Cyberpunk 2077

Cyberpunk 2077

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Empyreo Mar 2, 2022 @ 10:58am
They nerf armor and mods?
Not going to see mad mod stacks like this anymore?

https://steamcommunity.com/sharedfiles/filedetails/?id=2672316149
Last edited by Empyreo; Mar 2, 2022 @ 10:59am
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Showing 1-15 of 25 comments
Empyreo Mar 2, 2022 @ 11:22am 
Originally posted by Hex:
I mean, you were completely unkillable before if you wanted to, coupled with a 100% crit chance.
but that was the whole fun of min maxing :(
Simple Man Mar 2, 2022 @ 11:34am 
A legendary short circuit proc on crit still tears thru anything thats not a boss, and even those die within one clip...from a lexington pistol. Yinglong still breaks the game on its own. That min/maxing was pointless because nothing even had health to sustain 1 million damage hits. Game changed but didn't get harder in the slightest, nothing got "balanced", you'll adapt before long.

Good news is, legendary mods now only go on legendary armor, so were all the more suggested to look like clowns for the sake of stats. Transmog maybe in 2024, cant wait.
egg fu Mar 2, 2022 @ 11:36am 
this pic is the reason they nerfed it so much lol

tbh i dont think it matters since you'll 1-2 shot enemies in the end game anyways
Princess Pilfer Mar 2, 2022 @ 12:03pm 
Any amount of armor less than like 4k is basically worthless. Always has been.
Now you can't get more than low 2k, so armor (and so armadillo mods) are basically worthless.
Just make sure your gear is at approximately your level so you're dying in 2-3 shots instead of 1-2 shots and that's the best it's getting. Put the rest of your mods elsewhere.

(If you're trying to be durable, you're probably using shotguns or melee weapons, and you're going to rely on slow time and killing everything before it can shoot you, a very, very large amount of health regen, or both.)
NuclearSnail Mar 2, 2022 @ 12:14pm 
yeah the 1.5 patch nerfd everything and screwed up the driving.
skOsH♥ Mar 2, 2022 @ 1:54pm 
you can still build up to like an 85% crit chance if you attack from stealth, have dead eye, have the epic/legendary neural implant that gives ~20-25% crit chance, plus the 45%, plus 20% from stealth, plus if you wanted to take the base damage hit and use suppressors on guns, you'd get an additional 20-25%...so that's actually like 100-115% lol

you can't stack as much armor and stuff though

The gameplay isn't nerfed...it was just insanely easy to become unkillable at lower levels before 1.5
Last edited by skOsH♥; Mar 2, 2022 @ 1:55pm
Princess Pilfer Mar 2, 2022 @ 2:43pm 
And now armor is nerfed to the point where you can't get enough for it to be meaningful at all. I wouldn't call it an improvement.

The damage nerfs are whatever, doesn't really matter, I can still 1shot everything just fine if that's what i decide I want to do, I just have to put some thought into it.

But armor is now basically worthless.
The (extremely generalized) way armor used to work (at level 50) was ~5k armor doubled how many hits it took dangerous enemies (snipers, max-tac, heavies) to kill you, and ~7k+ was functional immunity to bullets except from snipers and bosses.
2k armor (around the max you can have now) buys you *1* extra hit from most dangerous enemies. Which doesn't really amount to much.
shoopy Mar 2, 2022 @ 2:45pm 
The problem is level scaling.
Yellow enemies barely scratch me. It's the red ones and the skulls that you have to be careful with. I just have random armor that I find on the ground with no mods.

https://www.youtube.com/watch?v=jeFvwTJ75gA
Princess Pilfer Mar 2, 2022 @ 2:56pm 
It's not level scaling.
It's your difficulty level and/or the specific enemies you're fighting.
All 'yellow' enemies are not equally dangerous.
Tigerclaws are on the weaker end of the scale because you're intended to fight them earlier on.
shoopy Mar 2, 2022 @ 3:03pm 
Originally posted by Princess Pilfer:
It's not level scaling.
It's your difficulty level and/or the specific enemies you're fighting.
All 'yellow' enemies are not equally dangerous.
Tigerclaws are on the weaker end of the scale because you're intended to fight them earlier on.
Yeah it's not like I've fought everyone oh wait I have.
Those in the video are Valentinos by the way.

Also having a range of weak enemies doesn't make it not level scaling. It is level scaling when previously strong enemies become weak. Already weak enemies like the Tyger Claws staying weak is not a contradiction to scaling.
Last edited by shoopy; Mar 2, 2022 @ 3:17pm
shoopy Mar 2, 2022 @ 3:46pm 
Also here is proof:
https://steamcommunity.com/sharedfiles/filedetails/?id=2771143654

Early in the game on this NCPD mission, these Animals are red skull level and will 1-2 shot you. I went back to them and now they are yellow and did very little damage to me.

Enemies do not stay the same threat level.

Also I think level scaling is the wrong term, it's like the opposite of level scaling. The problem being that enemies don't scale, so they just rely on making enemies meant to be handled later really strong.
Last edited by shoopy; Mar 2, 2022 @ 4:02pm
unskilled- Mar 2, 2022 @ 4:50pm 
98 crit chance? your not even trying!

But yeah they completely nerfed crit chance and clothing mods into the ground; with 20 dexterity and 16-ishintelligence for legendary head mod crit chance you might hit 20% crit chance.

As for mods I only found one legendary mod that increases crit chance by a whooping 8%, yay, might find another (hard to say), but stacking with gun mods might (along with 20 dex for 10% crit chance, and leg cyberware) might be able to hit 40% at most.
Empyreo Mar 2, 2022 @ 4:52pm 
Originally posted by unskilled-:
98 crit chance? your not even trying!

But yeah they completely nerfed crit chance and clothing mods into the ground; with 20 dexterity and 16-ishintelligence for legendary head mod crit chance you might hit 20% crit chance.

As for mods I only found one legendary mod that increases crit chance by a whooping 8%, yay, might find another (hard to say), but stacking with gun mods might (along with 20 dex for 10% crit chance, and leg cyberware) might be able to hit 40% at most.

I made this just for fun, it doesn't even include some of the stat bonuses. this is mostly from just armor. But now that it was all nerfed, i wish i actually found the true max.
War Maiden Mar 2, 2022 @ 4:55pm 
Originally posted by Empyreo:
Originally posted by unskilled-:
98 crit chance? your not even trying!

But yeah they completely nerfed crit chance and clothing mods into the ground; with 20 dexterity and 16-ishintelligence for legendary head mod crit chance you might hit 20% crit chance.

As for mods I only found one legendary mod that increases crit chance by a whooping 8%, yay, might find another (hard to say), but stacking with gun mods might (along with 20 dex for 10% crit chance, and leg cyberware) might be able to hit 40% at most.

I made this just for fun, it doesn't even include some of the stat bonuses. this is mostly from just armor. But now that it was all nerfed, i wish i actually found the true max.

IDK what the the issue is, but I have 1179 armor, at lvl 26, and am not having any issues.
So why is there so many people crying about the nerfed armor?
Last edited by War Maiden; Mar 2, 2022 @ 4:55pm
Princess Pilfer Mar 2, 2022 @ 5:08pm 
I mean damage being partly level based isn't exactly a secret. The example numbers I gave assume you're at level 50 and on very hard, and so everything is at the maximum level they're allowed to be at.

Armor was not nerfed, the maximum armor you can get was nerfed. Armor works the same as it always did.
Last edited by Princess Pilfer; Mar 2, 2022 @ 5:09pm
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Date Posted: Mar 2, 2022 @ 10:58am
Posts: 25