Cyberpunk 2077

Cyberpunk 2077

Statistieken weergeven:
Cars are so slow
I checked now on google, the speedometer is in kilometers per hour and not miles per hour. How a Rayfield Caliburn, the fastest car in night city, powered with a 1600hp engine, only achieve 211km/h, and goes from 0-100 in about 7 seconds ? This is supposed to be right? So todays cars are much faster than in Cyberpunk, literally a VW Golf 6 is faster than a Cyberpunk hypercar.
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Origineel geplaatst door Specijalac Iz Šumskog Zavičaja:
Origineel geplaatst door Micas:
Game is not a racing simulator.
That is a bad statement. It does not justify that a cars in an "immersive futuristic" game look worse than cars from 1980 and are literally slower than cars from 1990 yet people like you find every excuse to defend everything bad and unrealistic in the game

agreed. Cars are a hugew part of the game. The driving physics are terrible so is crash damage modeling. You put cars in a game they should actually drive like cars. They feel like the steer from the middle of the model, not the front wheels and every car has bald tires and is a hydroplane / ice driving sim.
Sooooo... people complains about cars being too slow. Do you realize what would happen if you suffer a crash at 211 mph? Flatline screen. So, if vehicle would behave according to expected physics, speed feeling would be the right one for those velocities BUT physics also affected V as expected when colliding at such speeds, should I take people wouldn't complain about flatline screens for crashes and collisions?

Or should I take people wants realistic speeds and driving physics but no consequences for such things?
Origineel geplaatst door Bahamut_A6M5:
Sooooo... people complains about cars being too slow. Do you realize what would happen if you suffer a crash at 211 mph? Flatline screen. So, if vehicle would behave according to expected physics, speed feeling would be the right one for those velocities BUT physics also affected V as expected when colliding at such speeds, should I take people wouldn't complain about flatline screens for crashes and collisions?

Or should I take people wants realistic speeds and driving physics but no consequences for such things?

sure why not? its a game, you respawn if you die in a crash. any game that has vehicles should have at least a semi realistic approach to the vehicles, especially a open world game where vehicular travel is a huge part of the game itself.
Blood 3 sep 2022 om 16:55 
If the cars went too fast they'd be too hard to control in the city. Like for those who play with keyboard where an appropriate speed can be difficult to maintain. It's called good game design. People would be complaining if cars went too fast as well.
Also it's the future, it's not a completely lawless society. There would obviously be some sort of regulation on the availability of insanely fast cars. Future != endless possibilities. Sure people thought there would be flying cars and true AI by now. Clearly not the case. Manage your expectations
Very few cars can exceed 200mph, and absolutely none of them can do it on city streets. If you want to complain about the realism of the cars, complain about the fact that they don't crumple then explode in a cloud of debris when they hit an obstacle, the way real cars would.
Origineel geplaatst door barbecue:
Very few cars can exceed 200mph, and absolutely none of them can do it on city streets. If you want to complain about the realism of the cars, complain about the fact that they don't crumple then explode in a cloud of debris when they hit an obstacle, the way real cars would.
Hahahah .. cars would never explode in a crash, that is only happening in movies, they would be devastated but not explode.
Some "green" cars do explode for what it's worth. Maybe the choom oil they're using is like that.
I've just come back to the game since release and was loving it... until I had to drive ANYWHERE... absolute rage fest, fed up of having to go back to last checkpoint because the front of the vehicles are like trigger pins and BOOM!!

Absolute ♥♥♥♥♥♥♥♥ of a feature, a damage bar would be nice...but just to blow up straight away is soo crap.
Origineel geplaatst door Northwold:
Origineel geplaatst door Specijalac Iz Šumskog Zavičaja:
That is a bad statement. It does not justify that a cars in an "immersive futuristic" game look worse than cars from 1980 and are literally slower than cars from 1990 yet people like you find every excuse to defend everything bad and unrealistic in the game
The design aesthetic of cyberpunk (the game) is rooted in the 1980s if I remember rightly. So you're looking at what the future looks like in the 1980s. There are various different style schools and the vehicles (and clothes) of those schools are pretty consistent in their styling.

Yeah, 1980's definitely. I was certainly getting some Back to the Future from one of the VERY DeLorean-looking cars.
Origineel geplaatst door Specijalac Iz Šumskog Zavičaja:
Origineel geplaatst door Micas:
Game is not a racing simulator.
That is a bad statement. It does not justify that a cars in an "immersive futuristic" game look worse than cars from 1980 and are literally slower than cars from 1990 yet people like you find every excuse to defend everything bad and unrealistic in the game
It's a game, same way in GTA 5 speeds were unrealistically slow, aka fake speedometers, just because of rendering issues.

https://www.reddit.com/r/cyberpunkgame/comments/ke36nm/speedometer_does_not_display_in_miles_per_hour/

The game uses the same technique here too.
It's using the speedometer to make you feel you're driving fast, but in reality your limit is maybe at top max 100mph, prolly less.

Or also if you get speed you want, you don't come here complaining of not dying, when crashing the car at those speeds. If you want a car simulator, go play a car simulator.
The same way space games use also fake speeds and distances, to make a proper game, not a boring simulator.

Or just use a mod to double the car speed limits.
Laatst bewerkt door IchigoMait; 25 sep 2022 om 4:12
These threads about the car speeds in game always amuse me. Has any of the people talking about it ever actually driven above 300 km/h irl?
Origineel geplaatst door IchigoMait:
It's using the speedometer to make you feel you're driving fast, but in reality your limit is maybe at top max 100mph, prolly less.


I'd guess somewhere around 70-80 mph.
Laatst bewerkt door Ulvhamne; 25 sep 2022 om 4:20
Origineel geplaatst door Ulvhamne:
These threads about the car speeds in game always amuse me. Has any of the people talking about it ever actually driven above 300 km/h irl?
Do I have to drive 300 km/h to know if the car is slow or not??
Origineel geplaatst door Specijalac Iz Šumskog Zavičaja:
I checked now on google, the speedometer is in kilometers per hour and not miles per hour. How a Rayfield Caliburn, the fastest car in night city, powered with a 1600hp engine, only achieve 211km/h, and goes from 0-100 in about 7 seconds ? This is supposed to be right? So todays cars are much faster than in Cyberpunk, literally a VW Golf 6 is faster than a Cyberpunk hypercar.

These cars are so outdated and they make an awful lot of noise like a V8 HEMI without a muffler. They fall over at a small bend. They look like cars from Poland from the times of the PRL Poland. There they had the brand TRABANT, SYRENA105, ŻUK. Please see how these brands looked like on the Internet, you will get hiccups with laughter. :steamhappy:
Origineel geplaatst door Ulvhamne:
These threads about the car speeds in game always amuse me. Has any of the people talking about it ever actually driven above 300 km/h irl?
YouTube - onboard racing. No need to drive that fast; best to leave the speed to the professionals.


edit, like this race for instance:
https://www.youtube.com/watch?v=ILoIMJOuiHg
Laatst bewerkt door Zero McDol; 25 sep 2022 om 6:11
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