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I don't really wanna say useless, because if you go through the engineering skill tree you can boost tech rifles through assault AND engineering, and then with added things like crit and headshot damage from cool, you can get absolutely ludicrous damage numbers from tech rifles.
however by the time you get that many extra skill perks to spend you'd already be at a high level, at which point those damage numbers are utterly irrelevant. Even on "very hard" damage numbers in the 5 digits are enough.
Casually sniping someone in the head for 35k will drop anyone except a boss. You don't need 850k points of damage. At that point you're trading damage for survivability. You'd be better off investing into cold blood/body perks for added armor/health than to put more into damage numbers that wont get you anything extra.
Its not like you get something super special for critting for 1 million damage. The only thing that does is bragging rights, being able to tell someone "hey I did a million damage", but as I've said I find that totally useless and a waste of points.
Tech weapons aren't worth the extra investment.
The remaining point I must choose either full body, cold blood or int. Int is the most broken follow by body and cold blood last. Cold blood is only for if I want to get damage as high as possible.
But I agree with you, aiming with charging Nekomata is pain in the... neck and Neko's only benefit is that it's blueprint is available from the start.
As I can see it, OP didn't say that Tech as a stat and/or all thech weapons are useless. It's just that tech snipers are offering useless (if satisfying) overkill in exchange for accuracy.
Perhaps if overkilll damage could cause panic... Not sure if frantically running enemies would make sniping any easier but at least it could be fun.
There are like 35+ perks not functioning currently.
Hopefully in the, next large patch, most of the perks and mechanics will be working properly.
Yeah, so can I, but you don't need numbers that high. Doing 50k damage is enough even on Very Hard. You can take those extra perks and put it into survivability. Spend perk points on skills that will improve your overall performance, then move into the niche/subcategories later.
Yeah.
The descriptions and effects are all out of whack. Sometimes "rifles" mean AR only, sometimes snipers + AR, or sometimes just snipers. The wording can be anything, and the effect can be anything. Its a real mix, haha.
Yes. Once more, I say this to reiterate that normal snipers **can shoot through walls automatically** which makes the gimmick of a tech sniper completely and utterly pointless. Normal snipers can shoot faster, too, if you don't have to rely on charging to go through walls.
They should remove the "shoot through walls" feature for normal snipers, then make the ability to shoot through walls its own perk. This would make using a tech sniper something to consider.
ALSO include a skill that reduces the intense shaking when you charge a tech weapon.
How many walls do non tech sniper rifles go through? The tech ones will go through as many walls as you can put in front of you, I believe.
Still pretty much agree either way.