Cyberpunk 2077

Cyberpunk 2077

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Depressing Steam Charts information for CDPR
So CDPR sold 13 million copies of this game, give or take. Let's assume 25% of those were sold through Steam, with the rest through GoG, physical copies, console copies, etc.

That 25% equates to 3.25M copies sold through Steam. Average concurrent player count for the last 24 hour period is 9539. Let that sink in a minute. That is 0.29% of the installed Steam player base. Less than zero point three percent of Steam players are still playing the game in a given day six months after launch.

This is not a "bash CDPR" post, it's just a hard reality post. I don't see how CDPR justifies continuing to pump enormous company resources into a game that has such low ongoing player count. Of course they can justify this based on improving perception of the company or paving the way to follow on games in the Cyberpunk franchise -- but there is no way to justify this based on the current game itself and what this game can do for the company.

Even if patches and DLC increase the player count twenty fold, you are looking at still significantly less than 10% of owners of the game continuing to interact with it. And how many of those players will actually pull out their wallets for paid DLC? There will of course be player count spikes right after patches and DLCs, but they would have to be really spectacular to keep those players interested more than a few days.

Just some stats and a little opinion thrown in, make of it what you will.
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People logged in is not the same as copies bought. This isn't some MMO that requires people to be on.. there is no multiplayer requiring component. If they add more stuff people will return to buy it on their accord I'd expect.

Singleplayers often are like that.
Single Player story driven game with no real sandbox or replayability besides sight seeing and ultra slow dev company support with patches and DLC nowhere in sight so no surprise here.
if you don;t know the 10 dlcs are freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
deadscene původně napsal:
if you don;t know the 10 dlcs are freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

If only they existed because promises are free to make too, but delivering it like this game has show is another story :/
༺⚜️G92⚜️༻ původně napsal:
deadscene původně napsal:
if you don;t know the 10 dlcs are freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

If only they existed because promises are free to make too, but delivering it like this game has show is another story :/
Indeed. Until a dlc is seen, it's nothing more than a maybe which is of course, subject to change at a moments whim.
Naposledy upravil Zero McDol; 10. čvn. 2021 v 14.21
Tanoomba (Zabanován) 10. čvn. 2021 v 14.22 
Zero McDol původně napsal:
Indeed. Until a dlc is seen, it's nothing more than a maybe which is of course subject to change at a moments whim.
Bingo!
I'm not saying they won't keep working on it

Seems pretty important if they want to repair some of their image in the process

I'm just not going to get my hopes up again
Who cares. Everyone is just waiting for the dlc content that will make the game more complete. When it releases everyone will start playing again.
Eminem původně napsal:
If someone paid you a years salary upfront and you would literally have to work the next 12 months for free how much motivation would you have? Same concept. One and done ip folks

Even glossing over the oversimplification of such a statement, your comment is still flawed. Let me explain:

Your statement is implicitly saying that microtransactions are a necessity, in one form or another, to keep developers “motivated” or else the franchise will be a “one and done IP” because without the presence of additional revenue streams, developers will lose both morale and motivation to keep working on the game.

If I may, I wish to ask you this one simple question: Do you really want microtransactions in Cyberpunk 2077?

It’s a rhetorical question isn’t it? No player that respects their money or wallet would want pay additional cash for microtransactions (for singleplayer game mind you) on top of a $60 fee just to play the game.

Now Cyberpunk may very well be a one and done IP but it almost certainly won’t be due to the reason(s) you have listed. More likely, it would be due to some run-of-the-mill reason like “not meeting expectations” or “not hitting projected figures” and et cetera.
orcaa 10. čvn. 2021 v 22.52 
As other people have mentioned Cyberpunk is a single player game. So comparing single player vs multiplayer is apples and oranges.
As of right now, Cyberpunk has had no DLCs to entice players to play it again or get new players into it.
Plus it is fairly new so it has not had many sales ( it has had a few ) to increase player counts.
There are a few mods out there but nothing that compares to Skyrim (which I really enjoyed )
So only time will tell if Cyberpunk builds up a following compared to other single player games.
But yes it's a one and done IP. Has to be. I'd be shocked to see multiplayer actually happen. It's been what, half a year without a great addition in content.

It's going to be a while but I do think they'll improve it. Question is by how much.
Bullwinkle01 původně napsal:
Wednesday Crisis původně napsal:

Witcher 3's popularity fell off quite a bit after release, and then was built back up over time.

That makes some sense, but W3 still has about 2.5x as many players daily compared to CP2077, and W3's last big update was before CP2077's release.

I think more people are replaying and continuing to play W3 than CP2077. I have not played W3 so I can't compare the two games on enjoyment, but I know most players seem to gush about W3.

W3 also got a Netflix series recently.
Kleerex původně napsal:
Look up game's release date. It might be a big surprise for you.

I can't find it, do we know when it's going to be out of early access yet?
Naposledy upravil AugustsEve; 11. čvn. 2021 v 1.55
Bullwinkle01 původně napsal:
So CDPR sold 13 million copies of this game, give or take. Let's assume 25% of those were sold through Steam, with the rest through GoG, physical copies, console copies, etc.

That 25% equates to 3.25M copies sold through Steam. Average concurrent player count for the last 24 hour period is 9539. Let that sink in a minute. That is 0.29% of the installed Steam player base. Less than zero point three percent of Steam players are still playing the game in a given day six months after launch.

This is not a "bash CDPR" post, it's just a hard reality post. I don't see how CDPR justifies continuing to pump enormous company resources into a game that has such low ongoing player count. Of course they can justify this based on improving perception of the company or paving the way to follow on games in the Cyberpunk franchise -- but there is no way to justify this based on the current game itself and what this game can do for the company.

Even if patches and DLC increase the player count twenty fold, you are looking at still significantly less than 10% of owners of the game continuing to interact with it. And how many of those players will actually pull out their wallets for paid DLC? There will of course be player count spikes right after patches and DLCs, but they would have to be really spectacular to keep those players interested more than a few days.

Just some stats and a little opinion thrown in, make of it what you will.
I don't think we'll be seeing any DLC anytime soon, and there's also a high probability that we won't see any at all. In my opinion, for the reasons you've already listed, and the leaked news, it seems pretty clear to me that CDPR is preparing to abandon the project. With so many problems still unresolved, I think technical support for the game is also becoming less and less significant. CP has been both a failure and a step forward for CDPR. It has allowed the company to expand, to be listed on the stock exchange, but at the same time it has greatly damaged its profits and its image. If I were a manager or an investor, I would certainly push for the project to be permanently abandoned: for now it has proved to be a disappointing but sustainable investment. If the costs continue to rise, the risk of making a loss seems to me to be greater than the possibility of making a profit. Nobody bets on a horse that is struggling.

The company's silence and the publication of a roadmap devoid of any meaning are facts that seem to me more eloquent than a thousand words.
Elettricità sovieta původně napsal:
[snip]

They won't abandoned it. The outrage alone shows how much interest there is in the genre, and they're certainly a lot closer to a complete product than someone starting from scratch.

They'll do the absolute minimum to fix the game, and they've likely already done about as much as they're willing to do on that front - and then sell us a ton of overpriced DLC over the next few years that may eventually get us to something resembling what we were told we were buying in the first place.
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Datum zveřejnění: 10. čvn. 2021 v 7.36
Počet příspěvků: 103