Cyberpunk 2077

Cyberpunk 2077

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Modders what can you do with REDmod ?
Modders what can you do with REDmod? So far the majority of mods on the Nexus are big booty mods that make the female V hotter, then some reskin of cars guns etc...

So with the release of REDmod, I want to know what kind of mods we can expect for the future.
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Showing 1-7 of 7 comments
Lil Puppy Sep 30, 2022 @ 9:50pm 
It allows you to compile scripts and tweak source files, allows for sound modding and offers optional tools for animation modding in Blender.
So now we can do ALL of the things but it will take time. Complete overhauls are unlikely but may happen. We can do voice overs, new animations, new objects, new characters, new vehicles, new interiors for buildings that already exist, new buildings that don't exist, etc. So now we don't just reskin things, we can add new things to the game with completely new functionality.
Spillspore Sep 30, 2022 @ 9:52pm 
How feasible are minigames,
like working pachinko machines
Death Approaches Sep 30, 2022 @ 10:08pm 
choom ... it ain't like that

OK there's dozens of known things you can do a;ready, but it'll really stiart moving once you see entire new mission scripts... thoe will be the first things you'll see. But your timeframe is skewed. If you think you'll see a "good" mod before a year or two, you expect too much.

Right now, hit up nexus for Cy77... 4000-ish mods, and nearly 150 collections of mods, and 99.95% of them are not anything "good". The most "real" mods are the tools themselves... and a handful, one single hand full. virtual atelier, guns in cars, metro station, flight... that actually accomplish something.

The rest? They are mesh/texture/sound swaps, world configuration changes, and variable adjustments.

I mean FFS some kid has dozens of likes for making a "mod" that makes a desktop shortcut that adds "--modded" to the launcher... that's how non-technical the end-user world is in 2022. So many people can't even figure out how to install mods, when the directory structure is literally there for you to extract them in to.

It will be a good long while before you see a mod that floors you, that makes you excited, that makes the game do something even the original creators didn't foresee. That's modding. And statistically speaking? We're a long way off unless someone very motivated just got fired and his/her family/partner etc is OK supporting them. Because it takes a LOT of learning, and a LOT of effort. It's work. Unpaid work.

Sorry it's just the way of the world. Be excited, but look farther down the road or you'll get disappointed and give up hoping.
Alexandru Sep 30, 2022 @ 10:27pm 
Originally posted by 76561198180869674:
Modders what can you do with REDmod? So far the majority of mods on the Nexus are big booty mods that make the female V hotter, then some reskin of cars guns etc...

So with the release of REDmod, I want to know what kind of mods we can expect for the future.


Red mod is a tool provided by CDPR developers for everyone to use and especialy modders. With that tool you can make new content and a lot of stuff. Lets say some people if they have the ambition, they can even remaster the cyberpunk. Soo yeah, its the tool we all waited for. Get ready to experience new mods.
Zydrate Sep 30, 2022 @ 10:28pm 
REDmod is also less than a month old and the Nexus was up since release. Back then all people COULD do is texture swaps and the like, I think we might need to wait a bit for the real stuff to come out.
TJSlipperman Sep 30, 2022 @ 10:32pm 
Frankly I'm just waiting for mods that use the REDmod framework exclusively rather than those that require an unofficial mod system (like Cyber Engine Tools) that run the risk of completely breaking my game to the point of requiring a full reinstall whenever CDPR puts out a new patch for the game...
Tzcherixu Sep 30, 2022 @ 11:43pm 
When the tit-mods land, you are in the green baby.
Is all upward trajectory in the mod community from there.
The moment tit-modding is on the menu, the entire community is in.
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Date Posted: Sep 30, 2022 @ 11:36am
Posts: 7