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回報翻譯問題
The relic chip is by design meant to carry an engram into a brain-dead or comatose brain, re-wire the neurons into a state that matches the engrams requirements, and write the new personality.
What happened with V is brain death from the bullet which started the process, but it also damaged the shard so everything happened at once. V was revived, the nano-machines started rewiring, and the Engram started downloading.
As far as I'm aware they are only "sharing" during the process itself, if Soulkiller had finished it's task unhindered, V would have been replaced entirely by Johnny. I say sharing but really, there is no Johnny, he is dead, his soul has been killed (subtle). The Relic is overwriting a living brain with virtual data, at that mind-boggling level of science, I really can't find any issue with the relic fixing psychological damage. It's already well beyond modern comprehension, it's also leaps and bounds beyond anything else we see in the setting in my opinion, it's kind of in that Kardeshev Scale Type II civilisation ballpark.
Soulkiller extracts the mind to create an engram, Relic writes the engram into a mind.
I thought the Relic was just the name for the actual chip that houses the Soulkiller program? That made sense to me. It's a computer program on a memory stick.
My mistake then. Semantic errors aside though I think the rest of what I said stands to reason.
When Johnny got the crazy BD wreath looking thing put on his head after bombing the tower and got his mind sucked out, that was Soulkiller.
The shard V was hired to steal from Konpeki was a Relic that happened to have Johnnys mind on it.
Soulkiller separates mind from body, Relic pushes mind into body. Two totally separate techs
That is literally the definition of semantics; I used the terms synonymously, which was an error, but it was clear to you (and everybody else) what I meant and it didn't obscure or confuse anything else I wrote. In fact it had almost nothing to do with the point I was making. Ironically we are definitely arguing semantics now either way, debating the definition of semantics.
In that tabletop though aren't limbs and eyes etc. all independent? As in the left eye would be one slot, the right eye another slot, where as in the game they are represented as one slot. Taking that into account and I'd imagine they work out somewhat even.
For example, can only equip <random number> of implants, but there are more slots available, meaning you would have to make compromises depending on what build is going for instead of just be able to slot everything.
Not sure how to handle slotting more than allowed. Could just simple be hard "not able" or have some progressive negative effects (what ever they may be). Maybe have some new mechanism to negate said effects (what ever is applicable from tabletop or lore).
However, making the player actually go crazy/psycho is not a good idea as that is more or less "game over" and would just lead to unnecessary save/load cycle.
It would have been amazing if the game had actually been an RPG. Because in the tabletop the humanity loss from implants lowers the empathy stat, so that could have been conveyed in dialogue options in the game as you can no longer relate to people and your dialogue becomes limited to more aggressive or more detached options.
Though thinking about how good the game could have been as an RPG just makes me sad. Lol.
That's a good idea, you'd be forced to brute force things....like a psycho in a way.