Cyberpunk 2077

Cyberpunk 2077

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SotiCoto Apr 8, 2022 @ 12:16pm
Legendary Overwatch vs Legendary SPT32 GRAD
I gotta say, the price we pay for the silencer on Overwatch seems pretty steep now I'm comparing the two guns.
I've fully upgraded both... along with an Ashura and Breakthrough... and Overwatch seems to be coming in dead last. And I've got my sniper rifle damage stats basically maxed.

Lemme see here...

SPT32: +1539-1881 Physical Damage
Overwatch: +1000-1222 Physical Damage

Seems about 30% less raw damage. No change in Crit Chance nor Crit Damage, so equivalent to the worst of the Silencers. But there is something else too...

SPT32: +300% Headshot Damage Multiplier
Overwatch: +255% Headshot Damage Multiplier

So the Overwatch is doing proportionally less headshot damage too. Insanity.
The one thing Overwatch does seem to have in its favour is Attacks per Second. Being the loony I am, I've got both the Overwatch and SPT32 capped out with 4 Phantom mods each to up the rate of fire... which brings it to 0.36 APS for Overwatch and 0.33 APS for the SPT32. Not nearly enough to make up the huge difference in damage. And perhaps I shouldn't be using such things for Sniper Rifles.

And finally the deeps...
At least the way the game reckons it...
SPT32 : 813.8 DPS
Overwatch : 569.7 DPS

... not that DPS really matters hugely for a Sniper Rifle, but it is coming right out of the stats that the Overwatch underperforms on.


Oh... and just for the comparison, I'm getting 984.4DPS for my Breakthrough (I'll be honest here: if Breakthrough could be silenced, it would be beyond god-tier) and an utterly incomprehensible 1,145.9DPS for the Ashura (a smart sniper rifle is such a contradictory notion that I had to get one)... though I have those two specced out with Crunch mods instead of Phantom since they already have a far higher rate of fire than the Power snipers.

Anyway, I'll have to check for myself just how good that silencer is to find whether it is worth using Overwatch or not. Maybe what damage it does is just fine. Or maybe I should be re-speccing it with Crunch mods instead of Phantom. And who knows? Maybe I'll just get tired of it and go back to emptying out entire buildings from the adjacent rooftop with Breakthrough.
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Showing 16-20 of 20 comments
SotiCoto Apr 9, 2022 @ 8:43am 
Originally posted by Theokoles:
noob question : did you upgrade the original blue overwatch or made a new legendary one from the original ?
When you craft or rank up a weapon, it comes out one upgrade level below the maximum attainable for your level. I'm level 50. So I went with the simplest option of ranking it up to Legendary then doing the last upgrade to max it.
I've tried doing things the other way, i.e. upgrading first and then ranking up, but it doesn't make any difference to the final result.

what about five o five ? guess this one not so good cause only 3 bullets in the magazine.
I tried the O Five when I got it but didn't much care for it. The explosion feature seemed neat, but in practice it meant I couldn't shoot through enemies and hit others on the other side like a regular SPT32 could, and the explosion isn't really big enough to justify it as enemies have to standing right next to each other to get hit with splash.

I think in terms of personal preference, I'd have to rank the Sniper Rifles as follows:

#1. Breakthrough
#2. SPT32 GRAD
#3. Overwatch
#4. Nekomata
#5. Ashura
#6. O Five


[Edit]: Changed my mind. Overwatch's inability to shoot through cover is annoying as hell, and the silencer confers basically no advantage at all. SPT32 GRAD is just better, sucks to say.
Last edited by SotiCoto; Apr 9, 2022 @ 9:13am
15543641354361 Apr 9, 2022 @ 12:40pm 
Originally posted by SotiCoto:
Originally posted by Theokoles:
noob question : did you upgrade the original blue overwatch or made a new legendary one from the original ?
When you craft or rank up a weapon, it comes out one upgrade level below the maximum attainable for your level. I'm level 50. So I went with the simplest option of ranking it up to Legendary then doing the last upgrade to max it.
I've tried doing things the other way, i.e. upgrading first and then ranking up, but it doesn't make any difference to the final result.

what about five o five ? guess this one not so good cause only 3 bullets in the magazine.
I tried the O Five when I got it but didn't much care for it. The explosion feature seemed neat, but in practice it meant I couldn't shoot through enemies and hit others on the other side like a regular SPT32 could, and the explosion isn't really big enough to justify it as enemies have to standing right next to each other to get hit with splash.

I think in terms of personal preference, I'd have to rank the Sniper Rifles as follows:

#1. Breakthrough
#2. SPT32 GRAD
#3. Overwatch
#4. Nekomata
#5. Ashura
#6. O Five


[Edit]: Changed my mind. Overwatch's inability to shoot through cover is annoying as hell, and the silencer confers basically no advantage at all. SPT32 GRAD is just better, sucks to say.

ok man. overwatch does also 100 less dmg than spt32 and breakthrough , shame.
SotiCoto Apr 9, 2022 @ 12:50pm 
Originally posted by Theokoles:
ok man. overwatch does also 100 less dmg than spt32 and breakthrough , shame.
In the grand scheme of things, that probably makes a lot more difference at low levels than it does up at level 50 with a ton of perks and cyberwear, but yeah the damage is a fair chunk smaller.

Honestly though, turns out the inability to punch through cover is the dealbreaker for Overwatch. I'm really disappointed by that.
I wonder if there is a mod to fix it. I should check.

[Edit]: Well lookie lookie...
https://www.nexusmods.com/cyberpunk2077/mods/4289
There IS a fix!
Last edited by SotiCoto; Apr 9, 2022 @ 12:51pm
Leto Apr 9, 2022 @ 4:35pm 
A fix? don't think it's a bug, it was probably done for balance reasons, you have to choose between shooting quietly or through walls
SotiCoto Apr 9, 2022 @ 5:20pm 
Originally posted by Leto:
A fix? don't think it's a bug, it was probably done for balance reasons, you have to choose between shooting quietly or through walls
Whether you think it is "a bug" or not, it is a problem, and a fix exists.
Sometimes it is just like that. The way the game is "intended" to be by the devs and the way it is better off being aren't always the same thing.
I really should note here: picking between a circumstantially useful trait, and a massively useful trait PLUS higher damage PLUS higher headshot damage isn't even close to being a contest. The base SPT32 outperforms the iconic, unique version of it so much it isn't even funny.
Now see, generally speaking, unique weapons are supposed to be BETTER versions of the original. Overwatch has turned into an inferior version in almost every possible way... as has O Five for that matter.

So yeah, a fix to bring the odds slightly back towards even is more than reasonable.

When I first made this post, I didn't even know about the walls thing. I was just comparing the Overwatch to the SPT32 on the basis of the huge damage difference, and wondering if it was worth it (because the silencer really isn't all that great in practice)... The walls thing, without the fix to correct it, definitely sets the answer as a complete NO.
Last edited by SotiCoto; Apr 9, 2022 @ 5:20pm
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Date Posted: Apr 8, 2022 @ 12:16pm
Posts: 20