uses other visual style and methods to show it. Those 2 anime's show completely different sides of cyberpunk genre.
See, I too would give the anime 7/10, only difference is I think 7/10 is a good score. Comparing it to a genre-defining masterpiece like Akira, of course it's going to come out worse. That's like comparing Scarface to The Godfather.
As far as video-game tie-ins go it was a hell of a lot better than the usual crap we get. I'd put it alongside Castlevania in the "pleasant surprise" category.
Agreed. Also, CP2077 doesn't even have a humanity system to represent the impact cyberware has upon an individual's psyche. V isn't affected in the first place because there isn't a mechanics for internally explaining cyberpsychosis in CP2077.
"First of all, Cyberpsychosis is a disorder that in part depends on the subject's overall internal susceptibility. Just like every person who drinks a lot at parties doesn't end up an alcoholic in the gutter, not everyone who gets loaded up on cyberware is going to automatically go cyberpsycho. You have to have an inherent susceptibility, which (in the TRPG) is represented by the player's Humanity Stat. Humanity is not just a measure of one aspect of personality, but an overall measure of several elements including the subject's ability to emphasize and relate with others, their ability to absorb and rebound from mental and physical stressors, their ability to show compassion and flexibility to others, and whether they are able to balance their worldview through other methods."
CP2077 doesn't even have the Humanity stat Pondsmith talks about. All the cyberpsychosis plot falls flat when the mechanics which would internally explain the factor doesn't even exist in the videogame.
I love how people take information out of context. Did you even read second halth of the post?
"V is a different case. We don't know V's background, but even if V was a full on Corpo, they were able to hold it together even when they ended up with a dead Rockerboy in their heads (Yah, tell me about it; Johnny Silverhand's been in my head for the last three decades.) In fact, having Johnny in their head probably helped V, because Siilverhand's rage and attitude probably acted as a buffer for the psychological hits V is taking. It's like having a time share with a guy who's already half cyberpsycho and doesn't mind if V slaps stuff on their shared body; he's already crazy and violent."
And lets not forget that game takes place only in the span of couple of weeks.
Also, it really was just a justification to balance the games cybernetics system in the TTRPG. Logically it makes no sense other than some people going on a power trip after having so much power at their fingertips.
Think about it, if I replace my arms, eyes, legs, lungs, and heart with a superior cybernetic does that make me insane? From a simple minded perspective, maybe, but it doesn't explain people going berserk.
There should reasonably be a lot more people like Adam Smasher in the setting with a warped perception of others and superiority complex.
No matter what V has in her head, she should also had to have a Humanity stat, even if Johnny's engram is acting as a buffer, softening the impact an implant might have. But here's the issue: CP2077 has no Humanity stat.
Also, time is irrelevant because cyberpsychosis is caused by the impact of cyberware on the psyche: a guy implanting himself too much chrome, more than his "internal susceptibility" (Humanity) can withstand, at a time goes bonkers as his mind crumbles under the many inhuman capabilities that cyberware is giving him in such a short span of time.
And for the record, I've been playing and running games of CP2020 (the TTRPG) for more than 25 years. I have had ample time to read about the cyberpsychosis on the handbooks, about therapies for softening the blow and rebuilding a damaged psyche as not to fall into cyberpsychosis, about drugs which could also cause a similar effect on individuals,...
The Cyberpunk anime is great, but trying to say it's as deep as the first GitS is kinda laughable. But that is an unfair standard to try to match.
As for the cyberpsycho stuff, as others have pointed out, V has very little chrome and V has Johnny to pin all perceived psychological displacements on, thus there is no self destructive self questioning forcing a further hunger to self medicate that feeds into an addiction cycle.
its in the same message. I already said that in order to tell a deep story you dont need to spend so much time on all that brooding and dip into religious texts. People seems to love pointing out singles sentences the moment they see them, without reading whole message and thinking over it before responding
Dont need to tell me that, already pointed this out. But i would not say V has little chrome. In the game you can replace legs, hands, skin, strengthen your muscles and bones. And im not even talking about Sandavistan. V just doesnt have enough time to stop and think to fall into that pit of despair that could potentially lead to cyberpsychosis. Not with dead rocker boy in her/his head and looming death. I would say doing all those GiG's and side quests, between main missions, allows V to be clear headed, to not think about that depressing sh*t. + funny, wholesome and not so wholesome moments with Johnny