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And yes, Dnamic navmesh calculations, can use up a lot of resources. Every single npc has to not only keep track of it's ownposition and surrounding obstacles, but also of all the other npcs around him, the players position etc. The more NPCs you have and the more complicated the terrain is the more resources every single npc uses.
This isn't something that increases gradually, but exponentially, at least if you want the npcs avoid phasing through each other etc.
You're certainly doing better than me, I'm using a quadro card and on those setting I'd be getting less than 30fps.
Specs in profile
What you're describing is an mmo, way outside the scope of the game. It would require a constant internet connection and way more overhead as hundreds of thousands of players need to connect to thr servers for updates.
Just a bad take.
why do you think you have extra cpu overhead?
turn off local shadows and retest cpu