Cyberpunk 2077

Cyberpunk 2077

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nickizz Jan 22, 2021 @ 7:46am
313 million dollar talking simulator.
Where your answers don't change much.

It's like they had totally different teams developing their own game without putting it together too well.

Replaying the story now and the campaign is like 80 % talking and listening, 10% braindances and 10 % actual gameplay.
I's just mind boggling too see that there are literally no meaningful side quests in the game either.

Where did all the development money go??? Into the hype factory and city building?
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nickizz Jan 22, 2021 @ 7:55am 
Yup. I'm changing my review now that I've completed it. The story was pretty nice but all my side questing (if you can call it that) made me fail to realize how short it actually is.
It's better to buy deus ex on a sale and rent blade runner instead.
LeftPaw Jan 22, 2021 @ 7:59am 
It would be interesting to see a record of these forums just before release.
All these people now slagging the game off were jumping on people that said anything bad about the game or CDPR.
GrayHound (Banned) Jan 22, 2021 @ 8:00am 
Originally posted by nickizz:
Where your answers don't change much.

The issue with this is that the gave the player choices where they shouldn't have (multiple answers with different flavor but the same result) and didn't where they should have. This resulted in them having to spend as much time on VA and mocap as they would if they actually did it right but with the result that we got.

As for the gameplay, I think the balance was good, it was no MGS4 (as much as I loved that game). Unfortunately it was only limited to the main missions - e.g. the festival mission with Takemura is how the game should've felt 90% of the time, not 1% of the time.

The sidequests were good, imo, although if you don't count the romance storylines (Panam, Kerry, Judy, RIver) and their associated quests, there were just a few of them.

Originally posted by nickizz:
Where did all the development money go??? Into the hype factory and city building?

Yes.
The Last Unicorn Jan 22, 2021 @ 8:06am 
Originally posted by nickizz:
Where your answers don't change much.

It's like they had totally different teams developing their own game without putting it together too well.

Replaying the story now and the campaign is like 80 % talking and listening, 10% braindances and 10 % actual gameplay.
I's just mind boggling too see that there are literally no meaningful side quests in the game either.

Where did all the development money go??? Into the hype factory and city building?
Get this did you ever see that game The SIms ? Totaly stupid, its a simulator of life, basicaly a game about what your doing right now, its probably even more expensive than this, the times we live in man....
nickizz Jan 22, 2021 @ 8:47am 
I've played it a long time ago. It was pointless but they were honest what it was about...
AAND (Banned) Jan 22, 2021 @ 8:51am 
Well youre buying the sims for exact that reason xD ♥♥♥♥♥♥♥♥♥♥♥♥♥ simulation of life.

But im not buying cyberpunk to get a talking simulator.

This comparison fails right from the start
space Jan 22, 2021 @ 8:53am 
only the prologue is mostly on rails, once the city opens up you can do w/e.
The Last Unicorn Jan 22, 2021 @ 9:11am 
Originally posted by AAND:
Well youre buying the sims for exact that reason xD ♥♥♥♥♥♥♥♥♥♥♥♥♥ simulation of life.

But im not buying cyberpunk to get a talking simulator.

This comparison fails right from the start
its coz ur naive ;p
Muscarine Jan 22, 2021 @ 9:23am 
Technically that's 210M$s estimated marketing cost, about 120M$ development cost

Meaning the most expensive game marketing ever recorded so far but less development budget than a GTAV

That should tell you all you need to know about where lied their priorities
Aria Athena Jan 22, 2021 @ 9:38am 
I wish there was more talking / reading and less pewpew, but 0% braindance.
JerBeware Jan 22, 2021 @ 10:27am 
Originally posted by GrayHound:
The issue with this is that the gave the player choices where they shouldn't have (multiple answers with different flavor but the same result) and didn't where they should have.

I think that's a fair and accurate statement.

A lot of it also boils down to the way those systems interact/interconnected. For me at least, these things detracted from the replay value. But for one run through (assuming no major technical issues), it isn't bad. For this reason I consider it on par with most other open-world action games such as AC the series, rather than other RPG genre games which seem to offer more in replay value.
Diablerie Jan 22, 2021 @ 10:48am 
Originally posted by Aria Athena:
I wish there was more talking / reading and less pewpew, but 0% braindance.

I didn't mind the braindances the first time around, but not being able to skip these segments in subsequent playthroughs was definitely irksome
nickizz Jan 22, 2021 @ 10:52am 
If only braindances could change the outcome of events more. For example it would have been cool not to deactivate security and get another scenario in the arasaka building. Then we would actually get some replay value out of them. Now they are just like some slow csi crap that becomes a nuisance after the first playthrough.
It's not a talking simulator

It's a sit in your chair and stare at a screen simulator

Get it right
nickizz Jan 22, 2021 @ 10:56am 
I agree. Sitting in your chair and sending crash reports to CDPR simulator.
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Date Posted: Jan 22, 2021 @ 7:46am
Posts: 25