サイバーパンク2077

サイバーパンク2077

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why does this game get so much hate?
I have just gotten the game and surprisingly it is really good i played it when it first came out on my xbox series x and it was very buggy but fun but i ended up refunding it so now after a year i came back to try the game out again i have only seen small bugs like jackie doing a T pose but other then that it is fine i just dont understand why this game gets so much hate.
投稿主: Zero McDol:
In short OP. The game was hyped up to be more than what it turned out to be. That in turn, led to much irritation and mixed feelings about the game.
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Sardukhar の投稿を引用:
It's actually pretty hard to find any so-called "lies" from CDPR that weren't one of the above. The worst I can think of is the infamous bit about how it works on last gen consoles. And, yes, boy was that bad.

Yes, it was bad enough to understand there was a deliberate decision to release, and camouflage, the game in this state
Especially coupled with the review embargo forbidding use of personal footage

I'm baffled you can put these two contradictory statements side by side without blinking an eye

Discussions about the game are chaotic because amidst the people very critical of the game, there's a portion of the playerbase severly affected by its terrible state, and there's the other portion who got tricked into buying FarCry 2077

For the latter, some players, a majority in fact, find it enough to feel super immersed
But it's ignorant to pretend the disappointed came out of nowhere

Upper CDPR management has been trying to rewrite the narrative under the "we're just humans sadface" excuse for a year, because it's less damaging to their reputation and stocks to claim mistake and appeal to empathy
If you disagree you're heartless uwu

And that's not just Iwiński and Badowski, people like Patrick K Mills claiming the story's shorter because people complained, you can enter buildings and you won't be disappointed otherwise, etc
Lies, and deceit, not human mistake
Actually scratch that, it's both
Deceit and incompetence

Of all things what amazes me the most is this portion of the supporting playerbase who will tell you it's your fault for buying into marketing tactics, and yet use the words out of the mouth of the very same people responsible for it to tell you "see, you're wrong because they said this and that"

Personally i don't really care that people like mediocre designs claiming revolution, woopdidoo, they will buy the next FIFA/Madden/COD next year too, they're the majority

I'm not okay with people throwing themselves at CDPR executives shouting get down mister president though
最近の変更はMuscarineが行いました; 2021年12月16日 21時36分
Muscarine の投稿を引用:
Sardukhar の投稿を引用:
It's actually pretty hard to find any so-called "lies" from CDPR that weren't one of the above. The worst I can think of is the infamous bit about how it works on last gen consoles. And, yes, boy was that bad.

Yes, it was bad enough to understand there was a deliberate decision to release, and camouflage, the game in this state
Especially coupled with the review embargo forbidding use of personal footage

I'm baffled you can put these two contradictory statements side by side without blinking an eye

They aren't contradictory. It -is- pretty hard to find a straight-up lie from CDPR. Changes and over enthusiastic devs and people self-deciding what should be in the game are the vast, vast bulk of the difference between what people wanted and what they got.

I mention the consoles because even though CDPR used weasel-words like "surprisingly well" and even though many people with base consoles played the game and had a good time, (and good luck finding numbers to contradict or support that statement. The closest is the number of refunds, which were very low), it was the most deceptive statement to come out of CDPR.

So yes, the console lack-of reviews and Kicinski talking about running "surprisingly well" smacks of deception. Outside of that, though, most of it, when actually examined, does not come across as deliberately deceptive.

The story was shorter because most people did not finish Witcher 3. Instead, they put end-game-changing elements like Johnny, Judy, Rogue and Panam's stories as optional side content. Plenty of content in 2077 - but not mandatory to finish the game. That wasn't deceptive, they were talking about that months before. Same as entering buildings. They never said you can enter all buildings. The ones you can enter, typically serve a purpose. The blade runner easter egg. The crime scene in the tenement. Assorted missions and gigs.

If you post a list of the so-called "lies", and I've seen most of them, you'll find that the bulk of them are refuted fairly easily as being lies. Changes, over eager devs, things never even planned and bugs make up most of those lists.

Lastly, yes, "they" are just human. Same people who made Witcher 1 to 3, upper management. They aren't perfect, they don't live in an ivory tower and they do make mistakes. They aren't the devil.
最近の変更はSardukharが行いました; 2021年12月16日 21時48分
Sardukhar の投稿を引用:
They never said you can enter all buildings.
No they did not, and that's not what i said either
"You'll never be in a position where you're like I need to get in there, I NEED to get in there, and then you go and you're like ahh i can't get in there, because the city is so big, it's overwhelmingly huge"
Patrick K Mills

Takes 2 minutes out of the tutorial to tell yourself, ahh, i can't get in there - objectively as in not even saying whether that's okay or not

(Also note that Mills' correlation is dubious at best)

Sardukhar の投稿を引用:
(and good luck finding numbers to contradict or support that statement. The closest is the number of refunds, which were very low)

No they weren't
They also tried to turn that narrative around, supported by incompetent tabloids
Everyone heard about the "30k refund only" for 2.1M USD
Except those were the numbers for CDPR's failed program only which Sony quickly shut down
The total refunds only for the first 4 months amounts to 51M USD[www.vg247.com]

edit - i'm actually wrong it's much worse, that's their loss only for Q4 2020, which essentially barely covers a few days of Cyberpunk's release

Sardukhar の投稿を引用:
Lastly, they are just human. Same people who made Witcher 1 to 3, upper management. They aren't perfect, they don't live in an ivory tower and they do make mistakes. They aren't the devil.

That's pretty inane
最近の変更はMuscarineが行いました; 2021年12月16日 22時13分
R3m0ved 2021年12月16日 22時20分 
(っ◔◡◔)っ ♥ Rusty ♥ の投稿を引用:
R3m0ved の投稿を引用:

GOTY IGN Japan
Lol, you said it all

You're not allowed to publish a "Game of the year Edition" of your game with that
I'm pretty sure that's wrong, however I'm not interested enough to look it up.
They'll just name it "gold edition" or "ultimate edition" or whatever buzzword they might come up with...
It's just a fancy name that sounds impressive but ultimately means nothing...
Just get over it, literally nobody really cares except you...^^

Look it up, it's true, Game of the Year Edition are regulated THANKS GOD
This game has baited too much people already

A GOTY edition of this would be the ultimate insults to gamers
最近の変更はR3m0vedが行いました; 2021年12月16日 22時21分
R3m0ved 2021年12月16日 22時35分 
Deklend の投稿を引用:
R3m0ved の投稿を引用:

GOTY IGN Japan
Lol, you said it all

You're not allowed to publish a "Game of the year Edition" of your game with that

Dude, you literally listed a bunch of "Award Winners" who are all WORSE offenders of the perceived grievances you all lay out on the feet of Cyberpunk. Like, you know what Deathloop's current user Metacritic score is for PC? 4.9/10. The biggest complaints? It's a bad console port and unoriginal art style, which yeah, it pretty much just looks like Dishonored with a red/brown color palette instead of blue/grey.

Tails of Arise? By the definition every hater has laid out on what a "real RPG" is, this game is even LESS of one than Cyberpunk.

Marvel's Guardians of the Galaxy? It's story is just another hackey comic book story we've all read, seen, and heard thousands of times already, but for some reason Keanu Reeves is a greater offender of bad storytelling.

Nier Replicant? From what I understand this actually has a pretty decent music score, but a quick google search shows that fans of the original would prefer the old sound track instead.

And after all of this, your only comeback is "yeah well my awards count, yours don't cause Japan!". Lol, guess that says more about you than you thought it would, eh? And not just your bad faith arguments.

Bad year is a bad year
Despite 2020 and 2021 being terrible years for players, CP2077 is even worse

And lol at bad faith about a good J-RPG being even less a RPG than an action adventure game, speaking about bad faith...deal with it

To me it's more how CP2077 even ended in the RPG category
最近の変更はR3m0vedが行いました; 2021年12月16日 22時36分
Muscarine の投稿を引用:
Sardukhar の投稿を引用:
They never said you can enter all buildings.
No they did not, and that's not what i said either
"You'll never be in a position where you're like I need to get in there, I NEED to get in there, and then you go and you're like ahh i can't get in there, because the city is so big, it's overwhelmingly huge"
Patrick K Mills

Takes 2 minutes out of the tutorial to tell yourself, ahh, i can't get in there - objectively as in not even saying whether that's okay or not

(Also note that Mills' correlation is dubious at best)

I'm..not sure what your point is here? What is that bothers you about Mills' quote and perspective on entering buildings?

Muscarine の投稿を引用:
Sardukhar の投稿を引用:
(and good luck finding numbers to contradict or support that statement. The closest is the number of refunds, which were very low)

No they weren't
They also tried to turn that narrative around, supported by incompetent tabloids
Everyone heard about the "30k refund only" for 2.1M USD
Except those were the numbers for CDPR's failed program only which Sony quickly shut down
The total refunds only for the first 4 months amounts to 51M USD[www.vg247.com]

The article you linked concludes with, " Nevertheless, $51 million is a small number compared to CD Projekt's revenue and profits for 2020, but it's significantly more than you would have been lead to believe going off CD Projekt's initial statement, which as noted, only covers Help Me Refund."

They themselves say it's a small number. It is a small number compared to sales. Less than 10 percent in fact. You can speculate on returns in 2021, but the only figures we have are for the initial sales period - which included preorders. Given the 2 hours on Steam and 30 days on Gog, seems reasonable that most returns were done in the first month.

The article also points out the $51 million, "...also includes projected losses from refunds in the first quarter of 2021, as well as those made very late last year they weren't included in the report."

Muscarine の投稿を引用:
Sardukhar の投稿を引用:
Lastly, they are just human. Same people who made Witcher 1 to 3, upper management. They aren't perfect, they don't live in an ivory tower and they do make mistakes. They aren't the devil.

That's pretty inane

Hey. I'm going to assume you're saying that's lacking in significance, as opposed to, "that's stupid."

It's not lacking in significance. You said they were deceitful and incompetent. I pointed out that it's the same executive team (Pretty much. Badowski got bumped up to being on the Board and one of the founders jumped out around W2 iirc) from Witchers 1 to 3 and that yes they make mistakes. You seem to be suggesting that the Board is what? Motivated primarily by greed and unobstructed by care for their consumers?
最近の変更はSardukharが行いました; 2021年12月16日 23時12分
Sardukhar の投稿を引用:
Zero McDol の投稿を引用:
Sorry, had to snip this - Zero McDol
The thing is. If you filter out the complaints about the promises, story, bugs, and performance, one specific complaint about Cp77 stands out a lot and is often brought up in this forum. It's also the very one that I've been griping about for months now.

Things to do in the world / features / mini-games. Whether it's sitting down wherever, playing darts - pool - etc., drinking with an animation, eating with an animation, smoking, interacting with vendors, etc., this has been the biggest complaint about the game. The very same complaint that mentions the games' depth vs it's span.

I believe that had putting these things into the world been considered by CDPR, a huge chunk of the games' complaints would've been avoided. Why? Because to me, even if the game were a technical nightmare in terms of bugs, glitches, and performance; even if the story were less than desireable (to me at least); all of that would've likely been either overlooked or fixes patiently waited for, had Cp77s' world not given off a very empty feeling upon the release of said game.

This of course, is simply my opinion.
最近の変更はZero McDolが行いました; 2021年12月16日 23時56分
I think 99% of the complaints against the game would have been lifted if CDproject would have had the guts to add a time limit (something between 24-50h) on the game to fit the sadly accessory "imminent death scenario" sold by the main story line. It would have given a real sense of threat and forced way more implication. Players wouldn't have taken too much time to look around, see all the messy bugs and bugged IA and probably accept it "meh, anyway the game is not supposed to be a walk around". It would have also given a truth purpose to do new runs of the game to try others path. So sad they didn't understand what they created.
最近の変更はMadFox🦊が行いました; 2021年12月17日 1時50分
Sardukhar の投稿を引用:
It's actually pretty hard to find any so-called "lies" from CDPR that weren't one of the above. The worst I can think of is the infamous bit about how it works on last gen consoles. And, yes, boy was that bad.

Otherwise it tends to be things like people assuming/demanding multiple apartments (there are, actually, but you can't buy them) car customization (repeatedly said not to be a thing) and car chases with cops (never promised or, iirc, even suggested by devs)

This is the exact thing that (a year later) makes me make fun of people. Lying about "the lies" to sound internet-tough.

There are plenty of reasons someone might not like the game, or a decision, or a skipped feature, or an interview ... and so on... without screaming about "scams" that never happened.
They over promised and under delivered. Ya'll just arguing over semantics if that was lying or not.
Lobstersaurus の投稿を引用:
They over promised and under delivered. Ya'll just arguing over semantics if that was lying or not.

Oh man!

Thats such a pithy line!

Where did that come from?

I bet if someone splashed that on a headline they would make a lot of ad revenue and get people to repeat it for a long time even if it was just meant to manipulate people into believing the "feels good to say" attack instead of actually meaning anything. Super smart!
R3m0ved の投稿を引用:
(っ◔◡◔)っ ♥ Rusty ♥ の投稿を引用:
I'm pretty sure that's wrong, however I'm not interested enough to look it up.
They'll just name it "gold edition" or "ultimate edition" or whatever buzzword they might come up with...
It's just a fancy name that sounds impressive but ultimately means nothing...
Just get over it, literally nobody really cares except you...^^

Look it up, it's true, Game of the Year Edition are regulated THANKS GOD
This game has baited too much people already

A GOTY edition of this would be the ultimate insults to gamers
Again...who cares...they'll just call it Gold Edition or Ulzimate Edition or Legendary Edition or Keanus Choice edition or whatever the Eff they want.
It really is only a fancy label that's meant for marketing with no further meaning to it then people give it.
I never bought a game because it had a sticker on it saying GOTY edition, I bought it because that said edition offered the content I wanted.
If these things are important to you I can only advise you to not listen to marketing speak and advertisement. Those aren't meant to inform you but only meant to sell you something.
Tanoomba (禁止済) 2021年12月17日 3時55分 
Sardukhar の投稿を引用:
I mention the consoles because even though CDPR used weasel-words like "surprisingly well" and even though many people with base consoles played the game and had a good time, (and good luck finding numbers to contradict or support that statement. The closest is the number of refunds, which were very low), it was the most deceptive statement to come out of CDPR.
I agree. I think it's also worth noting that that statement wasn't even part of their marketing.
Tanoomba (禁止済) 2021年12月17日 3時56分 
Muscarine の投稿を引用:
No they did not, and that's not what i said either
"You'll never be in a position where you're like I need to get in there, I NEED to get in there, and then you go and you're like ahh i can't get in there, because the city is so big, it's overwhelmingly huge"
Patrick K Mills

Takes 2 minutes out of the tutorial to tell yourself, ahh, i can't get in there - objectively as in not even saying whether that's okay or not
Where did you need to get that you couldn't get to?
Tanoomba (禁止済) 2021年12月17日 3時57分 
MadFox🦊 の投稿を引用:
I think 99% of the complaints against the game would have been lifted if CDproject would have had the guts to add a time limit (something between 24-50h) on the game to fit the sadly accessory "imminent death scenario" sold by the main story line. It would have given a real sense of threat and forced way more implication. Players wouldn't have taken too much time to look around, see all the messy bugs and bugged IA and probably accept it "meh, anyway the game is not supposed to be a walk around". It would have also given a truth purpose to do new runs of the game to try others path. So sad they didn't understand what they created.

First of all, I absolutely guarantee you that 99% of the complaints would not have been lifted if the game had a time limit. While it's true that this ludonarrative dissonance is something a few people have complained about, it's hardly a common complaint and doesn't form part of the "lies and deceit" narrative responsible for most of the complaints.

Secondly, while it's true that enforcing a hard time limit would work with the game's narrative and add a sense of tension, it would also go against the game's open-world nature. Night City is designed to be explored. It is packed with details and fun surprises and one of the greatest joys the game provides is letting players follow their journey at their own pace. Adding a time limit would remove much of the fun people have been having with the game.

Third, a time limit would add potentially game-breaking scenarios. What happens if you saved your game with one hour left before you die but the missions you have left to clear will take longer than that? Are you supposed to start the game from scratch and play it repeatedly, making it a little further each time as you learn to optimize your path? That's great for short games that lend themselves to speed running, not so great for lengthy and involving RPGs.

Fourth, there is a load of optional missions and content for players to tackle. The relationship-building missions, the quest lines revolving around racing, fist fights, cyberpsychos, etc... A lot of this content would get overlooked or ignored completely by players concerned about running out of time before they can beat the game.

Fifth, everybody playing CP77 is aware they are playing a video game. It's not the first time we encounter ludonarrative dissonance and it won't be the last. Suspension of disbelief is an innate part of playing video games in general, and the fact that we don't actually have to accommodate an implied time limit is not a particularly egregious one.

I'm not against the idea of adding a time limit as an optional feature, but if that were the default experience it seems to me it would upset a lot more people than it would please. We'd certainly get a lot of "What's the point of giving us all this content if we don't even have the time to experience it?" complaints, along with all the other complaints we've already been hearing.
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投稿日: 2021年12月13日 5時19分
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