Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's in a better state now, but honestly even day one I didn't have even a third of the bugs that were being reported.
It's not an incredible game and it doesn't do anything new, but I still think it's worth playing.
Cyberpunk took features who do not work without providing choose your adventure and there are lots of sidetracks who may end you up killing the main boss by the start of the journey in the outer worlds. It takes the new vegas style of do whatever you want and solve everything with a gun
Cyberpunk is a story. It does not have much background story.
I'd compare the outer worlds with Bioshock infinite in theme combined with new vegas. It has this world war 1 era feeling.
Cyberpunk 2077 is like the 80's for a reason that it's based on the naive dystopia who is based on unemployment by robots, which is now reality in the industry. It takes inspiration based on diselpunk because the cars uses fuel. The fear of corporations taking over the government, which became a reality as well. Some partial fear of communism takes place in cyberpunk2077 and the nomads are the good old capitalism american. The city is Mexico. The rich leaving the town and the poor stays.
Cyberpunk2077 is a present day politic videogame because many concepts of "climate change" came to be influenced by the 80's. Cars in Cyberpunk 2077 has this fantasy-fuel who is hydrogen fuel. It's no surprise that it is just like today because it is a reflection of 20-30 years vs 60-80 years.
I'm sorry, but no.
Cyberpunk's been around since 1988, the lore it has is comparable to other great pen&paper RPG's of its time, and this game actually features known characters, places and events from those books. I've seen references to events that come from the fisrt edition, Cyberpunk 2020, Cyberpunk 3.0, and Cyberpunk RED. The background is considerable; you can dismiss it, but that doesn't mean it's not there.
Cyberpunk is not inspired on dieselpunk, quite the opposite. Dieselpunk as a concept began circa 2001 to describe Lewis Pollak's Children of the Sun , and the term actually derives from Cyberpunk. In fact, The Outer Worlds has much more dieselpunk in it, as it takes many aesthetical elements reminiscing from the era of WWI, up to the 1950's, which define dieselpunk. The perspective of a corporate society and some aesthetics come from Ridley Scott's Blade Runner .
Now, I don't mean to be salty, just want to add some perspective. When it comes to gameplay and technical quality, there's no denying Cyberpunk 2077 is underwhelming. But saying Cyberpunk is hollow in terms of lore, and background, is simply untrue. The best redeeming factor this game has is the setting and lore.
Personal note toward "The best redeeming factor this game has is the setting and lore. " Personally this game failed do that to... Like when i bought first warhammer 40k game it was dawn of war 2. This made me huge warhammer fan. This game made me look up what is warhammer 40k who is Abaddon at ending and entire setting small step at time.
This game is first cyberpunk genre of game. It did not make me care about genre at all. Lore was meh... Story was even bigger let down and only thing game did good was keeping me interested in game because side characters. Not by keenu but simply having judy, jackie, and THE MAN VIKTOR... Game failed to make me think about whole genre and even aspects of world in deeper view. That ♥♥♥♥♥♥♥ sucks... I wanted to think after game like... I want to learn about setting more... But after finishing game i just wondered well cyberpunk 2077 is awful game and there is most likely nothing in it in general.
Like this maybe hurtful thing to say. I think this is weak copy of far cry as game and it died as one.
Though one thing these punk genre's (and there are a lot) have in common they have little to do with punk and in case of cyberpunk you could say the non augmented, cybernetic people are the punks of the world.
Define punk; Teen spirit, young adults or adult kids, pop culture and live forever young.
Facts have to be part of the reality ; You have to really look in a certain angle.
What is cyber and what is punk based on cyberpunk? Prosthetic replacement of arms and legs are no longer far fetched technology. Plastic surgery is partially a concert of the plastic culture.
But do we see this in cyberpunk 2077, no. We see people who are npcs just like any videogame. Our own avatar can not be considered a punk. V is quite old by the start of the game. It's not the brave new world to explore for V
This leads me to believe you know Cyberpunk only by this videogame (sorry if I'm mistaken). Therefore, you may be missing on a lot of concepts this game try to capture. Sometimes it succeeds, at least acceptably so (the background, the setting, the tone), but sometimes it fails (mainly, the gameplay, as pen&paper RPG is MUCH more complex than what videogames can do today). When this game was announced I knew I wanted to play, but I also knew it would never convey the Cyberpunk world I had experienced in tabletop chronicles. Also, in order to properly enjoy this game, you have ta have the mindset of Cyberpunk's origins... Let me set an example: I had the Chromebooks, which were basically catalogs to add or customize equipment and implants for your character. In one of those books, there was an item that was described as the next leap in communications: a portable fax.
Asking, in the context of this game, how do you define cyber, and how do you define punk... you are simply overthinking this. Cyber relates to electronic/computing stuff, in a pretty generalised way, but often focused on body implants. Punk refers to one of the most traditional meanings of the word: a petty hoodlum. Therefore cyberpunk, is an idiot who wears/likes implants. And this ideal comes even earlier than the game, as it was brought forward by William Gibson's Neuromancer. Don't try to compare the perspective of this game to today's standards, it's just not fair to the game.
Once again, I agree the game fails to properly give an in-depth experience when it comes to a character and how they interact with the world. It feels like a very constrained and on-rails experience. But that being said, I can feel most of the hate that comes to this game comes from not knowing what Cyberpunk actually is, and where and when does it come from.
Otherwise you could say that older Science Fiction movies like for example Stanley Kubrick 2001 a space odyssey from 1968 can no longer be called science fiction because almost all things portrait in it have been done in real life in our timeline in someway apart of the alien object encounter of course.
And yes with regards to portraying the Cyberpunk tabletop they completely missed the mark. It is all to clean not enough absurdity which granted is very hard to translate into game no doubt about that. Take combat for example.
Imagine being able to attack someone with a 1 meter extending arm. Than move back detach your finger which is in fact a grenade. Meaning you just literally gave the enemy the finger and retreat fast by deploying your skates implemented in your feet while shooting a harpoon from your other arm to attach it to a passing by car for speed increase.
Than the GM lets you do a skill check for safely navigating the road. Which you fail causing the cable to catch a lantern pole that causes your arm to be ripped of flinging you into a building yelling worth it !
That is a typical Cyberpunk tabletop combat scene. Compared to Cyberpunk2077 shoot throw grenade escape in vehicle or on foot scenario.
Now how would you implement that kind of freedom in a 3D game? No bloody clue and that is the problem with tabletop and 3D it does not translate well.
VtMB was a bloody mess when it came out in 2004 to upward to 2006 core features did not work. Enemies that would not move. Skills that did not work. Dialogue that did not trigger or animations for that matter. Music that would cut off. Entire wall sections that were invisible.
If not for Wesp5 patches this game most likely would have died a long time ago.
And VtMB got simplified to if you compare it to the mechanics the previous game had Vampire: The Masquerade - Redemption. So no I have to argue they did not do well translating the tabletop into VtMB. Granted the character sheet looked like the Tabletop but stats wise not even close. Here is a Original character sheet
http://4.bp.blogspot.com/-JVWuVGt4nns/UilOGH4rs3I/AAAAAAAAAVM/p6xk3sNuarA/s1600/vamp.jpg
And here is the original VtMB sheet setup
https://static.wikia.nocookie.net/v__/images/5/5e/Character_sheet.jpg/revision/latest/scale-to-width-down/1000?cb=20141109093229&path-prefix=vtmb
It has great story telling, great dialogue audio and music (when patched) great option of speech choices melee and shooting is generic, a few approaches on tackling missions with regards to accessing areas. The game gained a cult status rightfully so but calling Troika competent no I am sorry they did not go bankrupt without a reason.
And they made the same kind of mistake CDPR did. Troika went from 2d to 3d without previous marketable experience and CDPR went from 3th person to first person without it either.
The difference thankfully is that CDPR has a highly profitable previous release and they are there own publisher.
Where Troika did not have a sustainable product to bank on and had to look for publishers to get funding which they ultimately failed.
- included in gamepass (9,99)
- finished product with dlc
- it's an RPG with meaningful choices
CP2077:
- unfinished and buggy
- was advertised as RPG until they changed it to action adventure
- currently on sale 47.99
overall I don't think it's a fair comparison considering obsidian is a well established, experienced studio full of veterans whos ideas rippled through the industry and revolutionized games whereas cdpr is.... yeah well I'm going to omit that part and say that their blood&wine and hearts of stone dlc were good additions.
Sry but all of this just show how bad cp2077 did in general. You argue abt vtmb mechanic without actually showing where cp2077 did better.
Go ahead, i double dare you to write at what part of the game cp2077 does better or equally good. The fckin life paths? And should i remind you what year vtmb was released again
Whenever ppl want to sht on other games, ppl should reflect on this game first and what this game has to offer.
The post specifically was about why VtMB did not do fine. Cyberpunk has zero to do with it except they both have very similar release problems. The big difference being which I already outlined is that Troika had no money to bank on nor a publisher and was no longer economically viable where CDPR has the luck of having a sustainable product (Witcher series) and are there own publisher.
When ever people want to proof something people should reflect on there post and what arguments they have to support any claim.