Cyberpunk 2077

Cyberpunk 2077

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BennyRahma Nov 8, 2021 @ 8:17am
Netrunner build
Was this really nerfed as hard as Ive been reading?
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Showing 1-15 of 17 comments
Zebedee Nov 8, 2021 @ 8:26am 
Ping and contagion changes? Nah. The difference is in the time taken to clear a building or group of NPCs rather than the ability to nuke an NPC with quickhacks. I can understand why a lot with a netrunner build weren't impressed all the same cos it's taking away something fun/power fantasy without adding any additional challenge.
Last edited by Zebedee; Nov 8, 2021 @ 8:27am
proci85 Nov 8, 2021 @ 8:42am 
There were some small, but important changes

Enemies detect you if you don't take down them directly with quickhacks. You cannot take down enemies with contagion anymore silently. Contagion feels also weaker, but it was crazily powerful to a point where I could take down a whole squad during the secret ending with a single hack.

For the rest: If you are investing in ultimate quickhacks, then the netrunner build works as well as it ever did.
BennyRahma Nov 8, 2021 @ 11:36am 
Okay cool thanks for the feedback. Im running my first playthrough with blades but def feeling 2nd playthrough will be netrunner!
lukandroll Nov 8, 2021 @ 4:06pm 
IMO, enemies hackers needs a revamp
If they could do to you the things you can do to them via quickhacks, that would be much more interesting from a gameplay perpective
Last edited by lukandroll; Nov 8, 2021 @ 4:08pm
GordoBoy Nov 8, 2021 @ 5:04pm 
Originally posted by Luk:
IMO, enemies hackers needs a revamp
If they could do to you the things you can do to them via quickhacks, that would be much more interesting from a gameplay perpective
Think that everytime someone overheated you it could be a suicide quickhack or a grenade explosion... yeah...
Rabidnid Nov 8, 2021 @ 6:17pm 
Originally posted by BennyRahma:
Was this really nerfed as hard as Ive been reading?

Nope, it's still entirely workable rather than being ridiculously OP.
lukandroll Nov 8, 2021 @ 6:23pm 
Originally posted by DanteYoda:
Originally posted by Luk:
IMO, enemies hackers needs a revamp
If they could do to you the things you can do to them via quickhacks, that would be much more interesting from a gameplay perpective
We'd be dead in seconds, they are hidden 99% of the time and even with the skill getting to them before they killed us would be almost impossible, not to mention suicide skill..

Not fun at all.

As oppossed to be a demigod of hacks and kill them just like that
Hackers should be dangerous, and a priority to incapacitate
Sata Weva Nov 8, 2021 @ 9:49pm 
If you want more diversity from enemy netrunners, try AI Netrunners Enhanced - https://www.nexusmods.com/cyberpunk2077/mods/2468
DaneNor Nov 9, 2021 @ 5:37am 
i stopt running netrunner build's.. for some reason if i kill someone with quickhack, im gonna get spottet no matter what, if i dmg someone slightly, they spot me. but hey, now im just going sneaky sneak with blades, take longer but hey get to see more.
lukandroll Nov 9, 2021 @ 6:16am 
Originally posted by Sata Weva:
If you want more diversity from enemy netrunners, try AI Netrunners Enhanced - https://www.nexusmods.com/cyberpunk2077/mods/2468

Cool, thanks
Alex_x86 Nov 9, 2021 @ 6:49am 
Originally posted by BennyRahma:
Was this really nerfed as hard as Ive been reading?
Before the nerfs you were able to use ping to be able to apply quickhacks through the walls and you could use contagion (basically damaging group of enemies) without being spotted. So you were able fast and quietly take down groups of enemies and do not engage in direct combat. Now if you want to silently do same thing you need to slowly take one by one everyone using other quickhacks and cameras. Basically more grind.

Was it OP? It might sound like that, however the game has blade weapons: a complete imba with ton of damage in one swing with lot of other OP perks, etc. I find it really funny that in a world with the guns and quickhacks most effective weapon is katana. Did notice how everybody in the previous messages was talking about the blades instead of let's say guns? Tells you everything you need to know. Bottom line if you specialize in only in blades your character can defeat anything, if you specialize in firearms you probably need to specialize in different branches of firearms and something else and you cannot win the game if you just specialize in netrunner skills. Or maybe you can but it would take forever.

With all this said in my opinion the reason they nerfed nethacks to force you to grind since lot of people were complaining that the game is "too short compared to Witcher 3"
Last edited by Alex_x86; Nov 9, 2021 @ 6:50am
proci85 Nov 9, 2021 @ 7:31am 
Quickhacks are now more balanced. At level 50, contagion was OP to a point where you could oneshot a group of scavs dancing to music without being detected.

Katanas are good, but you need to commit to them. Partially, melee weapons are bad until level 20ish. Partially, you need either 16 body or 16-18 cool (or both) to be sure you aren't flatlined directly. You need 16-18 reflex because you will be relying on the reflex tuner. You need 18 in tech to have the necessary gear. And you still need specialized perks.

If you put in as much points into pretty much anything, it will work similarly. Blunt weapons are similarly good. For shotguns, you have the Sovereign, the Headsman or an epic Satara. For assault rifles, there is a variety: Moron Labe, Psalm, Fenrir, Yinglong, Problem solver, Widowmaker, Overwatch, O'Five, Breakthrough. For pistols, there is the Comrade's Hammer, Skippy or any of the special revolvers.

If you are good at shooting, a build using Moron Labe and the legendary shock quickhack (possibly with the legendary reboot optics) is pretty much as quick and silent, as a netrunner build.
Zebedee Nov 9, 2021 @ 2:57pm 
Originally posted by Sata Weva:
If you want more diversity from enemy netrunners, try AI Netrunners Enhanced - https://www.nexusmods.com/cyberpunk2077/mods/2468

Fascinating notes to that mod as well. Nice one, thank you.
Alex_x86 Nov 9, 2021 @ 4:09pm 
Originally posted by proci85:
Quickhacks are now more balanced. At level 50, contagion was OP to a point where you could oneshot a group of scavs dancing to music without being detected.

Katanas are good, but you need to commit to them. Partially, melee weapons are bad until level 20ish. Partially, you need either 16 body or 16-18 cool (or both) to be sure you aren't flatlined directly. You need 16-18 reflex because you will be relying on the reflex tuner. You need 18 in tech to have the necessary gear. And you still need specialized perks.

Not true, even on day one level 50 netrunner with any epic quickhacks wouldn't survive on the "Don't fear the reaper" mission without heavy investing into some other weapon types. Katana build could do that mission in no time without firing single shot/use quickhack.

Also what is wrong with being able to kill all scavs in one contagion if you are level 50 and you invested into it this heavily. And again with katana you can do it no time even everyone is going to be shooting and hacking you (don't trust me then watch the videos on how people going through the final mission with katana only). It is all about grind that's only reason I see: b/c people complained that there is not enough content and instead of adding content they just forced you to kill everyone one by one if you want to stay hidden or grind skills to be invested into something else.
Last edited by Alex_x86; Nov 9, 2021 @ 4:09pm
proci85 Nov 9, 2021 @ 7:03pm 
Originally posted by Alex_x86:

Not true, even on day one level 50 netrunner with any epic quickhacks wouldn't survive on the "Don't fear the reaper" mission without heavy investing into some other weapon types. Katana build could do that mission in no time without firing single shot/use quickhack.

Don't fear the reaper is balanced for endgame. Epic quickhacks won't cut it, you needed legendary quickhacks and you also need the Tetratronic Rippler MK4 for obvious reasons to boost your ultimate quickhacks. The robots in the basement could be taken down with a single contagion a week after the launch, and for everything else, you had System Reset, Suicide and Short Circuit. It was quick and effective.

There was only one, quite crucial reason to bring a backup weapon, and that was Smasher. However, I did take down Smasher with the Sir John wand during the Reaper as the ultimate powertrip, and it was done by the time the (second level) synaptic accelerator did wear off. Ok, I did have legendary Short circuit with a body of 20, but still.

(don't trust me then watch the videos on how people going through the final mission with katana only)
I don't need a video, I did that myself. The Katana build is great, but other endgame builds are similarly strong. Again, Smasher could be taken down with an easter egg "weapon" that vibrates your controller. While I did put in some points into blunt weapons, it was a pure (str/int/tech max + rest cool) netrunner build where perks are needed elsewhere.

What build were you using for the reaper?
Last edited by proci85; Nov 9, 2021 @ 7:06pm
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Date Posted: Nov 8, 2021 @ 8:17am
Posts: 17