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The time dilation stuff via blocking while sliding is something I haven't really mastered, but the dodging thing seems fairly easy and has saved me a couple of times, already. Waiting around a corner from 3 Maelstromers shooting, one comes my way, double-tap D to move out of cover, slow down time and slash the one up, slide back around the corner, like nothing happened.
Triggering with sliding requires some training though. I did this for an hour on the roof of the parking deck of my appartment. Also I paired it with an double-jump implant.
Jump-Jump-Sprint-Aim-Duck-Shlash-Shlash-Jump-Jump-Away.
Takes some time until its fluent, but once it works firearms arn't eally a problem anymore. You don't stay long enough to get shot at.
Kerenzikov has the advantage that you can use it together with a deck. So first distribute somer optical reboot, a sonic shock, a bit of distract enemies and then I jump-jump in.
If you don't want to take advantage of that, better get a Sandevistan, thats stronger.
Finaly, consider getting the Advanced Kerenzikov mod. Early Kerenzikovs are fine as by as they are, but the legendary is a bit stupid regarding the balance of strength and duration. 90% slow down but only 3.5s duration, means you only have 0.35 real-seconds available. Thats, like, one strike. (I reduced the strength to 70%, thats 3 times faster and still more than enough, but now it lasts effectivly 3 times longer, so 1.2 seconds).
While mid air you're almost impossible to hit.
I did something similar to this on my pistol build and it worked pretty well.
Block first, then dodge while blocking. The main use of it is buffs and covering ground while evading attacks. Yes you can only hit once or twice while it is active, but if you have the Jinchu Maru for example, those hits will always be criticals. This is often enough for one-hit decapitations.
Also it may not seem like much but the extra long dodge is actually useful. It makes the boxing matches trivial because the opponent can't hit you and you have a long window to square up and beat the crap out of them.
when I trigger Kerenzikov, I cannot move? Like run forward or jump?
Is that normal? Is that what they did to disable the Kerenzikov bunny-jump?
ok, yes, I should have phrased that more precisely. I specifically noticed hitting space to jump or even double-tapping or W+SHIFT don't seem to do much.
I distinctly remember Kerenzikov + jump used to do a LOT ... wondering if it's been overcompensated. Seems like I need to position myself well _before_triggering Kkov ... what exactly do you press to zig-zag?