Cyberpunk 2077

Cyberpunk 2077

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Tech Snipers are pointless?
The benefit of having a tech weapon is a charge feature that shoots through objects, but the Grad, which you can acquire fairly early (right after act 1, one of the gun shops in city center area) with a rare schematic, will go straight through walls immediately without even needing to charge the shot.

Further more, the charge feature causes the gun to shake and wobble all over the place, making it highly innacurate for a much longer time between shots for a feature you can do with a normal rifle.

It'd make a lot more sense if there was a skill that let sniper rifles shoot through walls, which would justify a tech sniper rifle, but that still wouldn't account for the horrible shaking and time between shots.

As of this moment, I can't ever see a reason for using a tech sniper.

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A tech rifle makes sense though, because those can't shoot through walls normally. However, I hate the Achilles 5-shot-"I'm a shotgun"-firing. The Widowmaker is a lot better. Basically achilles but more accurate.

I say the achilles isn't accurate because the buckshot-like shot, creates the same exact pentagonal shape spread, which results in the center where the cross hairs leave an empty region that never actually gets hit unless you're super super close. In that case, why not just use a shotgun? Lol.
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Showing 1-15 of 17 comments
Empukris Jan 28, 2021 @ 7:24pm 
Useless? Not really looking the damage fly as high as few hundreds k is why people using tech sniper. Pistol can do that also probably but sniper always better for me since there are many open area. Unless you abuse the armadillo mods, on level 30 and above most enemy will still 1 shotted you so using sniper is always better.
Knightmage Bael Jan 28, 2021 @ 7:40pm 
Originally posted by Empukris:
Useless? Not really looking the damage fly as high as few hundreds k is why people using tech sniper. Pistol can do that also probably but sniper always better for me since there are many open area. Unless you abuse the armadillo mods, on level 30 and above most enemy will still 1 shotted you so using sniper is always better.

I don't really wanna say useless, because if you go through the engineering skill tree you can boost tech rifles through assault AND engineering, and then with added things like crit and headshot damage from cool, you can get absolutely ludicrous damage numbers from tech rifles.

however by the time you get that many extra skill perks to spend you'd already be at a high level, at which point those damage numbers are utterly irrelevant. Even on "very hard" damage numbers in the 5 digits are enough.

Casually sniping someone in the head for 35k will drop anyone except a boss. You don't need 850k points of damage. At that point you're trading damage for survivability. You'd be better off investing into cold blood/body perks for added armor/health than to put more into damage numbers that wont get you anything extra.

Its not like you get something super special for critting for 1 million damage. The only thing that does is bragging rights, being able to tell someone "hey I did a million damage", but as I've said I find that totally useless and a waste of points.

Tech weapons aren't worth the extra investment.
Last edited by Knightmage Bael; Jan 28, 2021 @ 7:40pm
Empukris Jan 28, 2021 @ 8:23pm 
It depends on build i guess. But I do prefer to have high crafting skill in all of my char as being able to upgrade iconic is a nice feature. They are basically useless end game but they have some extra features still and nice to use. So I dont really consider tech is a wasted perk, in fact it is the easiest to get for me since I always max crafting first every time.

The remaining point I must choose either full body, cold blood or int. Int is the most broken follow by body and cold blood last. Cold blood is only for if I want to get damage as high as possible.
Ash Jan 28, 2021 @ 8:43pm 
Originally posted by Archmage_Bael:
...
Tech weapons aren't worth the extra investment.
But that sweet Burya though... Tech shotguns are nice too.
But I agree with you, aiming with charging Nekomata is pain in the... neck and Neko's only benefit is that it's blueprint is available from the start.
space Jan 28, 2021 @ 9:04pm 
what do you mean pointless? i get 1m+ headshots on my tech sniper rifle.
Run Now Jan 28, 2021 @ 9:37pm 
Given the state of the game at release expecting the skills to be well thought through and balanced to the game seems poorly considered. Giving them feedback is all good, but what about for those who don't find that particular gun in that shop? It doesn't seem to be too massive a deal and who knows what will be in the future DLC and or flushed out content hopefully coming in the future? Is sniping through walls the only reason people would take Tech? If not, is your point over fixated?
Ash Jan 29, 2021 @ 12:17am 
Originally posted by serious:
what do you mean pointless? i get 1m+ headshots on my tech sniper rifle.
The thing is, as OP said in the post above, you don't really need that kind of damage to oneshot everything except bosses. You need, however, to hit the target, and that's where Nekomata have problems, especially if you're trying to headshot.
Ash Jan 29, 2021 @ 12:22am 
Originally posted by Run Now:
Given the state of the game at release expecting the skills to be well thought through and balanced to the game seems poorly considered. Giving them feedback is all good, but what about for those who don't find that particular gun in that shop? It doesn't seem to be too massive a deal and who knows what will be in the future DLC and or flushed out content hopefully coming in the future? Is sniping through walls the only reason people would take Tech? If not, is your point over fixated?

As I can see it, OP didn't say that Tech as a stat and/or all thech weapons are useless. It's just that tech snipers are offering useless (if satisfying) overkill in exchange for accuracy.
Perhaps if overkilll damage could cause panic... Not sure if frantically running enemies would make sniping any easier but at least it could be fun.
Narldevan Jan 29, 2021 @ 3:17am 
What's the point of doing 5 million damage, my V has 3 in reflexes and one shot everything. it's just pure unnecessary overkill.
Hellsmoke (Banned) Jan 29, 2021 @ 3:20am 
Originally posted by Archmage_Bael:
It'd make a lot more sense if there was a skill that let sniper rifles shoot through walls

:steamthumbsup:
space Jan 29, 2021 @ 6:03am 
Originally posted by Ash:
Originally posted by serious:
what do you mean pointless? i get 1m+ headshots on my tech sniper rifle.
The thing is, as OP said in the post above, you don't really need that kind of damage to oneshot everything except bosses. You need, however, to hit the target, and that's where Nekomata have problems, especially if you're trying to headshot.
i don't have problems landing headshots.
OH! MY CAR Jan 29, 2021 @ 6:13am 
Tech tree is not very good at the moment anyway.

There are like 35+ perks not functioning currently.

Hopefully in the, next large patch, most of the perks and mechanics will be working properly.
Knightmage Bael Jan 29, 2021 @ 12:47pm 
Originally posted by serious:
what do you mean pointless? i get 1m+ headshots on my tech sniper rifle.

Yeah, so can I, but you don't need numbers that high. Doing 50k damage is enough even on Very Hard. You can take those extra perks and put it into survivability. Spend perk points on skills that will improve your overall performance, then move into the niche/subcategories later.

Originally posted by OH! MY CAR:
Tech tree is not very good at the moment anyway.

There are like 35+ perks not functioning currently.

Hopefully in the, next large patch, most of the perks and mechanics will be working properly.

Yeah.

The descriptions and effects are all out of whack. Sometimes "rifles" mean AR only, sometimes snipers + AR, or sometimes just snipers. The wording can be anything, and the effect can be anything. Its a real mix, haha.
Last edited by Knightmage Bael; Jan 29, 2021 @ 12:48pm
Knightmage Bael Jan 29, 2021 @ 12:50pm 
Originally posted by hellsmoke77:
Originally posted by Archmage_Bael:
It'd make a lot more sense if there was a skill that let sniper rifles shoot through walls

:steamthumbsup:

Yes. Once more, I say this to reiterate that normal snipers **can shoot through walls automatically** which makes the gimmick of a tech sniper completely and utterly pointless. Normal snipers can shoot faster, too, if you don't have to rely on charging to go through walls.

They should remove the "shoot through walls" feature for normal snipers, then make the ability to shoot through walls its own perk. This would make using a tech sniper something to consider.

ALSO include a skill that reduces the intense shaking when you charge a tech weapon.
Last edited by Knightmage Bael; Jan 29, 2021 @ 12:51pm
OH! MY CAR Jan 29, 2021 @ 1:14pm 
Originally posted by Archmage_Bael:
Originally posted by hellsmoke77:

:steamthumbsup:

Yes. Once more, I say this to reiterate that normal snipers **can shoot through walls automatically** which makes the gimmick of a tech sniper completely and utterly pointless. Normal snipers can shoot faster, too, if you don't have to rely on charging to go through walls.

How many walls do non tech sniper rifles go through? The tech ones will go through as many walls as you can put in front of you, I believe.

Still pretty much agree either way.
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Date Posted: Jan 28, 2021 @ 7:04pm
Posts: 17