Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Similarly, completing NCPD crime activity jobs also nets you a payout at the end; as well as all individual bounties, and whatever loot you carry out of there.
killing fingers doesn't have any advantage, on the contrary, it makes you lose access to his store with unique legendary items not to mention that he is together with the prey I kill him always has charles there's also no way to say that nothing is happening these guys are monsters butchers
Yeah, that's the whole point of the Cyberpunk genre. There are no heroes; no happy endings. That's a major theme in the quests of multiple characters in the game. River, Judy, and even Johnny himself. And those are just the big examples.
You can fight, kick and scream about how unjust the city is; how corrupt the Corps are. Doesn't matter. They and the city always win in the end, and things don't change.
The creator of universe, Mike Pondsmith, said so himself. "In Cyberpunk, you can't save the world; you can only save yourself." There's always another psycho, always another scumbag, always another tyrant.
No one said they wanted to or could save the whole world/city, so a person wanting to doing something different then what the through-line story wants you to do is not going against the Mike's vision. Cyberpunk is the world that you are in with the corporations, gangs, crimes, augments...etc, so a person wanting to play a specific role in that world is not going against any canon or creators intent.
Why can't the player play as a vigilante cleaning up the streets, a corpo running a shady business, or a terrible gang member committing horrific crimes in the cyberpunk universe? OP's issue is that CP:2077 is one little story in the CP universe where you can't really go outside of that role.
Think of how much more freedom and world building there would be if this game had the RPG system of a Bethesda game (not the bugs lol) where you can create almost any type of character you want and there would be faction/quests that you could do that fits your character?
OP seems to just want to role play in this game and ultimately you really can't role play anything besides "V's" story. Yeah you can make a few decisions here and there but the world Mike created is far to vast and detailed to just stick with a single core story of a few bunch of characters. You have little to no interactions with the gangs, the corps, besides the set story missions that touch on them 1-2 times.
I wanted a more generalized story for me to build my character around and actually role play in the world of Cyberpunk, with crazy augments, morality paths, faction quests...etc. Instead we get a Cyberpunk game that creates a really good backdrop but that is really all it is. This game could have been so much more imo.
no but it sure makes me feel good
Why? Creative license. There is a literally infinite number of things the game could have done differently that would have appealed to at least some people. It is impossible for everybody to get everything they could want out of the game.
I can think about that, and it sounds like fun. What it would gain in additional freedom, though, it would lose in plot development and engagement. You can't tell a well-developed story with a proper sense of progression and a series of emotionally poignant set-pieces if the player can change the story at any time. CDPR's strength is story-driven adventures, so that's what they did with CP77.
Yeah I agree with most the points you made and your right, its not really a "problem" its more of a creative decision that I personally feel was a wasted opportunity given the amount of things you could of done with the Cyberpunk world. Given how unique the Cyberpunk world is, me and many other people wanted a lot more out of an "RPG" where you could ACTUALLY role play a character YOU created not what the Devs created. I feel this was one of the reasons people were bummed because the marketing was so ambiguous as to the actual RPG aspects that people came in thinking they could create any character they wanted to. The you find out the NPCs have more augment customization then the main character can ever have.
CDPR are very good at story telling and I'm not even denying the story is good (it is) but I would have liked CDPR to evolve more into the RPG side of things along with their excellent writing. Like just imagine a Cyberpunk game like Fallout:NV where you can join factions, gangs, corps, while at the same time there is a very detailed but more generalized story for follow to the end.
I expected a story focused game but I did not expect a Witcher level of story focus where you are still practically playing through that ONE characters story. Now the backdrop is the Cyberpunk world instead of the witcher world and you play V instead of Geralt.
I have never had any issue with bugs like most people. My issue has always been, ok I have a interesting character focused story, but where can I actually role play in this amazing cyberpunk city? The simple answer is you can't, once you finish the story its just run around and do random events like every other open world game. To me its nothing more then a FarCry game with better story/writing, set in a cyberpunk world.
I don't agree there aren't rewards for 'do gooding' - if you return to areas which were once being hijacked gangs then you will see a difference. It's not as immediate as TW3 where you see it happen in front of you but it is there. I do agree though that more immediate feedback and reactivity would be good. There are also a number of missions which have follow-ups, sometimes flagged but also unflagged. One example is the shop owner whose shop you rid of a loan shark.
Hopefully we're seeing CDPR trying to do that - take the difference between how long it takes before people get tired of waiting for you to 'sit down' in a very early and old mission with the speed of response of backup in the newest of gigs. Obviously that's one tiny part of it, but just the immediacy of seeing something happening because of what V has/hasn't done.
That's kind of on you, though, isn't it?
... That answer is simple, but it's far from universal. I role-played through the entirety of my playthrough. It turns out different people see "role-playing" in different ways, and have different ideas about what it fundamentally entails.
yeah that last part is particularly disappointing, even GTA had a better system than that.
Oh don't miss interpret what I'm saying. I like the story of CP:2077 and the gameplay is WAY better then CDPR's older games so I'm not discounting what was accomplished. I came into the game pretty open minded in fact I only really say maybe 1-2 extended gameplay videos before release so everything else was up in the air before jumping in. I also came away rather liking the game on launch, I was in the minority in fact lol.
Most of these criticisms of mine through came up while actually playing the game and not from expectations coming in (90hrs in the game). The closer I got to the end to more hollow and on rails the game world felt. The longer you play the more you feel like you are playing the Devs created character with a few choices that may change the course of the story/characters and less of your own character with their own thoughts/actions.
You are also absolutely right, me and you define RPG very differently. I get my definition of RPG from classic CRPGs (balders gate, Pillars of eternity, Divinity series...etc) and more modern action RPGs like most Bethesda games (Fallout:NV, Morrowind, Skyrim....etc). These games allow you to follow multiple story threads, create characters that are unique from one another in both gameplay and DIALOG, over just having a character focused action game with some dialog choices.
Lets be honest CDPR are very good at writing and creating a story driven action adventure games centered around single character. Yeah, you are "role-playing" as geralt or V in their games but in the RPGs I mentioned you can role play as more then just a premade character archetype with a few dialog choices. I could say that the new God of War is and RPG because you can role play as Kratos, but we all know it is a character focused action adventure game. Even the Souls games are more RPG than most CDPR games because atleast you define your character by your class, stats, weapons, covenants...etc. In Cyberpunk you are just playing the life of CDPRs character V and his/her lover interests while going through the backdrop of night city, which is fine, but to me the RPG mechanics are primarily gameplay focused and are very surface level compared to other well known open world RPGs.
Also I'm no "noob" regarding their games because I have put almost 1k hrs in TW3 alone (kind of ashamed of that lol) and I played that specifically because of the character, writing, side quests, and NOT for the RPG mechanics.