Cyberpunk 2077

Cyberpunk 2077

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Abu Hajaar Feb 1, 2021 @ 12:56pm
Anyone else think the enemy health in this game is too high?
I’m like 4-5 hours in on hard and the only thing I don’t like is how high the health is. I can understand the heavily modified cyborgs being more tough but even the lowly bandits on the streets have just massive amounts of health. Over a magazine each.

Perhaps it’s just not what I’m used to because the only shooter I really play is squad and battlefield on hardcore but it’s kinda just annoying to me tbh. I think it would be more theatrical and immersive if the health was more realistic and you could execute people.

I killed a cyber psycho and literally had to use every round I had just to take it down to 53%. After that I beat it with a bat which surprisingly was way more effective and I should have been doing that from the beginning. I guess baseball bat > guns in the future.
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Showing 1-15 of 20 comments
EddystoneM17 Feb 1, 2021 @ 1:05pm 
You need to do a few "Easy" jobs first. Avoid the "Very High" or "High" danger level threats until you have built the character up a bit.
Abu Hajaar Feb 1, 2021 @ 1:08pm 
Originally posted by EddystoneM17:
You need to do a few "Easy" jobs first. Avoid the "Very High" or "High" danger level threats until you have built the character up a bit.
These aren’t even jobs I’m talking about and the psycho was moderate. I’m just saying that in general health is really high for everyone, particularly the weakest enemies.
EddystoneM17 Feb 1, 2021 @ 1:14pm 
When starting out I agree. It does seem high. Even moderate levels are hard at the start. The first psycho's are difficult. But with a few armor clothing mods,weapon upgrades,legendary items it becomes much easier. Do as many of the easy things first.
Abu Hajaar Feb 1, 2021 @ 1:17pm 
Originally posted by EddystoneM17:
When starting out I agree. It does seem high. Even moderate levels are hard at the start. The first psycho's are difficult. But with a few armor clothing mods,weapon upgrades,legendary items it becomes much easier. Do as many of the easy things first.
It’s not really the difficulty I was getting at, it’s more so just the fact that it takes more than a magazine to kill a homeless dude for example.
SuperFly Feb 1, 2021 @ 1:19pm 
Try aiming. Headshots work.
talemore Feb 1, 2021 @ 1:20pm 
It gets stiff to have a full clip from a smg emptied and need to reload and shoot again a full clip twice while a single punch takes you down
SuperFly Feb 1, 2021 @ 1:25pm 
Originally posted by talemore:
It gets stiff to have a full clip from a smg emptied and need to reload and shoot again a full clip twice while a single punch takes you down

Enemies that are so far above your level, that they can out-grapple your character, are going to fillet you quick. Enemies don't scale, so these foes could be dozens of levels above you.

Learn to fight on the game's terms, and take advantage of the various options and terrain. You can smartly take out even the toughest foe with one shot using the 'death from above' perk, for example.
Abu Hajaar Feb 1, 2021 @ 1:26pm 
Originally posted by SuperFly:
Try aiming. Headshots work.
Headshot still isn’t a one shot kill. Nor even a two, or three, or who knows how many.
SuperFly Feb 1, 2021 @ 1:32pm 
Originally posted by Abu Hajaar:
Originally posted by SuperFly:
Try aiming. Headshots work.
Headshot still isn’t a one shot kill. Nor even a two, or three, or who knows how many.

Depends on the enemy and your build, choom.
I've spent 100 hours wasting gangoons for the fuzz with my trusty Overture hand-cannon -- and guarantee that headshots can indeed scoop their goop with one round.
Coors Feb 1, 2021 @ 1:32pm 
This is an RPG. You start out weak and have to build yourself up.
Abu Hajaar Feb 1, 2021 @ 1:32pm 
Originally posted by talemore:
It gets stiff to have a full clip from a smg emptied and need to reload and shoot again a full clip twice while a single punch takes you down
I just think it’s annoying to blast entire magazines in enemies and it takes like half their health. But like I said, I’m not used to gameplay like this and what I play typically has very small and realistic health. I just think the health could be tuned down a little and the game would do better with more critical damage. Maybe that is to come as I unlock more things and get better guns. But even that concept doesn’t make sense to me. A gun is a gun no matter they price tag on it. Perhaps the tech in them gets better But the basic concept of the gun is that bullets come out of those things and kill people really easily.

If anything, to fight off heavily modified cyborgs and armored foes you should have to use ammo that has the ability to penetrate their armor. A tougher material. So you scan them and know what ammo and caliber threshold will penetrate them plans you prepare for that. That’s kinda the way armor works anyways. It either penetrates or it doesn’t .
hakabata Feb 1, 2021 @ 1:35pm 
Only against enemies out-level you in early game. Damage surpasses the scale quite easily once you hit certain levels. Then they just die so quick even without quickhacks.
SuperFly Feb 1, 2021 @ 1:40pm 
Just learn to play CP2077 -- and you'll be popping domes of chrome 'til the cows come home.

Read your perk options.
Ceilingcat Feb 1, 2021 @ 1:45pm 
Stop playing on hard if you never played an RPG like this. Play on easy until you know how to play.
talemore Feb 1, 2021 @ 1:47pm 
Originally posted by Abu Hajaar:
Originally posted by talemore:
It gets stiff to have a full clip from a smg emptied and need to reload and shoot again a full clip twice while a single punch takes you down
I just think it’s annoying to blast entire magazines in enemies and it takes like half their health. But like I said, I’m not used to gameplay like this and what I play typically has very small and realistic health. I just think the health could be tuned down a little and the game would do better with more critical damage. Maybe that is to come as I unlock more things and get better guns. But even that concept doesn’t make sense to me. A gun is a gun no matter they price tag on it. Perhaps the tech in them gets better But the basic concept of the gun is that bullets come out of those things and kill people really easily.

If anything, to fight off heavily modified cyborgs and armored foes you should have to use ammo that has the ability to penetrate their armor. A tougher material. So you scan them and know what ammo and caliber threshold will penetrate them plans you prepare for that. That’s kinda the way armor works anyways. It either penetrates or it doesn’t .

There are vendors based on ammo economy and you only get 36 bullets .

Pistols are 2x stronger than an automatic pistol.

Fist punches or baton or sword are 3x stronger than a pistol

Scoped rifle is 10x stronger than a service rifle
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Date Posted: Feb 1, 2021 @ 12:56pm
Posts: 20