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You know what else in computer games is "ludonarrative dissonance". Pretty much everything, most common being "I'm the hero of <insert realm/city/whatever>, but I also killed 10000 monsters/enemies/people getting there"
That's like having a permanent arrest feature in Grand Theft Auto, whereby if you escape too many wanted levels, then when the police finally catch you, you can't play the game anymore.
"Ludonarrative dissonance", by the way, is a term that was coined to make its author sound important, just like "cinemanarrative dissonance" before it. We know what narrative dissonance is. We know we are talking about a film, a game, or whatever. So instead of making people sound intellectual it just ends up sounding absurd.
"omg omg where is my son???"
*starts building settlements for the next 12 months*
Yup, that's the big problem with story driven games in an open world setting. Sense of urgency vs player agency. At best I've seen games that have individual (side) quests time out, but would be brutal to fail the entire game for "I was just exploring" reasons.
Ps. Personally, I'm mostly fine with this personally.
In Fallout 4 someone kidnapped your baby and killed your spouse and you can still screw around for years completely ignoring the game plot.
Skyrim end of the world, Dragons, but you can screw around for years completely ignoring the game plot.
All the Farcry games ever.
And the list goes on for games that have the exact same "very short time window in narrative, forever in game play" dissonance going on.
And then there is about every game ever where you as the main character/characters can take any number of injuries and just slap a bandage on it, take an air hypo, and be just fine, but every other character during gameplay, and you during cut scenes can be knocked out or killed very easily, Jackie being the prime example in Cyberpunk. V can take an number of bullets to the face and shrug it off with a medical item or just slow healing, meanwhile Jackie takes a hit and bleeds out?
Absolutely nothing about this is new, or unusual, it's all part of video games, and entertainment in general, suspension of disbelief, and not thinking too hard about things.
PS not only did this thread get you to click . It also got you to respond.