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Does killing him with the back takedown count as a non-lethal finisher? 'cuz I've tried it, and it looks pretty destructive...
Thanks for the eye-mod reminder! I think I've actually got one in my inventory that I've never used... can cyberware-mods be swapped out freely, or do they 'bind' when placed?
Possibly changes with 1.5 because they did work beforehand. I've found even multiple short circuits are fatal now in 1.5.
Basically there is no way I know of to bring down the guys in those rigs without killing them more often than not.
Ah, good to know! Should be easy enough, then - I won't even have to drive all the way to the nearest Ripperdoc or anything! I'll just slot the nonlethal-damage eye-implants into place for the duration of that fight. Hopefully, they're reliable!
Also I haven't had any problems with non-lethal weapon mods and non-lethal grenades.
Also yeah melee gets shafted often (even before the armor nerf) you really do need to have something that lets you do fairly significant ranged damage.
https://steamcommunity.com/sharedfiles/filedetails/?id=2762887535
You can beat him with melee, I used a lethal katana, and didn't kill him.
No matter what you use, when they are down to one hit left, you must hit them only one more time. They will automatically be knocked out. Any additional damage after this will kill them.
You have to damage them enough to bring them to zero without doing any more damage than that.
I used melee blunt and it killed him... was super bummed when I later read that you can take him out non-lethal, had already moved on in the game at that point. :(