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Yes
And it is a relatively simple but still complicated question:
How much time do you have your devs sit on a feature like that. How much money is it worth to develop this further, and can you make that money back?
Having each and every cloth fit to different bust sizes might sound simple, but it isn't a trivial task. Either you have to manually make different models for each size, or have to make sure that morphing is working correctly and there is no clipping, no ugly polygon edges etc on all possible sizes and with all other possible cloth-combinations. This is something that requires a lot of work and the return for this is dubious, as this isn't something you can easily market in a tripple a title.
I mean give male or female body V the biggest male genitals in the game and you never see a buldge, from skin tight shorts to miniskirts.
Fair point, and I agree. Just seems like it's something that has existed in other games without major issue and without seeming to cause other aspects to suffer.
It'd be one thing if all NPCs also did this and they were just "copy and pasting" the model across the board. But they did take the time to have different body types in the game and have those types affect the way clothing fits (including the same style clothing V has access to), they just didn't seem to carry it over to the MPC. I think it'd be less of an issue if they didn't offer the ability to customize your character from the start (something to which they did devote considerable resource).
I don't but only because I don't tend to play that character when the option is available. But I imagine there are folks out there that do find that annoying. If you opt to to have your character stroll around in nut-huggers or a banana-hammock, it's fair to want them to look "right" too, because again - what's the point of the customizability?
But I don't think you'll see the same outfit on an obese NPC as you will on a fit NPC. I get the impression all NPC outfits were designed specifically to fit the body type of the NPCs they'd be featured on, and that the game doesn't have any dynamic morphing of clothing to accommodate a varitey of body types.
None of the NPCs seem to "wear" clothing in that sense. Their models are designed completly with their clothes. ie when you use AMM you can exchange the whole NPC and cycle through them, but you can't change only the clothes.
Some of the more featured NPCs like Judy, Panam etc seem to have their models split between Head and the rest, so they can "change" clothes without having to make exactly the same head twice. However, essentially it is the same thing.
They just have no body underneath the clothes.
Because People want the customization options, but doing it for all the clothes is a hell of a lot of work. You don't have unlimited resources, but have to prioritize. Fitting all those clothes across different bust sizes, making sure there is no super obvious clipping etc...all that takes away a modeler from doing work on other areas that might be more important for a sizeable amount of time.
And now ask yourself: How many people do actually notice that, and how many people are actually bothered by it.
I can tell you, it isn't something that has come up a whole lot in the last year to my awareness.