Cyberpunk 2077

Cyberpunk 2077

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Seva Sep 29, 2022 @ 8:54pm
Hiding crafting behind Technical is poor design.
I don't see why it is necessary to hide crafting behind an 18 skill point investment into the technical ability. Crafting is something that should be available to all builds so why lock it away? Am i missing something here or are there mods to remedy this problem for me?.
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Showing 1-15 of 22 comments
RACHMANOVSKI Sep 29, 2022 @ 8:59pm 
Because it make Technical Skill relevant.

Like you already get good stuff without technical skills.

Ao techie need to have something exclusive to it for it to be useful.
Zuri Sep 29, 2022 @ 9:12pm 
There are mods that allow you to respec attribute points on nexus, could always use those and just respec back. Honestly modding definitely is nice and glad CDPR made it easier for modders even.
Grenthy Sep 29, 2022 @ 10:45pm 
Originally posted by Zuri:
There are mods that allow you to respec attribute points on nexus, could always use those and just respec back. Honestly modding definitely is nice and glad CDPR made it easier for modders even.
Creating items or upgrading iconic rarity makes those items REQUIRE those perks. You can't make a bunch of legendaries with artisan and then spec out of it.
Alt Sep 29, 2022 @ 10:51pm 
Then what will be the point of TECH? Crafting is optional mechanic. Without it you can still loot and buy good gear. With it you can craft it and it will be stronger. That outsets big stat requirement. With crafting you can make jack of all trades build. You can use any weapon you want. Not as good as specializing in one, but you dont have too much limitation with damage.
Last edited by Alt; Sep 29, 2022 @ 10:54pm
Senki Sep 29, 2022 @ 10:55pm 
Yeah don't like it either.

They could've made tech something cooler like building robot drones to use as pets and other gimmicks but instead they locked a game feature behind it and called it a day.
Seva Sep 29, 2022 @ 11:21pm 
Originally posted by Alt:
Then what will be the point of TECH? Crafting is optional mechanic. Without it you can still loot and buy good gear. With it you can craft it and it will be stronger. That outsets big stat requirement. With crafting you can make jack of all trades build. You can use any weapon you want. Not as good as specializing in one, but you dont have too much limitation with damage.
Buff tech so that it doesn't need crafting as a crutch
Hao Zhao Sep 29, 2022 @ 11:34pm 
Tech was originally designed to be heavily focused on the Flathead. Instead of being a one mission gimmick, the Flathead was supposed to be a permanent tool. The tech skill tree was meant to be focused on upgrading the Flathead to do different things.

The Flathead, as a permanent tool, was cut in mid-development and the entire tech tree had to be redesigned.

At this point, in the game's life, nothing is going to receive a radical redesign. You gotta cope.

In any case, tying crafting to tech is actually 100% lore appropriate. In the Cyberpunk universe, techies are people who specialise in any machinery that isn't a computer. It makes total sense for the tech tree to buff crafting
Vin Sep 29, 2022 @ 11:59pm 
one of the most broken gun types in the game is TECH weapon. the tech tree puts it at a celestial level. it also makes grenades overpowered. tech doesnt need crafting at all to put it apart from other specs.
RACHMANOVSKI Sep 30, 2022 @ 12:38am 
Originally posted by Vin:
one of the most broken gun types in the game is TECH weapon. the tech tree puts it at a celestial level. it also makes grenades overpowered. tech doesnt need crafting at all to put it apart from other specs.
Any gun or weapon doesn't need Tech to make it OP. Just dump on reflex and cool for crits.
Last edited by RACHMANOVSKI; Sep 30, 2022 @ 12:39am
Umbral Knight Sep 30, 2022 @ 12:43am 
Originally posted by RACHMANOVSKI:
Originally posted by Vin:
one of the most broken gun types in the game is TECH weapon. the tech tree puts it at a celestial level. it also makes grenades overpowered. tech doesnt need crafting at all to put it apart from other specs.
Any gun or weapon doesn't need Tech to make it OP. Just dump on reflex and cool for crits.
Honestly bro, you don't even need a gun to be OP in the game. It's simply a nice alternative.
Alt Sep 30, 2022 @ 12:56am 
Originally posted by Mormon Jesus:
Originally posted by Alt:
Then what will be the point of TECH? Crafting is optional mechanic. Without it you can still loot and buy good gear. With it you can craft it and it will be stronger. That outsets big stat requirement. With crafting you can make jack of all trades build. You can use any weapon you want. Not as good as specializing in one, but you dont have too much limitation with damage.
Buff tech so that it doesn't need crafting as a crutch
TECH is main stat for technicians and crafters in tabletop. They literally took it from it and adapted for their arpg. How the hell do you imagine yourself a crafter when you dont know anything about technology? Dont get hung up on inability to utilize iconic's to their true strengths, it is crafters privilege .
Last edited by Alt; Sep 30, 2022 @ 12:59am
RACHMANOVSKI Sep 30, 2022 @ 2:25am 
Originally posted by Drakebrand:
Originally posted by RACHMANOVSKI:
Any gun or weapon doesn't need Tech to make it OP. Just dump on reflex and cool for crits.
Honestly bro, you don't even need a gun to be OP in the game. It's simply a nice alternative.
Yes.

Netrunning literally make weapon obsolete. But Cool crit bonus is also ludicrous that it elevate weapon effectiveness regardless of types.
pale_horse Sep 30, 2022 @ 2:32am 
If you decide to make a low IQ, low TECH, character who is better at running and punching, then you are better art running and punching.

If you make a high REF, high TECH gunslinger, then they can shoot and build things, but they arent good at punching and hacking.

Its the same as every game with Attributes as gates. It would be silly if the person that cant change their own watch batteries somehow could somehow improve the design of a complicated firearm.

"I want to do everything" is a problem for mods, not the core game.
Goosetave Sep 30, 2022 @ 2:59am 
Problem to me isn't that crafting is locked behind tech, it's how essential crafting is.
You CAN choose not to use it but like, if you want to use iconic weapons ? Need crafting. Wanna actually play the game instead of waiting 24h in front of shops 17 times to roll the right inventory ? Crafting.
It's not a special techie skill, it's an essential mechanic if you care even the slightest about what gear you use. And that takes away from "being a techie" in 2077, gives the "role" less identity.
Rumpelcrutchskin Sep 30, 2022 @ 3:17am 
They made crafting too essential, especially the iconic weapons part. Every time you don`t take Tech you are basically nerfing yourself.
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Date Posted: Sep 29, 2022 @ 8:54pm
Posts: 22